Project Zomboid is a 2.5D Java game that looks like the Sims. AI powered, asset ripping, mods: Project Zomboid is a custom Helldivers 2 map. youtu.be/gOrM_iGPWN8
Ian Maclure
Ian Maclure
@fearian.bsky.social
🎇 Lead VFX Artist @ Beffio ☁️ Recently shipped LOST SKIES ☁️ ☄️ Indie developing, on and off. Mostly off right now.
983 followers905 following957 posts
Ian Maclure reposted
Ian Maclure reposted
For today's final installment of Keeper BTS, here is an early exploration showing how focused light could affect the environment, mostly the work of @floatvoid.com
Ian Maclure reposted
Ian Maclure reposted
This is somehow the funniest and most appropriate typo of my name I've ever seen
Rami Islami is one of the video game industry’s most prominent Muslims. He tells Hyphen why money, language and geography still limit who gets to make games — and why he’s working to change that. hyphenonline.com/2026/09/28/r...
Ian Maclure reposted
I realize that hating AI is all the rage and I understand the reasons why, but this is a really dumb take that suggests no one at IGN has any understanding of how AI is actually used by the game studios using it. It really seems like the sort of thing the biggest games journalism site should know.
Epic's upcoming Star Wars shooter is reportedly developed with an "AI first" production model, which means it'll never have its own Biddy Blas, Galactic Racer's breakout Weird Little Guy. https://bit.ly/4z5gZ8F
Today from my manifesto that Jazz Fusion is vital to Square JRPG vibes: Hang on, isn't this the almost Kingdom Hearts Traverse Town riff in 1983 track 'Islands' by Steps Ahead? And the tone is kinda there too?
Ai can make a model/mechanic/song. but it cannot make the phase change in final fantasy XIV where shiva freezes everyone, clicks her heels and the music abruptly shifts into a punk rock anthem with a female vocalist that becomes the definitive moment for many people to play 1000 more hours of an mmo
Ian Maclure reposted
Ian Maclure reposted
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
Ian Maclure reposted
I don't know why thew format of this show gets me in stitches every time! "Both you're characters are named John." ... "He's kiiinda like Mr Beast." 💀 youtu.be/mI4CGmvFgTk?...
Instead, I feel like I've gotten AI doomer pilled. I don't mean super intelligence wiping out humanity, I mean just realising the long term consequences of AI is going to be devastating to the games industry, and probably most other creative industries. I really don't people are aware of how fucked.
Ian Maclure reposted
Thought this was an @ianmcque.bsky.social piece come to life for a moment
Ian Maclure reposted
Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...
Wake up, Bluesky, FreddieW uploaded a bunch of millennial TV ad parodies for his new DnD book. www.youtube.com/watch?v=8JPO...
Ian Maclure reposted
Ian Maclure reposted
Honourable mention to the c303, the 4x4 version that also won the Dakar light truck class in 1983 www.classicdriver.com/en/article/c...
Ian Maclure reposted
I didn't really take any photos at Develop this year, so glad to find one taken by the GI Biz photographer. @andrewfray.dev, was introducing me to James Adey here, who then gave us an emphatic pitch for www.aiandgamesconference.com. (They should give him a commission because I am genuinely sold.)
Ian Maclure reposted
Ian Maclure reposted