So, lot on my mind, kind of an announcement of an announcement in the future. The fos fighter builder will be on Steam in the near future! It'll be f2p, and after confirming with support (because I wasn't 100% they were ok with it) it'll be available to iterate on with me on codeberg #Gamedev#Godot
WIP animation for @heytibo.com
First spline and camera movement pass for our little Astronaut and Gecko❤️ !
#b3d#animation#wildcosmos#wip#blender#viewport
A fighter's bones in the hitbox editor used to be hidden in a OptionList node, but it was hard to track what already had a hitbox attached to any given bone in a rig. So I created this custom button, which should visually help your progress as you add more over time #Godot#GameDev
THE NEW DEMO IS OUT!!!!
I'm so happy with how it turned out!!!
It would be so nice of you if you would share and wishlist the game!!!
Steam: store.steampowered.com/app/4476380/...
Itch: red-sauce.itch.io/prerolled#Godot#GameDev#Indie#Prerolled#Roguelike#Deckbuilder#Incremental#Puzzl
Two things makes the lonely gnome happy:
1. Being alone
2. you wishlisting #Prerolled UWUWUWUWUWU
store.steampowered.com/app/4475970/...#GameDev#Godot#Indie
So, lot on my mind, kind of an announcement of an announcement in the future. The fos fighter builder will be on Steam in the near future! It'll be f2p, and after confirming with support (because I wasn't 100% they were ok with it) it'll be available to iterate on with me on codeberg #Gamedev#Godot
I adapted what I had originally from being a plugin baked into the Godot interface into an exe, largely because I was fearful of arbitrary code execution. But so long as the fighter customisability was expansive enough and people could contribute to the repo, it can remain "open-source" enough
Hi Internet! I'm Drew and THIS IS MY FACE.
If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!
Donate at blinkingguy.com
Don’t boycott GTA VI. Fight for justice for the people who made it: youtube.com/shorts/hhIES...
T-shirt preorders open now!
All proceeds from the t-shirts, which are ethically made and designed by us, will go towards the fired Rockstar workers’ legal funds.
bit.ly/4xLc4IP
Production knowledge in action: enjoy this co-op asset editing for the OVERGROWN trailer 🦔
Join Blender Studio today so we can finish the Asset Pipeline add-on and build more open tools for everyone: studio.blender.org/join/#b3d#BlenderStudio
All of the art in Orbitals had to pass one test: "Would a tired Japanese animator from the 80s draw it this way?"
We talk about nailing the incredible retro anime aesthetic in Orbitals with the game's creative director in the new MinnMax Interview! youtu.be/wTNQVpbvshY
My new free interactive guide on #Godot Control Nodes and #UI is out!!
qaqelol.itch.io/gui
My free #Tween guide also gets a new update!
qaqelol.itch.io/tweens
AND You can now get the All-in-One version, that regroups all my guides + extra features to support me!!
qaqelol.itch.io/guides#GameDev
My interactive tween guide for Godot is out !
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens#Godot#GameDev#Animation#Tutorial#Guide#Tweens
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously!
itch.io/b/3802/game-...
This is deeply emotional for us.🥹
Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, is OUT NOW on Steam!
Thank you so much to everyone who has supported us on this journey. ❤️
Steam:
store.steampowered.com/app1553260
New #Godot Cheatsheets on doc comments!
The ready-to-go collection($10) now contains 22 cheatsheets, preconfigured for my free plugin that pins them in the engine!!
qaqelol.itch.io/cheatsheet-v...
You can also download them for free, one by one!
qaqelol.itch.io/godot-cheats...#GameDev#IndieDev
This is blowing up with creative, interesting games. If you see this, please take a moment to look through and wishlist any that pop for you.
Finding an audience is hard at the best of times, but weirdos and freaks like us need you more than ever. Go look at these games
(And also Vampirium: 1997)
Getting a lot of eyeballs at the moment, so, if you’ve also announced an indie game recently, reply here and show off your wares with a trailer.
If you’re reading this later, go checkout these games and get them wishlisted (you know, just like you’ve already wishlisted Vampirium: 1997)
Felt my old buttons were flat and unresponsive, so I've made these fully customizable @tool buttons that update in-editor to size, text, and icon changes #Godot#GameDev
Our campaign for a union at Rockstar continues! Today, we've filed for recognition with @rockstargames.com, asking Rockstar to meet with their workers to agree a deal for good working conditions, fairness and a say at work. We await Rockstar's response.
www.theguardian.com/politics/202...
You can get my bundle of +20 handmade #Godot cheatsheets for 8$ during the itch summer sale!!
itch.io/s/188351/sum...
☀️ Have a nice summer!!
#GameDev#GodotEngine
#GodotEngine 4.7 is here! 🎉
Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision!
godotengine.org/releases/4.7/
I'm on the verge of having the fighter builder semi-stable to release. There are some considerations that came up late such as wanting to design 2 fighters to use as an example, and creating a basic lobby system for local play (networking is waaaaay beyond what I'm considering but would be a dream)
This was less a rant but an honest state of how I'm feeling on the matter, the project, keeping myself grounded, and hoping I'll get through this weird rut I've been in
I'm on the verge of having the fighter builder semi-stable to release. There are some considerations that came up late such as wanting to design 2 fighters to use as an example, and creating a basic lobby system for local play (networking is waaaaay beyond what I'm considering but would be a dream)
As this is being made in my spare time I'm also trying to balance it with a lot of changes to my life dropping on me with no warning, and I'm trying not to burn out on everything, but I'm staying pretty optimistic through it all
Everytime I think about it in ppl's hands is so exciting to me, but I'm trying to punch through these hurdles without getting worn down, I think it's a lot to do with the novelty of a project, but also when hitting a wall to find other productive uses of my time and come back to it later
Curved planets are ideal as platforming sections, but I also love the way they distort the perspective and let you catch a glimpse of the rest of the world in the sky. :)
(WIP level)
#godotengine#wildcosmos
#PitchYaGame
Prerolled is a silly incremental-puzzle-roguelite game about packing dice in boxes to make tons of money!
There are lots of silly dice and cool relics with unique synergies so you can come up with clever combos and sell boxes at the reasonable price of $999,999,999 😌
New #Godot Cheatsheets about shaders!!
They are included in the ready-to-go collection($10) with +18 other cheatsheets + some exclusive extras
qaqelol.itch.io/cheatsheet-v...
You can also download them for free, one by one!
qaqelol.itch.io/godot-cheats...#GameDev#Tutorial#IndieDev#Shaders
I had this idea for a 4-player dynamic splitscreen setup.
Not sure if it's better than a traditional splitscreen setup, but I like the fact that you can see the relative locations of other players visually.
There's interesting code behind this, I might write a blog post about it!
#godot#gamedev
Small update, combos are now possible. It took a lot of refactoring old code that assumed a single event input per action, but it's working across all device and event types (from keeb to fightstick, Key to JoypadButton).
The resource dynamically swaps between devices when an action is pushed (say from keeb to joypad), however because input actions don't exist for my purposes, I'm using the resource in a sprite scene after converting from keycodes and button indices to display the input to its matching glyph