fingmakes.bsky.social

fingmakes.bsky.social

@fingmakes.bsky.social

game dev

127 followers141 following79 posts

Pinned

So, lot on my mind, kind of an announcement of an announcement in the future. The fos fighter builder will be on Steam in the near future! It'll be f2p, and after confirming with support (because I wasn't 100% they were ok with it) it'll be available to iterate on with me on codeberg #Gamedev #Godot

fingmakes.bsky.social reposted

@lmamoutl.bsky.social is cooking 🧑‍🍳 We are preparing a new playtest session for Wild Cosmos :) (with cutscenes!) #godotengine #gamedev #b3d

Maximilien Mouthon@lmamoutl.bsky.social

WIP animation for @heytibo.com First spline and camera movement pass for our little Astronaut and Gecko❤️ ! #b3d #animation #wildcosmos #wip #blender #viewport

A fighter's bones in the hitbox editor used to be hidden in a OptionList node, but it was hard to track what already had a hitbox attached to any given bone in a rig. So I created this custom button, which should visually help your progress as you add more over time #Godot #GameDev

fingmakes.bsky.social reposted

I just like this screen, so I'm sharing it again 😁 #godotengine #wildcosmos

fingmakes.bsky.social reposted

(wip) repost, cause the first one was too desaturated. 😅 #krita #godotengine

So, lot on my mind, kind of an announcement of an announcement in the future. The fos fighter builder will be on Steam in the near future! It'll be f2p, and after confirming with support (because I wasn't 100% they were ok with it) it'll be available to iterate on with me on codeberg #Gamedev #Godot

I adapted what I had originally from being a plugin baked into the Godot interface into an exe, largely because I was fearful of arbitrary code execution. But so long as the fighter customisability was expansive enough and people could contribute to the repo, it can remain "open-source" enough

fingmakes.bsky.social reposted

Hi Internet! I'm Drew and THIS IS MY FACE. If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease! Donate at blinkingguy.com

fingmakes.bsky.social reposted

Production knowledge in action: enjoy this co-op asset editing for the OVERGROWN trailer 🦔 Join Blender Studio today so we can finish the Asset Pipeline add-on and build more open tools for everyone: studio.blender.org/join/ #b3d #BlenderStudio

Been looking forward to Orbitals! Amazing work by the technical art and animation team, fully realising the 80s anime aesthetic in 3d

MinnMax@minnmax.com

All of the art in Orbitals had to pass one test: "Would a tired Japanese animator from the 80s draw it this way?" We talk about nailing the incredible retro anime aesthetic in Orbitals with the game's creative director in the new MinnMax Interview! youtu.be/wTNQVpbvshY

fingmakes.bsky.social reposted

My new free interactive guide on #Godot Control Nodes and #UI is out!! qaqelol.itch.io/gui My free #Tween guide also gets a new update! qaqelol.itch.io/tweens AND You can now get the All-in-One version, that regroups all my guides + extra features to support me!! qaqelol.itch.io/guides #GameDev

My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens

fingmakes.bsky.social reposted

This is blowing up with creative, interesting games. If you see this, please take a moment to look through and wishlist any that pop for you. Finding an audience is hard at the best of times, but weirdos and freaks like us need you more than ever. Go look at these games (And also Vampirium: 1997)

Mike Bithell@mikebithell.bsky.social

Getting a lot of eyeballs at the moment, so, if you’ve also announced an indie game recently, reply here and show off your wares with a trailer. If you’re reading this later, go checkout these games and get them wishlisted (you know, just like you’ve already wishlisted Vampirium: 1997)

fingmakes.bsky.social reposted

Our campaign for a union at Rockstar continues! Today, we've filed for recognition with @rockstargames.com, asking Rockstar to meet with their workers to agree a deal for good working conditions, fairness and a say at work. We await Rockstar's response. www.theguardian.com/politics/202...

theguardian.comGrand Theft Auto workers seek union recognition after mass firingsExclusive: Staff at Rockstar Games hope move can be completed before release of GTA VI scheduled for November

fingmakes.bsky.social reposted

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

I'm on the verge of having the fighter builder semi-stable to release. There are some considerations that came up late such as wanting to design 2 fighters to use as an example, and creating a basic lobby system for local play (networking is waaaaay beyond what I'm considering but would be a dream)

View full thread

I'm on the verge of having the fighter builder semi-stable to release. There are some considerations that came up late such as wanting to design 2 fighters to use as an example, and creating a basic lobby system for local play (networking is waaaaay beyond what I'm considering but would be a dream)

As this is being made in my spare time I'm also trying to balance it with a lot of changes to my life dropping on me with no warning, and I'm trying not to burn out on everything, but I'm staying pretty optimistic through it all

Everytime I think about it in ppl's hands is so exciting to me, but I'm trying to punch through these hurdles without getting worn down, I think it's a lot to do with the novelty of a project, but also when hitting a wall to find other productive uses of my time and come back to it later

fingmakes.bsky.social reposted

Curved planets are ideal as platforming sections, but I also love the way they distort the perspective and let you catch a glimpse of the rest of the world in the sky. :) (WIP level) #godotengine #wildcosmos

fingmakes.bsky.social reposted

#PitchYaGame Prerolled is a silly incremental-puzzle-roguelite game about packing dice in boxes to make tons of money! There are lots of silly dice and cool relics with unique synergies so you can come up with clever combos and sell boxes at the reasonable price of $999,999,999 😌

fingmakes.bsky.social reposted

I had this idea for a 4-player dynamic splitscreen setup. Not sure if it's better than a traditional splitscreen setup, but I like the fact that you can see the relative locations of other players visually. There's interesting code behind this, I might write a blog post about it! #godot #gamedev

Small update, combos are now possible. It took a lot of refactoring old code that assumed a single event input per action, but it's working across all device and event types (from keeb to fightstick, Key to JoypadButton).

The resource dynamically swaps between devices when an action is pushed (say from keeb to joypad), however because input actions don't exist for my purposes, I'm using the resource in a sprite scene after converting from keycodes and button indices to display the input to its matching glyph