WeIndies

WeIndies

@weindies.org

A small creative community of artists and programmers who develop independent games and interactive media.

391 followers111 following20 posts

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@unity.com and @epicgamesstore.bsky.social's recent push into AI is damaging to the creativity that empowers the games industry. We Indies rejects the notion that such tools and services have a place in the industry and our community at large. We hold a firm stance that AI has no place in games.

WeIndies reposted

Super Rope for Godot: realistic simulated 3D rope. Swings, collides, wraps around objects, rests, can be pulled and whipped, leashes, custom rope textures and custom shaders. Can be extended or limited. Many cool examples (check them on the browser)! #godotengine #godot

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we don’t use generative AI, have hand drawn 2D animated sprites, AND our game is coded by a bearded canadian guy with glasses so you be the judge of that

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#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

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Just a reminder to #gamedev, put your Mastodon and Bluesky links on your Steam pages. Finding page after page after page without even a single link.

WeIndies reposted

(wip) repost, cause the first one was too desaturated. 😅 #krita #godotengine

@kenney.nl is an amazing human being that has provided the indie scene an invaluable amount of assets without the expectation of being paid. His efforts are important in an age where developers can be un-creative and ask a machine to create for them. Remember: keep making personal, beautiful games!

Kenney@kenney.nl

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

WeIndies reposted

Do not tell everybody but NOKOMA on #Steam should be released in 2027! Yeah it was scheduled in 2026 but you know #solodev #indiedev stuff and hardships... More seriously, I'm sorry if anyone was waiting for it on his computer or Steam Deck hardware... I'll do better. I have to! 💪

@unity.com and @epicgamesstore.bsky.social's recent push into AI is damaging to the creativity that empowers the games industry. We Indies rejects the notion that such tools and services have a place in the industry and our community at large. We hold a firm stance that AI has no place in games.

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Would you believe our game is built from basically just 1 texture?

WeIndies reposted

Put a lot more work into UI/UX things, this month: Reworked menu management, gamepad/keyboard navigation, dynamic input hints, etc... Stuff that isn't particularly exciting, but still very important! #indiedev #gamedev #godot

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♟️ GAMBONANZA is OUT NOW on Steam ♟️ I poured everything I had into this one, I hope you’ll have fun with my chaotic roguelike chess experience! If you want to help, spreading the word means a lot 🙌

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YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Mathy math. 🐧📐📈 #GodotEngine #gamedev #indiedev

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🪼 I wanted to optimize the small jellyfish visuals in my game, so I refactored them into a multimesh shader. #godotengine #gamedev #wildcosmos

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while working on improving this system, something went horribly wrong with a quaternion and an old spaceship did crash on earth I'm so sorry to everyone impacted, it will happen again

Paul Kessel@paulkessel.space

I'm very proud to have completed my level selection system, it was so much work but now it feels so good jumping around from satellite to satellite! 🛰️ #godot

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I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev

Today we hit 600 members on the Discord server! We really appreciate everybody that has joined us this year, and we're so glad to be able to provide a safe space for indie game developers to share and discuss various topics, including game development. Come and join weindies.org! ❤️ #gamedev #indie

Every indie is welcome at WeIndies!

Tibo@heytibo.com

Are you a solo developer or a small team working on indie game projects? You're welcome on weindies.org. #gamedev #indie #weindies

WeIndies reposted

Are you a solo developer or a small team working on indie game projects? You're welcome on weindies.org. #gamedev #indie #weindies

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Throwback to an experiment I did during the pandemic which started as a geometry slicing algorithm for a cake meme, but then evolved into procedural locomotion paradigms, body-awareness and speech generation. #gamedev #indiedev

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Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d

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While the #godot road generator's RoadPoint is meant to be directionally agnostic, it does help for troubleshooting to know which was is "forward". Finally got around to implementing this little puzzle-piece motif in the gizmo itself to visually help with that - work in progress

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Any limits on Penguin Festival's systems are purely artistic, not technical. Anything can easily be given any kind of feature, technically. #GodotEngine #gamedev #indiedev

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BIG HOPS TOGETHER is out now! - Play the 15 hour adventure with 8 players - Pick up, carry, and throw your friends - Tongue swing from other frogs - Steal items from each other's backpacks - Story progression and collectibles are shared - 40% off for the next week Link below ->

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our indie game: - hand drawn by Celeste's pixel artist - music by Disasterpeace - made on our own game engine - a slow-burning horror RPG - meet (or date) 10+ charming characters - fast-paced combat - customize your playstyle with crafted items and combat abilities