Ian

Ian

@ianhamilton.net

Chronicling VR makers and discoveries in virtual reality.

1.9K followers1K following1.9K posts

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Nice. I can rename my headset here too. Google VR and Apple VR headsets are the names of my personal computers and I demand that you address them as such. Thank you for your attention to this matter.

Here is a thread about paid subscriptions and why you should go find a writer you like and subscribe to them or their publication.

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Even for me it’s been incredibly hard to get turned into a paid subscriber again but NY Times and The Verge are on my list of paid subscriptions to push back at the slop feed and support good work that isn’t so twisted by the economies of free.

Today when you answer that question “what do you read?” with Instagram or Facebook or X you’re so completely informationally fucked you can’t even begin to understand what you’ve lost and how rotten your perception of people and the world is by machine-generated views.

Here is a thread about paid subscriptions and why you should go find a writer you like and subscribe to them or their publication.

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You’d be expected to answer the interview question with “NY Times” and “Los Angeles Times” and places like that with the implication being that you actually subscribe to these places and consume them regularly.

The engagement-farming picked-by-math slop feed trained two to three generations of people that information is free without training them to look for specific writers or see the information that’s free is misshapen and wholly different from the subscription-based work of the 20th century.

Here is a thread about paid subscriptions and why you should go find a writer you like and subscribe to them or their publication.

At some point 35-40 years ago news websites put their content up for free on the Internet after charging a subscription for it in print. When I went for my first job interviews in journalism the veteran journalists would ask “what news sources do you read” as a way of learning about you.

You could learn a lot about someone this way because you knew how each publication leaned politically, or in the rigor of their work, because you knew the writers and editors there and the structure supporting them that was typically rooted in paid subscribers.

Ian reposted

I only worked with Ian at UploadVR briefly, but his commitment to incisive and unrelenting writing is worth supporting. It changed my life.

Ian@ianhamilton.net

You can now support me easily with Stripe right here on Bluesky from the profile page here or @goodvirtualreality.com.

Ian reposted

If you're a subscriber to Good Virtual Reality (or can wait till Wednesday), you can hear my thoughts on VR in conversation with @ianhamilton.net!

Good Virtual Reality@goodvirtualreality.com

Sean Hollister from The Verge recently came on the Good VR Podcast to discuss Meta VR Glasses, Steam Frame, and the state of the industry. Listen now as a paid supporter on Substack and find it publicly on all podcast platforms Wednesday. www.goodvirtualreality.com/p/braving-th...

Ian reposted

Lukewarm take, but I wouldn't be opposed to Valve substantially increasing the Steam submission fee, but making it fully recoupable. Would get rid of a lot of the slop

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Walking out of the theater trying to process You Can See Everything with the rest of the audience is an experience.

There’s a video version of this podcast I’m publishing first to YouTube members. I got my Recreation Room camera-ready after recording this episode and will be producing more video content soon. youtu.be/Mw2_pWEEX2M

youtu.beMeta VR Glasses & Steam Frame With The Verge’s Sean HollisterYouTube video by Good Virtual Reality
Good Virtual Reality@goodvirtualreality.com

Sean Hollister from The Verge recently came on the Good VR Podcast to discuss Meta VR Glasses, Steam Frame, and the state of the industry. Listen now as a paid supporter on Substack and find it publicly on all podcast platforms Wednesday. www.goodvirtualreality.com/p/braving-th...

Ian reposted

getting it running on the Steam Frame (that's the Frame's aurora, not mine) #lunette have a bunch of performance issues I need to solve, but shouldn't be too bad

philpax@philpax.me

new UI framework with 3D elements, a widget gallery, themes, and more! #lunette also: improved the backdrop, including more frequency bands, fewer dropped waves, and real stereo separation (ty for idea @orpach.neocities.org!)

Backbone Pro solves some usability issues in that it can connect using the menu in the app on your phone to Steam Deck, Mac, PC, Steam Frame or Quest 3. So one controller almost to rule them all. Can’t get it to work with the Analogue Pocket Dock or the Nintendo Switch, yet.

Ian@ianhamilton.net

Recreation room is coming together. Can play basically any cartridge over HDMI in two rooms, and backup most games through my Mac. VR headsets hang from wearable bags, with Game Boy cartridges inside cases on another wall.

Recreation room is coming together. Can play basically any cartridge over HDMI in two rooms, and backup most games through my Mac. VR headsets hang from wearable bags, with Game Boy cartridges inside cases on another wall.

Ian reposted

Spymaster 1.0 is out now! 💥😎💥 We pushed hard to complete the game with incredible new missions, story mode and lots of tweaks here and there. Was a tough one to get through (games were you can manipulate time ...🤪), but really proud how it ended up.

Last night in Steam Frame I launched Metal Gear Solid 5 and had a backup of a movie playing in VLC on the side and it was great. I transferred from sitting at the desk to lying in bed and continued to play.

Ian reposted

Since NaNoWriMo blew up a few years back, the Discord for Interactive Narrative has held its own event: DINowrimo. It starts November 1st, and I'm looking for prize donors! If you're interested, please let me know ⚡️

Ian reposted

absolutely disgusting to shamelessly gloat about vibecoding your product as you're charging ahead to devalue an entire industry and several art forms with copious amounts of AI confetti hyperslop, depriving real artists and developers of oxygen

Rock Paper Shotgun@rockpapershotgun.bsky.social

"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5

The list of troubleshooting steps is as maddening as it is hilarious. 1.) Did you put your tools down on an unstable surface? 2.) Did you turn reality off and on again? 3.) Did you try another Meta headset?

Ian@ianhamilton.net

The number of games I’ve tried to test on Meta systems and have wasted my time due to Meta’s shit software is just too damn fucking high. How many developers and users — even journalists — have bounced out of VR because of the colossal waste of time it is to use broken software as your reality?

The number of games I’ve tried to test on Meta systems and have wasted my time due to Meta’s shit software is just too damn fucking high. How many developers and users — even journalists — have bounced out of VR because of the colossal waste of time it is to use broken software as your reality?

At the airport the gate agent called Sarah Connor to the podium. Have to be one of a dozen people in the terminal who recognize a trap when we hear one.

The National Videogame Museum in Dallas. There’s an arcade before the gift shop. Playable Virtual Boy. Rift DK1 on display. Never seen the Coleco Telstar Arcade before and I’ve fallen in love.

Steam Frame on a plane was interesting. I watched parts of some movies I stored in a thumb drive and connected my AirPods. It’s EXTREMELY satisfying to be able to connect the same USB hub to my iPhone and my VR headset with files and power flowing through to both as needed.

I, too, want DisplayPort in for my VR but it’s an in-between solution to neither device being a full computer capable of all tasks efficiently. External storage and simultaneous power in so there’s no range anxiety are key features to make the in-between solution work.

I get maybe an hour of battery with Frame running on its own but that’s simply not the way to use it. Battery in a crossbody bag with a hub that passes through power makes no sacrifices to comfort for zero range anxiety.

Ian@ianhamilton.net

When boarding a flight the internal bag comes out and maybe I’ll grab the AirPods and keyboard. The backpack goes in overhead and I should have plenty of legroom. All told I have 4.5 TB storage connected directly to my head with Linux apps and the Chrome browser to use if there’s Internet.

When boarding a flight the internal bag comes out and maybe I’ll grab the AirPods and keyboard. The backpack goes in overhead and I should have plenty of legroom. All told I have 4.5 TB storage connected directly to my head with Linux apps and the Chrome browser to use if there’s Internet.

Ian@ianhamilton.net

Crossbody bag fits nicely inside the main compartment of this backpack. External side pocket iPhone magnetic tripod. Internal pockets with AirPods Pro + wireless microphone + Airtagged wallet + keyboard with trackpad.

Crossbody bag fits nicely inside the main compartment of this backpack. External side pocket iPhone magnetic tripod. Internal pockets with AirPods Pro + wireless microphone + Airtagged wallet + keyboard with trackpad.

Ian@ianhamilton.net

Steam Frame up top. Exterior pocket laptop grade battery with retractable cable. Bottom compartment iPhone Gimbal + Shiftcam Pro Grip + Clicks Keyboard + VR controllers + extra AA batteries + USB hub with included cable and 2x 1 TB thumb drives plugged in. iPhone 18 Pro worn on crossbody strap.

Steam Frame up top. Exterior pocket laptop grade battery with retractable cable. Bottom compartment iPhone Gimbal + Shiftcam Pro Grip + Clicks Keyboard + VR controllers + extra AA batteries + USB hub with included cable and 2x 1 TB thumb drives plugged in. iPhone 18 Pro worn on crossbody strap.

VR in such a strange state. Apple doesn’t have this game and Google headsets supported it day one but didn’t send out many controllers so people couldn’t actually play it. This single update dramatically increases the appeal of XREAL Aura and Meta VR Glasses, even with limited field of view.

Retweeted by The Verge on the subject of VR optics winning within minutes of putting out exclusive news to my independent publication.

Ian@ianhamilton.net

This is the fundamental takeaway I see killing transparent optics & it’s great to see The Verge express it. A year from now I’m unsure the Snap Specs still ship because of this. The reason you put a computer on your face — the content — is worse in transparent optics even if the “world” is better.

This is the fundamental takeaway I see killing transparent optics & it’s great to see The Verge express it. A year from now I’m unsure the Snap Specs still ship because of this. The reason you put a computer on your face — the content — is worse in transparent optics even if the “world” is better.

Sean Hollister@seanhollister.bsky.social

I want you to understand that Meta’s VR Glasses aren’t the glasses the industry promised. They're intriguingly different. They might be even better. www.theverge.com/tech/1003034...