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Lucile Danilov
Lucile Danilov
@locdandloaded.net
Freelance Translator & L10N Consultant 🇺🇸 - 🇫🇷 (Mouthwashing, Rune Factory, Raccoin, Paralives & more). DMs closed, please use the website form!
838 followers209 following346 posts
Lucile Danilov reposted
In the excellent Forever Ago by @thirdshift.studio & @annapurna.com, you can choose to name your dog with a variety of options 🐺 A pet name has to sound cute but also be meaningful to the player, so let's see how we localized these options into Spanish, German & French! 👇🧵 #gameloc
Lucile Danilov reposted
One of the most challenging localization projects we ever took at @locquest.bsky.social, but it was all worth it for that sweet forensic science credit! Congrats to the whole team @thekillingstone.com, you guys deserve all the success in the world 💖
The Killing Stone, starring @emmagregoryvoice.bsky.social & @voiceofobrien.bsky.social is out NOW! Can you beat the Devil at his own game? 🕯️🩸🪨 😈 youtu.be/tO1FtKzrSG4?... Steam: store.steampowered.com/app/2781470/... Sony: store.playstation.com/en-us/concep... Xbox: www.xbox.com/en-US/games/...
Lifehack: To avoid digging through mountains of slop, look up which demos are localized by professionals. When it comes to cutting corners with AI, translation is usually #1 on the list, so if it's done properly, you can be sure there's little to no slop in the code/art/etc.
Following the success of the Gameloc Portfolio Directory, I'm happy to announce a new partnership with Websites for Translators! Enjoy a 5% discount on your entire order by following the link at the bottom of the directory and support Loc'd and Loaded ✨
Happy to introduce the Gameloc Portfolio Directory on Loc'd and Loaded! Much like its Agency counterpart, this project allows translators working in games, manga, anime etc. to showcase their portfolios, free of algorithmic biases: locdandloaded.net/2026/08/31/g...
Lucile Danilov reposted
Introducing the 𝗙𝗿𝗼𝗺 𝘁𝗵𝗲 𝗩𝗼𝗶𝗱 𝗖𝗿𝗲𝗱𝗶𝘁𝘀 𝗚𝗮𝗹𝗮𝘅𝘆: all the games we've worked on, all our linguists. No need to buy and complete every game. No need to wait a decade for MobyGames to update. No fear of poaching. Explore the galaxy ➡️ fromthevoid.net/credits 💫
Lucile Danilov reposted
NEW: Unity is automatically opting Asset Store creators into supporting its generative AI platform, Unity Spark, via a process called 'itemisation.' One dev told Vertical Slice the process should be "opt-in instead of opt-out" and said they are firmly against genAI.
There are games that will make you sad, games that will make you sob... and games that will make you WEEP. Like, "you just watched Up for the first time" weep. Forever Ago is one of those games 😭
🚐 𝗙𝗼𝗿𝗲𝘃𝗲𝗿 𝗔𝗴𝗼 is out! 🚐 The debut title of @thirdshift.studio will have you go on a poignant road trip adventure... And we're delighted to say you'll be able to travel amazing places, capture memories & make new friends, all in your native tongue thanks to your favorite travelers from the Void 🤍
A far cry from the "dead wife" trope, this contemplative experience puts you in the shoes of a man disillusioned with life, who somehow manages to find new meaning along his journey. If you're lucky enough to have ever found your better half, this is for you: store.steampowered.com/app/1215940/...
Massive thanks to @fromthevoid.net for the opportunity! French translation by @mittovac.bsky.social and editing/LQA by yours truly.
Ils ont même une catégorie rien que pour la loc, même si aucun des jeux en question ne mentionne que la loc est 100% IA
Steam hosted an "Ai Gaming Fest", a free block / ignore list. We've updated our mega spreadsheet too Thread of the games with NO disclosures🧵 included! store.steampowered.com/curator/4628... steamdb.info/sales/event/...
Happy to introduce the Gameloc Portfolio Directory on Loc'd and Loaded! Much like its Agency counterpart, this project allows translators working in games, manga, anime etc. to showcase their portfolios, free of algorithmic biases: locdandloaded.net/2026/08/31/g...
Additionally: - Translators can browse through their colleagues' websites and get inspiration for their own portfolios - Prospective clients can browse through profiles and pick candidates for their projects using source/target language filters Interested? Apply here: forms.gle/3VTgAGQtDW1u...
Lucile Danilov reposted
A friend talked about a mobile game he was playing that had weird translation issues. That got me to thinking about what the cause of those issues could be, and considering the wider question of how many factors can influence a translation before even considering an individual translator's merits. 🧵
Lucile Danilov reposted
Have you been working in the publishing side of localization (translation, editing, lettering) and want to share (publicly or anonymously) your concerns heard? I'm working on a story about just that. My dms are open and I'm also over on signal (riderstrike.152).
Award-Winning Translator, Jan Mitsuko Cash, Calls on American Manga Industry to Double Their Rates!
Lucile Danilov reposted
SNK is hiring! We are looking for: Localization PM recruit.jobcan.jp/snk-corp/job... Traditional Chinese (Taiwanese) translator recruit.jobcan.jp/snk-corp/job... Simplified Chinese translator recruit.jobcan.jp/snk-corp/job... Brazilian Portuguese translator recruit.jobcan.jp/snk-corp/job...
Lucile Danilov reposted
Next Tuesday, our director @mittovac.bsky.social will be speaking with an absolute dream team about the use of AI technologies in translation, dubbing and culturalization. If you're at Gamescom Dev next week, don't miss out! 📆 Tuesday 25 🕟 4:45PM (CEST) 📍Stage 16 - Table 16.1 | Confex Level 2
We need to start whipping this out for every new Localization Discourse ™️(source: Jehtt - www.youtube.com/watch?v=4t-8...)
Translators seldom have access to the dev builds of the games they work on. About 95% of the time, we get (at best) a couple of screenshots and a few paragraphs explaining the concept. The rest is just rawdogging Excel files and a million queries
What’s a thing from your area of expertise (or special interest) that you think it would behoove everyone else to know?
Lucile Danilov reposted
What devs need to know about localization, ft. Concha Fernandez Alvarez, Aurelie Perrin, and Guido Di Carlo
Lucile Danilov reposted
Should you localize your game? 🤔 Choosing a market for localization feels kind of like playing Russian (or Spanish, Chinese, Arabic…) Roulette. The good news? 🗞️ There’s an easier, more cost-effective way forward: localizing your Steam store page. Read more: locquest.com/localizing-s...
Lucile Danilov reposted
Game devs, please have a look at this article, as well as those that hopefully will follow! Understanding the degeneration of localization is key to get why you shouldn't just leave the process to whomever does it cheaper.
Lucile Danilov reposted
Je suis cité dans l'article pour rappeler à Toby Fox le vieil adage, « traduire c'est trahir » 🥲 En tant que créateur, il a le droit de faire ce qu'il veut de son œuvre, y compris ne pas la traduire dans des langues qu'il ne maîtrise pas lui-même, comme il l'a expliqué. cependant.gif
Nouvel article : les fans ont beaucoup fait pour la série de jeux vidéo Mother (EarthBound), y compris traduire eux-mêmes un épisode qui n'a jamais quitté le Japon. 20 ans plus tard, mon papier pour @letemps.ch 🍄
Lucile Danilov reposted
Lucile Danilov reposted
The 7th Guest Remake, developed and published by @vertigo-games.bsky.social and localized in 9 languages, does NOT feature any #TranslatorsInTheCredits. Only the localization provider, Localsoft, is credited.