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You may not like it, but this is what peak localization looks like (Asterix: Mega Madness (PS1, 2001))

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As a industry veteran with 10 years of experience in games localization, I can definitely say this is not just peak localization, it's the only way things should be done.

Flags should be more common in games for language settings over text. Like good luck trying to set the correct language when the game decides to boot up in chinese.

Tell and taal have a common Germanic root meaning speaking or counting. Dutch differentiated taal (language) and tellen (to count) but in English "tell" broadened from counting to reciting, and then to telling a story, or imparting information.

Este jogo foi lançado aqui no Brasil oficialmente para o PC totalmente em Português, com o título "Astérix em uma Mega Confusão" e tem até animação para o Javali quando escolhemos o idioma Português 🇧🇷 e a localização do jogo foi portada do PC para o PS1 pela comunidade de RomHacking.

I find it very amusing that the French one doesn't work for French people (because we obviously don't call ourselves frogs, nor do most French people know the Brits call us frogs). Which is peak irony for a game based on a French IP :)

From a French pov ? Yes ! I mean it's a cliché, but it's a cliché we can identify (even empathize) with, putting it in line with the other bits. (to be fair I think the Italian one is also kinda naff, but I guess back in 2001 Pavarotti was The Big Italian Thing even in Italy ?)

Because we're sort of unique in Western Europe in eating frog's legs, I believe. Which evidently the British seized upon being unforgivably gross at some point in our age-old mutual rivalry :).

Bah, si les anglais ont l'AUDACE de se moquer de n'importe qui à propos de la cuisine, là je saute par la fenêtre

While it's however very rare to us to eat frogs in modern days still; the only one time in my life where I ate legs's frogs was in a very fancy (and expensive) restaurant. It's not common at all.