Lucid Valent Thought

Lucid Valent Thought

@lucidthought.bsky.social

Lucy, or Vale. She/her. QA Tester, Game Master, and FGC Player. I'll get to add gamedev or rpg designing to that list one of these days once I actually manifest a finished project. I've naught but a thought to spare.

8 followers22 following57 posts

Lucid Valent Thought reposted

Video games are constantly reminding you vital information: "cut off their limbs" "fire destroys the biomass" - yet for some reason the moment it comes to TTRPGs people the general done this is: "why yes the players should magically intuit these things of course"

Lucid Valent Thought reposted

There is no worse feeling that trying to flex by using the amazing phrase "as wont to do" but autocorrect changes it to "want" at the last minute making you look like a rube and a pleb.

I think people are far too married to the 'tank/dps/healer' triad in general. Hero shooters would imo benefit from more of a "Bruiser/Pick/Utility" triad. Each category could be broken down further into "Vanguard/Rearguard", "Flanker/Sniper/Combomage", "Support/Controller" but I like just the three

Wherein Bruisers are the classes suited to lead outright head-on assaults, Picks are suited to surprise attacks (either through flanks or range), and utility classes help the rest of the team do their job or hinder the enemy team's ability to do theirs'.

Lucid Valent Thought reposted

Casting a net of questionable size here, if you’re an ex-BioWare dev (or know of one who may not see this) working on something cool you’d like featured in a roundup at Kotaku, drop it below. Store page links helpful, and let me know what your role was at BW. Projects big and small welcome! RTs plz!

Lucid Valent Thought reposted

Theres been this weird shift in rhetoric around movies where when something comes out in the cinema all you hear about is how much its making and its box office record rather than if its good or not or what it has to say. Like every media outlet acts like they fund this stuff.

Lucid Valent Thought reposted

I do find it crazy how every FAQ for anything is locked behind a discord group that requires an intense ritual to access the right group, amidst a bunch of upselling spam - all while your id gets leaked. And youre just trying to understand how a rpg rule works.

Lucid Valent Thought reposted

This is the current issue I'm running into GMing Draw Steel. Not only does it not provide a solution to this problem but there is a frustration in scope of rolls between its granular trad skill-test roots and pbta's rolls resolving scenes

lumpley@lumpley.bsky.social

Now, there are some PbtA and post-PbtA games that do take "acting under fire" as their core template, and build their resolution rules on top of it. Significantly, crucially, they add new systems that deal with the problem I'm describing. Blades in the Dark's position and effect, for instance...

Lucid Valent Thought reposted

Now, there are some PbtA and post-PbtA games that do take "acting under fire" as their core template, and build their resolution rules on top of it. Significantly, crucially, they add new systems that deal with the problem I'm describing. Blades in the Dark's position and effect, for instance...

lumpley@lumpley.bsky.social

15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:

Lucid Valent Thought reposted

15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:

Kieron Gillen@kierongillen.bsky.social

WHAT HAPPEN?

Lucid Valent Thought reposted

General indie game dev trend that I think rubs me the wrong way: People who talk about game design by latching onto some piece of terminology, conflating it with "boring focus tested AAA slop", and just generally showing that they have no idea what it actually means

Lucid Valent Thought reposted

As others have said, this is an example of a certifiably bad move or bad GM call, but I think it’s worth delving into why this example feels so relatable and pervasive. Because though you can pretty easily point out how this is against the rules and principles of PBTA, it’s also pretty common.

Phantasmal Jianshi Coffey - They/Them@homebrewandhacking.bsky.social

Why I do not love PBTA stuff. "I try and cook a Michelin star meal. Oh no! A 7!" "You partially succeed. You cook the meal but it poisons the reviewer." The words to describe that situation is "You fail. Badly." But apparently that is "success with a complication" and that is "the same thing".

Lucid Valent Thought reposted

Something that has been made clear to me through Larp is that for a lot of folks, rules being accessible means "Rules I don't think I need to read" Like.. we've had our rules called complex to understand because we added a Diagram. You know.. those things used to make rules easier to parse.

Lucid Valent Thought reposted

This. Good code should make you go "oh...Oh that's CLEVER" Or "Oh shit... that's how that works!" These responses are genuine and human, and the same sort of 'oh that's how that brush stroke works!' from art. It's creative writing that DOES COOL THINGS.

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Lucid Valent Thought reposted

I would rather have a small scene with consistently invested, engaged participants than a much large scene with a significant amount of people only engaging on a casual shallow level.

I think this is linked to the idea that the mainstreaming of TTRPGs is a good thing and that more people in the hobby is a de facto goal. Neither of which I think actually has much evidence for being true.

Lucid Valent Thought reposted

Can you imagine how smart and good it would be for there to be a "flaw" that gives you extra chargen points but makes it impossible to steal items

lauren@lauren.rotatingsandwiches.com

crpgs should have a check box in the options you have to click on titled "I am a Dishonest Person of Low Character" before you can steal stuff so moral Gamers such as myself can't accidentally click something we shouldn't have into our inventory when an npc moves away from our mouse

Lucid Valent Thought reposted

it makes me cry every time a dev makes a game where everything is pixel art except like 2 of the main ui fonts are inexplicably clean smooth high resolution vector fonts, you NEED to COMMIT!!!!

Lucid Valent Thought reposted

Ok, so, back when social media ads were worth anything you'd target them based on what people were into. The funny thing is, for a crowdfunder, you target FIRST by "likes crowdfunding" and THEN refine by "... and also ttrpgs". But mainly crowdfunding. I think about that horrifying fact every day

Lucid Valent Thought reposted

I was made aware of a thread on the dndmemes subreddit (a place I never go) about Girl Frame, and after reading a few replies I'm reminded of the northernlion bit about how it's so fucking sad that many people's favorite media is the thing that "makes sense" and not what lights a fire in their heart

Lucid Valent Thought reposted

You know how a lot of people will gleefully talk about how Bethesda games are incomplete, buggy pieces of shit that barely work but they're incredible because of the modding potential, and the jank is the entire charm? Okay so sit down while I tell you about what I hate most about tabletop rpgs

I suppose it's already 80% of the way there I would mostly just be renaming the master the mistress, changing a few character creation table results to be less problematic, rewriting the example play section with my own characters, and perhaps making some different prebuilt scenarios.

I will not create and release a 20 page pf2e house rule document. I am better than the 5e gms. I will not create and release a 20 page pf2e house rule document. I am better than the 5e gms. I will not create and release a 20 page pf2e house rule document. I am better than the 5e gms.

I may have only learned I could post the full thread at once after making the first initial post. Perhaps I am the fool. #Pathfinder2e putting it back in the tag now that I've actually ranted.

Lucid Valent Thought@lucidthought.bsky.social

Alright, #Pathfinder2e thread here. I need to rant about the Battle Harbinger. I hate this archetype. It swaps the cleric font for a bunch of rank 1 spells, but trades low rank slots (and spell dc progression) for 'full martial proficiency' without a physical KAS or weapon specialization.