Lysus
Lysus
@lysus.bsky.social
Posting about roleplaying games, history, and politics. Wisconsinite.
345 followers201 following1.4K posts
This month's 46er is up, once again spotlighting great posts from around the blogosphere! table46.bearblog.dev/the-46er-oct... #osr #nsr #posr #rpg
Don't let what you think you have to do get in the way of actually having fun!
For Halloween, I'm embracing my most diabolical impulses. To that end, I've written a player advice manifesto on the One True Way to play games- Pawn Stance. Read it, and be horrified at the lack of nuance. Come fight me about it, if you dare. diceexploder.com/posts/pawn-s...
I've enjoyed playing with Todd's supplements for years, so I'm looking forward to this one.
A Game Master's Guide to Poisons is currently funding on Backerkit. It expands on poisons in #osr style games, with rules for harvesting venom from monsters, cost guidelines to buy and sell toxins, and tables to randomly generate poisons that are more than just "save or die". #ttrpg #dnd
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Replying to @slothropsmap.bsky.social
This is right. Trump II is the worst administration in our history because Trump has no ideology beyond "evil" and is too lazy to govern, so he hands his power to whoever wants it. Every flavor of evil shows up, and each one gets the job where it can do the most damage.
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This is the skeleton key to every mid PBTA game and session - people look at the moves and think they’re equivalent to, like, initiative mechanics or something. Like an optional add-on for flavor. No, man, they’re the *whole deal.* Ignore them and everything falls alll the way apart
I think a big problem is that players (and designers) look at the generic “do something” moves and think, “Oh this move does everything I need!” And, like, no they don’t. Your PBTA game needs specificity. Those generic moves should be used rarely and only in situations where the stakes are obvious.
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Great post about the continuum from sandbox to signposting to railroading!
Signposting was what I named the underlying tension that drove me to the N/OSR. After months of wrestling with it, I think I've nailed down what it is, why GMs rely on it, and how it goes wrong. This post was months in the making; come check it out! atmosphericunderworld.com/signposting-...
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September's 46er went up this week, with a bevy of useful and interesting posts from across the blogosphere! Hopefully you can find something you find useful. table46.bearblog.dev/the-46er-sep... #rpg #osr #nsr #posr
Great post from Kati - it's a different lens on some things that are definitely great for keeping a table engaged.
New post about how Value Chains (from @danctheduck.bsky.social inform where to put JUICE in your game but specifically for ttrpgs: theplayreports.com/posts/juice-... #ttrpgs #blog #rpg #design
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I'm answering the important questions: what makes an rpg heavy metal? brackish-draught.bearblog.dev/what-makes-a...
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I'm happy to announce that the first two zines from the Cairn Press "Double Feature" is now available on the Cairn Store! store.cairnrpg.com/products/wha... store.cairnrpg.com/products/the...
This is definitely along the same lines as what I discussed on my blog earlier this year, but more focused on practice in a specific culture. I'm looking forward to seeing what Isaac does with Oddipelago! link to my prior post for those interested - table46.bearblog.dev/magic-in-the...
Another entry for the Indonesian TTRPG Blogwagon from me. I suuuuuuuuuuck at designing mechanics and procedures, but I'm trying anyway. Here's a magic system based on Indonesian occult practice where you negotiate it instead of casting it yourself! afraidofencounters.bearblog.dev/indonesian-t...
I've long thought that writing rooms in pairs was an idea that could be expanded on and this is a great way to do it.
I've been thinking about megadungeon nodes this week. To create a megadungeon in HIS MAJESTY THE WORM, you lay out a tarot spread. The cards represent discrete levels (I provide prompts called "dungeon seeds'), and the value creates connections between them.
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Clayton makes a great point here that I think a lot of people dont realize. People pay attention when all you have to say is negative. You are digging yourself a grave made of your own discontent- the internet isn't actually a good place to complain.
Musings about the industry. Talks about the town. Caning my shins. Playing the bagpipes. It's a new issue of the Explorateur; a newsletter of design links by game designers for game designers. www.explorersdesign.com/explorateur-...
I could knock a lot of yellow off this map with one trip to New England. If we knock the standard for stayed a while from a month to a week, you can add California and Texas to stayed a while. Also, Delaware isn't real and you can't make me believe in it.
Closer to the full set than I thought! I should plan a big northern train adventure.
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I am embarking on a grand adventure, running more or less the same content in parallel for two different groups in two different systems. In the 1st session of our In Search of the Unown Into the Oddish game, the player Pokémon venture to Quagsqueton & begin their first foray into the dungeon!
This month's newsletter went up over the weekend, including the blog post roundup and a link to @isaacisafraid.bsky.social's Indonesian TTRPG Blogwagon! table46.bearblog.dev/the-46er-aug... #osr #nsr #posr #rpg
After recovering from con crud, I finally got my Gen Con recap up! - table46.bearblog.dev/gen-con-2026... #rpg #gencon
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Being vulnerable, being accepted, being judgemental writeodd.bearblog.dev/appxnjam/
I'm all for religion in fantasy worlds operating less like something designed in a lab.
A short musing today about religion in fantasy worlds, childhood, statues, fish trophies, The Chicago Bulls, pancake breakfasts, and a dog named Scott. Hope you like this break from the usual. www.explorersdesign.com/religious-by...
A thoughtful review of Patrick Stuart's least-discussed adventure. Some of the obscurities revealed here are things I knew and others aren't. This is the game that introduced me to Into the Odd and it'd be good to get a chance to play it again.
An argument for human connection masquerading as a book review. valerialoves.com/why-didnt-si...
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amandalee.bearblog.dev ok i did this I made a blog put me in yr rss readers put me in your webrings
I'm always here for rumination and cud-chewing on how system matters.
NEW BLOG POST!!! A distillation of my deeply held beliefs on elfgame design, evolved from my previous posts on setting design which suffer from early onset linkrot, and confusingly enough ending with me talking about Deathbringer for 2 paragraphs? But not really. Gaze upon my works, ye mortals.
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It's the ides of July, and that means it's time for another edition of my newsletter and blog roundup! There's a lot of good posts in there this month. table46.bearblog.dev/the-46er-jul... #rpg #osr #nsr #posr
It's the ides of July, and that means it's time for another edition of my newsletter and blog roundup! There's a lot of good posts in there this month. table46.bearblog.dev/the-46er-jul... #rpg #osr #nsr #posr
An excellent and thoughtful review of Deathbringer's marketing and art direction. I'm glad Liz put in this work.
From the brilliant mind of Magnolia Keep comes a high-octane look at some kinda gross stuff! Deathbringer is ENWorld's most-anticipated RPG of 2026, it's currently raising hundreds of thousands of dollars, and also the marketing is kinda full of misogyny. magnoliakeep.blogspot.com/2026/07/the-...