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marmaestro
marmaestro
@marmaestro.dev
#solarpunk game dev, queer [ they/she ] hago jueguitos en BTB → @backtobitsstudio.com hablo en DevSide → @devside.bsky.social links.marmaestro.dev 🐦
75 followers127 following144 posts
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gente, loop es un proyecto maravilloso llevado por gente maravillosa, uníos al verkami, you won't regret it
¡Muchas gracias por venir a la @sagabcngamefest.bsky.social! Ahora toca volver a casa y coger fuerzas para seguir con nuestro crowdfunding, que se encuentra en estos momentos por encima del 70%. Nos quedan menos de 200 mecenas para hacer realidad LOOP AÑO 6 vkm.is/loop6
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¡Muchas gracias por venir a la @sagabcngamefest.bsky.social! Ahora toca volver a casa y coger fuerzas para seguir con nuestro crowdfunding, que se encuentra en estos momentos por encima del 70%. Nos quedan menos de 200 mecenas para hacer realidad LOOP AÑO 6 vkm.is/loop6
day 2 at #SAGABCNGF26 !! I'm at booth E1-3 (just behind Larian) with my mates of @backtobits.bsky.social. Come over to say hi and play K-Boom! and Goblinmancer!!!
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Hey! Did you know we have an upcoming Steam event called BIRDS OF PLAY celebrating 140 bird games? October 10th to 16th on good old Steam! No link until it's live, but in the meantime you can find details and assets here: drive.google.com/drive/folder...
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"Urban Myth Dissolution Center" developer MOCHIKIN created a website that lets you share 9 Steam games that you would like to see more widely known. The website will also provide recommendations to similar games based on your picks. 9games.pages.dev
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Sorry pal: neither Nintendo nor Sony "made" your favorite game. A group of people working there at that time did. Game companies aren't one single dude making every decision and doing all the work. Stop treating companies as people or a single monolithic entity, it's fucking weird.
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Psst, I know a place where you can hang out with other indie developers weindies.org
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¿Qué mejor forma de cerrar la temporada que olvidando el adelanto del último programa? Mañana a la hora de siempre, esperemos. linktr.ee/DevSide #podcast #videojuegos #gamedev
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Esta semana ha venido @aporta.bsky.social a contarnos por qué no tenemos ni puta idea de qué es un JRPG. De hecho, nadie lo sabe. Tal vez todos seamos un JRPG y ni lo sepamos... linktr.ee/DevSide #podcast #videojuegos #gamedev
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Calvin and Hobbes strip that says it quite well;
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.
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