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I wrote about level design readability: blendogames.com/news/post/20...
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This reflective acrylic sheet shows how 1980s illustrators were able to trace real-life objects on the computer. Once it was aligned, it reflected whatever was in front of it over the monitor's display, allowing artists to trace it in a tool like MacPaint or MS Paint. Simple, low tech and effective.
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Ahem ahem... Introducing 🧩FOLLOW THESE STEPS🧩, a chill puzzle game where you build scenes and things out of colorful pieces, step-by-step instructions provided! 🥵 Working hard on the demo now, so please WISHLIST it so you don't miss it! store.steampowered.com/app/4002220/ #indiegame #puzzle
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TETRISNT: 2-IN-1 BLOK PAK Two variations on the classic for #fallingblockjam! In SCORETRISNT, there are no clears, instead you have 3 scoring objectives that get you points based on block placement. In MATCHTRISNT, you must connect 3 like pieces to clear them gamedevbrook.itch.io/tetrisnt
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If you are in a playtesting mood, give my #FallingBlockJam game a try! I still have just under 24 hours to fully finish it, but this build is in pretty good shape! Let me know if you have bugs or feedback! walaga.me/jellywell
At first I wishlisted because of the graphics, but after playing the demo, it's also clever and fun to play (?!)
『Öoo Demo』is still available to play during Steam Next Fest! It only takes about 5–15 minutes to finish, so feel free to give it a try! If you want to fully enjoy the experience, it's totally okay to wait for the full release too. Link👉 x.gd/pfDaW #Öoo #GameMaker #SteamNextFest
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Submited my game to the #FallingBlockJam. Play Dino Feast here: verbante.itch.io/dino-feast #pico8 #gamedev
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Hello it's me again, I made another jam game, this time for #FallingBlockJam My first time actually using #pico8 as well! Please do leave feedback and reveal the secrets for making polished and good looking games like the ones I'm seeing in my feed right now mobuos.itch.io/cascata #gamedev
One week ago I submitted Bzzzzzz to the B1T Jam Today the ranking came out! I didn't expect much, but it ended up 1st in fun and 6th in gameplay! If you like short and silly incremental games with broken progression and buggy audio... Check it out! #godot #gamedev #gamejam mobuos.itch.io/bzzzzzz
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“You crashed into an unknown asteroid belt. Explore this alien world, leap between asteroids and find a way to repair your spaceship.” Demo out on Itch and (soon) Steam gtibo.itch.io/wild-cosmos s.team/a/3051070 #indiegame #indiedev #gamedev #godotengine
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🎮🇧🇷 catadão de jogos brasileiros na #GMTK jam 2025 pra jogar no pc do trampo 🇧🇷🎮 itch.io/c/6143567/-g... vou ir falando deles conforme jogar 🧶 #jogosbr #gamedev #GTMKJAM
Completed the rite of passage that is participating in the #GMTKJam mobuos.itch.io/watch-watch #Godot #GameDev
Awesome font by @not-jam.itch.io ;) Worked great with his instructions inside Godot not-jam.itch.io/not-jam-gian...
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Godot's ColorRect is nice when you need to quickly add a simple line to the UI. Unfortunately, it is not rotation friendly as it doesn't enable or expose the anti-aliasing toggle. So here's a Color-ER Rect, if you need that: gist.github.com/YuriSizov/3c... I also included a few rendering modes.
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Wrapping up my entry for #KenneyJam 2025 a couple of minutes before the deadline! Second time making a game in under 48 hours! Definitely would've done things a bit different in retrospect, but that's part of the fun! #Godot #GameDev mobuos.itch.io/power-saving...
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Uploaded the Rich Android Haptics Plugin to the (new) Godot Asset Store! It doesn't even feel like a Beta version! Always nice following up with Godot's awesome development :) They even have a nice roadmap: store-beta.godotengine.org/roadmap #GodotEngine #gamedev
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Important #indiedev / #gamedev tip: Youtubers and streamers may avoid your game if any audio gets flagged by YT's automated copyright system (Content-ID). Check this by uploading the soundtrack as an unlisted video and wait a couple hours for it to scan. I learned this the hard way on my first demo.
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Replying to @mixolumia.com
I dug up this very helpful old article on the internet archive that I think explains the problem and solution extremely clearly using the way Quake handles gravity as an illustration web.archive.org/web/20160719...
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hello 👽 announcing my new game: Bernband, a remake of the old Bernband from 2014 wander through an alien city, hang out with locals, find secrets, get lost… check it out on Steam: store.steampowered.com/app/2789170
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I'm making a puzzle game where you manipulate light! #gamedev #indiedev Wishlist: store.steampowered.com/app/3081690/...
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Overwhelmed marketing your game? Try to focus on these 3 things: 🕯️ This Is All That Matters About Games Marketing www.valadria.com/all-that-mat... #indiedev
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It's our pleasure to introduce two new watches that closely follow the original Pebble DNA. Both are available for pre-order starting today. - Core 2 Duo: black/white display, $149, ships in July - Core Time 2: 64 colour display, $225, ships in Dec Pre-order today at store.rePebble.com
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My second game jam :) First one done under 48 hours, I don't know how people do this. Wait, I did this? mobuos.itch.io/astral-influ... #Godot #Alakajam
My first game jam :) mobuos.itch.io/bash #Godot #PirateJam
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babe wake up new pixel game screen resolution info tool just dropped ivysly.com/misc/pixel-g... #gamedev #pixelart
My Godot plugin for rich haptics on Android was accepted and is now live on the Asset Store :D For people who wonder why the clicking and vibrating on Duolingo et al feels better than the buzzy vibrations of Godot Do give feedback 👍👍👍👍 github.com/Mobuos/godot... godotengine.org/asset-librar...
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