pintozilla

pintozilla

@pintozilla.com

He/Him. Sometimes I work on games. Sometimes audio/music. Sometimes I draw. If you want to riff off any of my designs/work just lemme know. ๐Ÿšซ LLMs not welcome here

288 followers432 following339 posts

pintozilla reposted

Dark Messiah: Community Edition is now available for wishlist on Steam. - new game modes (NG+, co-op, trials) - new mechanics (sliding, relics, spells, weapons, transformations) - updated Source engine (Linux, Win64, CSM) - achievements, cloud saves, workshop, controller support

pintozilla reposted

NEW PINNED "Revenant: Prologue" is a 3-part animated mini series currently being worked on by me and my itty-bitty team. It is followed by - "Revenant", an action-adventure social sim game inspired by Shenmue, Yakuza, Metal Gear, and more. Currently in pre-alpha Links and info below, please read

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been making character renders in blender for fun lately! heres one with some characters from my current gamedev project very soon (by the end of the month) i will be launching a patreon where ill be sharing NSFW work (renders, anims, etc) + digital backlog stuff (music, games, 3D characters, etc)

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Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev

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Getting into city planning/greyboxing stuff is extremely exciting for me, as I've never gotten so far into developing a "real" game, haha. And Dreamcast allows me to model a lot more "carelessly" first. This scale and topology would never fly on PS1...

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Most people don't know I have OCs but I do. One of them is Koelha, an amnesiac robnuuy from outer space. Her current design and first pic was done by @toarcian.bsky.social! I've had her for quite a while and wanna make a game starring her in the future.

I did not wanna be making a more complicated fk/ik switch setup with my rigs yet but I want him to stir this pot of beans... Trying to think of how to do this in a dumb but not painful way. I've liked how simple everything has been up until now. But now I gotta pair two object anims together ๐Ÿค”๐Ÿ™ƒ

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finally got the chance to work with another anthro character _('๏ฝค3๏ฝฃ โˆ  )_ wip for powdersworkshop #lowpoly

Another little render setup test. Not in-game stuff yet but I think some kind of global rim light thing could be neat. Thinking of stuff like Vagrant Story / Persona 3 Reload.

This is just manually duplicating the meshes and offsetting atm. Leaning towards the vagrant story separate mesh duplicating method, I like that you still get some textures preserved in the light. Looks ghostly from other angles.

This is in comparison to a more composited style effect of just masking out the shape and layering that behind. This is nice and sharp/punchy/easy to render but I dunno. Lacks something personality wise.

Keen observers may notice he has them tenchu hands hahaha, just had to try it. I'm sure plenty of other games do this but I love the trick now.

Got this character all done and rigged up! Really enjoying making em so far. I think he ended up a little under 1k tris, and a single 128x128 texture.

Kinda love these hands for the Tenchu 1 guards that are literally just cubes haha. even the UVs for the "knuckle and fist" are re-used on each side. Super neat stuff.

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I believe I've found the episode of Star Trek TNG in which blue LEDs first appear I don't know if this actually matters to anyone else, but I think it's a neat way to show how the physical style of a show can be altered by something as small as a new type of LED being put into mass production

I did a full little render test of this guy I've been working on to see how his rig is working. I'm really enjoying this segmented style, wayyy easier to set some things up.

Been playing Brush Burial: Gutter World a fair amount lately and got the idea to try out the more segmented limbs. Same deal referencing the Tenchu 1 models. I'm liking the tradeoffs, expressive stuff without eating up all my time just rigging/animating.

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Pave Paradise, and put up Car Parks soon!! ๐Ÿšจ Car Park Capital launches into Early Access on October 9! store.steampowered.com/app/3031880/... Watch the brand new trailer, share it with friends, and wishlist! Big thank you for all the support over the years! ๐Ÿ™

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Weekend done, time to hang it up. Many rough edges, but I'm still having fun. Going to completely rewrite the weapon grab mechanic. It's surprising how enjoyable an NPC with a basic (random attack + walk direction) type brain can be. Oh. I added an 808 kick to the Kill Confirm. #CherubDev #UE5

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TOMORROW!! AUG 15 HBI GAME SHOWCASE ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ twitch.tv/summershowcasemeltdown you're hungry for good times!! but slop wont feed your soul๐Ÿ˜ฎ so we got a huge bounty of lovingly crafted games & art to put on your table, unique, fun, weird--- all made by real humans ๐Ÿ•น๏ธ๐Ÿ’–๐Ÿฅฐ

HEADLESS BLOOD IDOL@headlessbloodidol.bsky.social

SUMMER ~๐ŸŒ„~ SHOWCASE M * E * L * T * D * O * W * N ( SATURDAY, AUG. 15TH ) ( 1 PACIFIC / 4 EASTERN ) WE GOT HOT VIDEOART, AND COOL VIDEOGAMES FEAT PAST CGS SETS && 2026 GAME SHOWCASE! ๐ŸŽ‰multi-community event! meet some lovely new people & discover new art together! twitch.tv/summershowcasemeltdown

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Surely there's at least a few more people on bluesky who would be interested in watching my latest video

Alien Bob but also@jeremyoduber.com

NEW VIDEO: In 2006 a Washington DC based think tank hired future lead designers of Civilization and XCOM to make a strategy game based on a documentary about nonviolent protest. 20 years later I'm here to tell you why. youtu.be/dmL7Ph4Us8o

Been ripping models from Tenchu to kinda see what they looked like. I'm really liking the fidelity of these... might try to do something similar soon.