Phil Giarrusso

Phil Giarrusso

@rephildesign.bsky.social

Pixel Artist/Designer Currently: Art Direction on 'Neath' --- 🎨 rephildesign.com

5.4K followers396 following342 posts

Phil Giarrusso reposted

Hi, everyone! I'm still working hard on the Katana ZERO DLC. We made it bigger. It's the size of a full sequel, plus a soundtrack of over 30+ new songs. More updates to come. Thanks for your continued support!

SotN is a beautiful game. Though I wonder how much of its environmental art is raw pixel art. Many of the tile and background textures give it the look of downscaled higher-res textures, with some cleanup. Color count, intense gradient effects, and general muddiness are all indicators.

FantasyAnime@fantasyanime.bsky.social

Appreciating the gorgeous pixel art in Castlevania: Symphony of the Night (PS1) ❤️ (Post 1 of 3)

Phil Giarrusso reposted

it really does feel like they just got away with unprecedented amount of theft of expertise, and are now profiting off of it while replacing the professional opportunities for the very crafts and humans it trained on I never thought I would see the concept of expertise get so devalued

Phil Giarrusso reposted

Hello everyone! I'm finally ready to officially launch my website ✨ And celebrate the fact that I'm doing pixel art for 10 years at this point. Reuploaded lots of my old art an made a blog to yap about various things that I'm interested in. You are very welcome to visit! 👀 cyansquare.art

Phil Giarrusso reposted

Some not so friendly guys I made as part of a contract a bit ago. While it didn't go anywhere I was really happy with how they turned out!

Does anyone know a solution to Bluesky butchering pixel art on Desktop? Doesn't seem to matter how large you export the artwork at... I'm tired of seeing terribly blurred versions of other people's artwork (and my own, too). It looks totally fine on mobile devices; no blurring.

Phil Giarrusso reposted

Sprites I made for @rathaelos.bsky.social birthday. It's an understatement to say that I owe a LOT of my growth as an artist thanks to working alongside him for half my professional career. This past year especially has been some of the most fun collaborative work of my life.

Phil Giarrusso reposted

❌ AI generated slop menus with pictures that make your food look like worms ✅ scribbles on a piece of paper saying how much the soup cost

Phil Giarrusso reposted

You can buy a huge media conglomerate with money you don't have using leveraged debt you'll never pay off and then immediately start firing its workers, but people will still say that capitalism is compatible with democracy and is capable of "reform" or "regulation"

The A.V. Club@avclub.com

Following the final approval of the Warner Bros.-Paramount merger, CEO David Ellison promises "difficult decisions that affect our workforce." tinyurl.com/5n7jnxe4 That's all, folks—Skydance immediately hints at massive layoffs

This is beyond sickening. The scale of creative theft we’ve been forced to tolerate during the AI “boom” will never be properly acknowledged by those who have the power to curb it. As usual, artists are fodder to capitalists.

Edd Coates | Game UI Database@eddcoates.bsky.social

Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.

Phil Giarrusso reposted

Sorry to keep bringing this post back, but I haven't had consistent work in months, and my most recent offer fell apart after I mentioned needing to be paid money. So if you want to pay a pixel artist with over a decade of industry experience, that's me! 📧 hunter@hrpixelart.com 💻 www.hrpixelart.com

hunter (comms open!)@hrpixelart.com

If you need a pixel artist for anything at all, long term, short term, or some secret third thing, I'm available for work! I've worked previously on titles like Songs of Conquest, Blasphemous 2, Perfect Tides Station to Station, and Scott Pilgrim EX! 📧 hunter@hrpixelart.com 🎨 www.hrpixelart.com

Phil Giarrusso reposted

This is an older post so I would like to clarify I am still looking for work! Any little bit would be a huge help, whether it's for games or something else entirely 📧 hunter@hrpixelart.com 🎨 www.hrpixelart.com

hunter (comms open!)@hrpixelart.com

If you need a pixel artist for anything at all, long term, short term, or some secret third thing, I'm available for work! I've worked previously on titles like Songs of Conquest, Blasphemous 2, Perfect Tides Station to Station, and Scott Pilgrim EX! 📧 hunter@hrpixelart.com 🎨 www.hrpixelart.com

Phil Giarrusso reposted

It's been 5 years to the day since I released Flynn: Son of Crimson with the team. That time has FLOWN. It was such a great time with Studio Thunderhorse. 💜 The climate is so much different nowadays when I think back. Forgive my reminiscent ramblings. 😅

Phil Giarrusso reposted

🦭🎣 Announcement! 🎣🦭 We’re partnering with @playismen.bsky.social to bring Sea Sniffers to the world! Today we’re revealing our brand-new trailer, launching our revamped Steam page, and sharing what we’ve been working on! #gamedev #pixelart #indiegames #construct3

Spent some time "painting over" a battle scene of Final Fantasy Resonance where I adjusted most of the UI. Tried to keep the general aesthetic while transitioning it to pixel art and giving it a little more flair. I loved the demo, but I wish the battle UI got a little more attention!

Phil Giarrusso reposted

Hello again! I am still looking for either full-time or contract work. I've been working in games for close to 15 years now and have done just about every role you can do on the 2D art side of things including UI, implementation, art directing and team management (and I actually love it all).

Phil Giarrusso reposted

When I submitted the design for Cactus Man for MegaMan Dual Override, this is roughly what I had in mind. I've based the mockup on the player filling the arena with sand in this playthrough. #pixelart #ドット絵 #megaman