Ryan Munger

Ryan Munger

@roothewhirl.bsky.social

Professional software developer. Hobbyist musician and video game maker. Currently working on Dungeon Drift, a Vampire Survivors style game set in a dungeon. http://ryanmunger.me

194 followers66 following111 posts

Update: A dungeon generates every run, branching paths and a boss room. Clear a room to open the way forward. Enemies now drop XP, coins, or health pickups. A mini map was also added. 🎮 More at: tinyurl.com/4a55j9f6 #gamedev #indiegame #indiedev #godot #devlog #survivorlike #roguelike #bulletheaven

Ryan Munger reposted

The 'cozy game' category expanded so fast it now contains games that are cozy in UI only. the actual loop is still anxiety-producing resource management dressed in pastels. #cozygames #indiegames

Hey guys! I started working on a new game, Dungeon Drift, similar to Vampire Survivors but set in a dungeon. It's still in prototype, no real art yet, just colored shapes. Here's a look at the core loop running. 🎮 #gamedev #indiedev #godot

Having fun with the undo action in a JRPG inspired roguelite battler i've been working on. #gamedev #indiedev #godot #GodotEngine #indiegame #jrpg #tacticalrpg #roguelike #indiegamedev

How long do y’all stick with gray boxing before swapping in real assets? Is it cool to build the whole game with blocks and drop the art in at the end, or does that mess with the feel too much? Genuinely curious how people handle this. #GameDev #IndieDev #GrayBoxing #Prototyping #DevLife

In #Fabledeep, when the going gets tough (and narrow), the tough… turn into a cat. 🐾 Slip into tight spaces with style. Just don’t ask where the gear goes. #IndieDev #Metroidvania #ScreenshotSaturday #GameDev

How do you prefer knockback to feel in a 2D action game? Can include player, enemy or both. Some ideas: 1. Quick and snappy 2. Slower w/ more weight 3. Directional based on hit 4. No knockback at all 5. Something else #GameDev #IndieGameDev #Metroidvania #ActionGames #platformer #2dgames

I’m thinking something along the lines of #hollowknight. Immediate pause on enemy hitting player, then arc player in the air, while still allowing player to control the player in the air for recovery.

Symphony of the Night or Super Metroid—which classic Metroidvania do you prefer and why? Or is there another that stands above them both for you? Let’s settle this! 🗡️🚀 #Metroidvania #SymphonyOfTheNight #SuperMetroid #RetroGaming #GameDiscussion

Happy #ScreenshotSaturday! 🌊❄️🔥 Excited to share a new #Metroidvania mechanic from #Fabledeep! Shoot ice arrows to freeze water into platforms, then melt or destroy them with fire arrows or bombs for dynamic puzzle-solving. Built with love in #GodotEngine! #IndieDev #GameDev #PixelArt

Ryan Munger reposted

I'm so excited to announce my next game: Maze Mice! Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace. 🐭 Wishlist on Steam! mazemice.com

Site is live for the game I’m working on with a prototype build. It’s just upgrades and gated rooms for testing purposes. Feedback humbly welcome! fabledeepgame.com #IndieDev #GameDev #GodotEngine #Metroidvania #IndieGame #GameDevelopment #IndieGameDev #GameDesign #MadeWithGodot #IndieGaming

fabledeepgame.comFableDeep | A work in progress indie metroidvania videogame.Discover FableDeep, a captivating indie Metroidvania game in development, blending exploration, combat, and storytelling in a magical world.

Think i might need a timer for how often these bombs can be dropped? 🤣😉 #IndieDev #GameDev #GodotEngine #Metroidvania #IndieGame #GameDevelopment #IndieGameDev #GameDesign #GodotDev #MadeWithGodot #IndieGaming #DevLog

Ryan Munger reposted

Here's a look at what diving into a cavern aboard the #HELLEVATOR looks 👀 & sounds 🔊 like. #playdate #gamedev #indiedev #indiegame #roguelike

Ryan Munger reposted

We were busy this year! 💞 Released the Boyfriend Dungeon TTRPG ⚒️ Launched Dwarf Fortress Adventure Mode beta 💰 Announced Streets of Fortuna 🚀 Teamed up with Ostranauts 👾 Lanched Caves of Qud 1.0 Looking forward to 2025 with excitement for even more updates and launches!

Ryan Munger reposted

A new set of fruit monsters are now available on my Patreon page! #pixelart #gameart #ドット絵 #gamedev #indiedev

Simplified things a bit and focusing more on the layout of levels. 💀 ☠️ #IndieGameDev #GameDev #IndieDev #IndieGame #MadeWithGodot #GodotEngine #GameDevelopment #Metroidvania #MetroidvaniaGame #2DPlatformer #SideScroller

Ryan Munger reposted

Making some good progress here! Added a dodge to roll mechanic and some damage numbers + health bars! Thoughts? Where should I take it next? #IndieGameDev #GameDev #IndieDev #IndieGame #MadeWithGodot #GodotEngine #GameDevelopment #Metroidvania #MetroidvaniaGame #2DPlatformer #SideScroller

Working on a Metroidvania! #IndieGameDev #GameDev #IndieDev #IndieGame #MadeWithGodot #GodotEngine #GameDevelopment #Metroidvania #MetroidvaniaGame #2DPlatformer #ExplorationGame #SideScroller

Ryan Munger reposted

Finally, spells that actually do stuff! The palette swap, particle effects, and per-enemy behavior is new as of this post. Now I need to fix a few small bugs, then apply this to the other three elemental spells. #gamedev #nes

What do you prefer to use to animate 2D sprites in Godot? AnimatedSprite2D, AnimationPlayer, AnimationTree? I’m using AnimationTree using .travel with if and elif using different states. 🤷 #Godot #GameDev #2DGameDev #GodotEngine #IndieDev #2DAnimation #GameDevelopment #SpriteAnimation #DevQuestion

Ryan Munger reposted

Old post from hellsite that I still enjoy. The need to work efficiently & fast can inspire bold artistic choices. Air Duel (Irem '90), Major Title (Irem '92) & King of Fighters '94 (SNK '94) have these distinct # sign trees. Most likely the artist behind them is Mitsuo Kodama. #pixelart #gamedesign

Ryan Munger reposted

Make art that you think is fuckin sick as hell. Make the shit you never thought you could that you always wanted to see. Beat your insecurity to death and fight to become your own favorite artist.

Ryan Munger reposted

Alright, I'm going to get into good trouble for this! For each like and repost I get on this I'll donate $1 dollar to the @gamehistoryorg.bsky.social. I'll keep counting until Monday. @frankcifaldi.bsky.social & @philsalv.bsky.social wish me luck! Hopefully the org gets some decent money from this.

Video Game History Foundation@gamehistoryorg.bsky.social

Video game history in action! 2024 was a big year for moving the conversation forward, preserving important artifacts, and building tools that make access easier for everyone. As our annual Winter Fundraiser heats up, let's look back at the year that was: gamehistory.org/our-2024-in-...

You are up to date.