stand43.bsky.social

stand43.bsky.social

@stand43.bsky.social

meat/bones πŸ‡ͺπŸ‡ΊπŸ‡ͺπŸ‡ͺ

141 followers245 following166 posts

Everyone knows that children should have as much positive experience as possible, but I never realized that it is actually because brain grows layer by layer and those experiences are physically stored at the deeper layers. Cogito, ergo sum.

stand43.bsky.social reposted

Replying to @erinnpatt.bsky.social

very often i see mess like this on the internet... no one knows how to use animation tree! dummies!! you have to combine different parts of skeleton separately. f.e., you have your running animation and instead of making separate running and shooting animation, you add shooting motion to running.

stand43.bsky.social reposted

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

Adriaan@adriaan.games

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

stand43.bsky.social reposted

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

stand43.bsky.social reposted

Officially announcing my next game, and it's about: ...driving a 4x4 in a Furniture Store 🀣 (physics-based precision driving in a mini open world mega furniture store) Please help spread the word and β˜†WISHLIST ON STEAMβ˜† s.team/a/4135570

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