Thomas Jager

Thomas Jager

@thomasjager.nl

Game Producer specialised in remote production. Prev @blackmillgames.bsky.social & Grendel Games. Co-founder of @gamebakery.nl. Waterfowl enthusiast. He/him. www.thomasjager.nl

614 followers204 following659 posts

Thomas Jager reposted

A serious one today. "This is a call to our readers and future readers: please, consider before scrolling away, if you think our magazine is worth £18+postage. It is not just an investment in a bundle of paper, but in meaningful critique in the ttrpg space." playtestmaterial.org/playtest-mat...

playtestmaterial.orgPlaytest Material launches its first ever subscription drivePlaytest Material needs 75 subscribers to break even — one of those could be you.

Thomas Jager reposted

1. In an incredible new landmark review, the Health Council of the Netherlands has declared that gender-affirming care for trans youth works, reducing wait times is "morally urgent," and regret is rare. It is the latest of many Euro countries to advance care. Subscribe to support our journalism.

erininthemorning.comLandmark Official Dutch Review Recommends Trans Youth Care, Call For Expanding TreatmentThe review finds that wait times must be shortened, that few people detransition, and that trans youth care has enormous benefits.

Thomas Jager reposted

I'm Kitty, a Creative Producer based in Europe, and it's my job to make sure your game ships 🤟 I specialize in worldwide remote teams. I've time in my schedule for some Production Checkups/ PT Production work. HMU if you'd like to know more! Sharing is greatly appreciated! 💗 kittycrawford.com

kittycrawford.comKitty Crawford | Creative ProducerI'm a Gaming Producer, Web Designer / Developer and Educator. I am currently consulting with several game development companies in Canada, the UK and Europe, but have room for more. I'm also free for ...

I just remembered how much I miss Screen Beans

Jay Tholen@jaytholen.net

would all grandmas please return to using an african woodcut lookin .svg of a guy playing jazz drums on birthday invitations instead of some chatGPT abomination

Thomas Jager reposted

hey all. lots happened in the last week. after a chaotic couple years i finally gotta find a new place to live, hopefully before the end of august. have leads but wasn't at all financially ready - so i'm gonna be fundraising thru all means, including an 18 day itch bundle <3 itch.io/s/196822/eme...

I rarely play mobile games but POINPY was one of the rare ones I played from Netflix when it was on there. I'm happy its now free of its streaming services shackles!!

Ojiro Fumoto@moppin.bsky.social

POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android!

What a perfect pitch

The Emotion Engine@emotion-engine.bsky.social

Thinking about how Osprey, a publishing house almost entirely devoted to publishing military uniform/equipment fetish material disguised as dry but picture heavy non-fiction tomes, put out a book dismantling the right wing mythologization of Sparta with an absolute all-timer table of contents.

Thomas Jager reposted

our next game REMOTE CONTROL is ready to wishlist on Steam! very stoked to be making this thing. help out your local indies, we're just little guys: store.steampowered.com/app/4253280/...

store.steampowered.comREMOTE CONTROL on SteamRemote-control human proxies to explore a derelict spaceship. Type your commands, manage risk and decide how disposable a life really is.

📣📣 Announcing our next game 📢📢 REMOTE CONTROL Our sci-fi horror typing adventure where you control human proxies to explore a derelict spaceship. Type your commands, manage risk, and decide how disposable a life really is. Wishlist now on Steam! store.steampowered.com/app/4253280/...

Thomas Jager reposted

Thomas Jager reposted

Just finished a trailer/update video for a new level & new art. Way bigger than the last one, lots of ideas explored and lots of playtesting still to be done. Very happy with how it's turning out! Got a big backlog of stylish clips to post, too :D #indiedev #parkour #gamedev #indiegames

ompuco@ompu.co

found a whole operation of unmanned youtube channels making completely unchecked long form slop videos where the ai voice simulacra regularly trips up & does this for a full ten minutes every time. all the very legit comments are like "NO! THATS NOT TRUE! YOU LIE HE DID NOT" & never acknowledge it.

Been having a lot of fun with #PicoCAD2. It's easier for slightly more complex models and the animation tools are a really cool addition!

Speaking as someone who is on the deduction drip feed: this is an excellent point. More <12 hour games with 0 replayability, please!

The discussion generates a lot of excellent points but I also think one thing gets overlooked: forever games I often get funny looks when I say niche genres with finite gameplay (say, deduction) do incredibly well it's because they end, and people want to play more, so they move to the next one.

If you like trick taking and/or destroying playing cards, keep an eye on Blemdeck!

Ruin a perfectly fine deck of playing cards this month: Blemdeck will be joining Steam Next Fest! 🎉 In two weeks, grab your cards, stickers, and friends and check how much of a mess you can make! store.steampowered.com/app/3562070/... #SteamNextFest #indiedev #gamedev #multiplayer

I'm a big fan of using Dutch in software, but I really cannot get used to localised game engines, especially when the first word you see is "wortelknoop" which translates to "carrot knot" #gamedev #godotengine

(yes, I know "wortel" is "root" and "node" is hard to translate elegantly, but I cannot think of anything else than a carrot in a knot now)

My favourite game of this year was The Roottrees are Dead (@roottrees.com), and I'm surprised I haven't heard more people talk about it! Their use of diegetic tools to take notes and browse sources is amazing. I would love more like this, especially in a to-the-point form factor like this.