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#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/

godotengine.orgGodot 4.4, a unified experience – Godot EngineLook forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

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🤓ermm ackshuallyyy they're video containers playing webms. i only know this because the video players broke on me because of my html autoplay disabler lmao

proud to have sponsored this release cycle as a titanium sponsor!! and proud that my name is in the release list, even with only a few merged PRs. this open source thing is really working isn’t it

oddball question: i was excited at the prospect of khr_animation_pointer support for animated UVs because i have models that use 2D facerigs (i have a workaround to make them work in Godot, but the idea of a cleaner solution appeals to me) however...

...it looks like Blender's GLTF export functionality still doesn't support the full range of animation options? is there a plugin or tool i might be able to use to take advantage of khr_animation_pointer support for animated UVs, or is it largely just for GLTF data made in Godot itself right now?

Congratulations 🥳🥳🥳! This is an incredible speed! It's so much fun to watch the pre-releases and then see it all together! Thanks to all contributors and the foundation! ⭐️🌟⭐️ Very excited to port my projects ^^