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this is purely my own gut feeling and i’d love actual devs input, but i get the sense that on top of everything else collapsing, one of the big struggles in games is that the Normal Iterative Sequel, reasonably scoped and made on a quick schedule, seems to sell like six copies now

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[💙M] Time for some Cofrom Rock With You. Even though it's quite similar to Cotton Rock'n'Roll in terms of looks and mechanics, it also has much better stage and boss design and the alternate stages are much better done than the ones in RnR's.

I thought it was pretty common for sequels of any kind to sell less than the original games. Like not by orders of magnitude, but the trend has always been there. Could be wrong though, I’m just going off vague memory and also gut feeling.

to the season pass crowd it feels like being asked to move the party to a different location

I dont even think those sell all that bad its just no one makes them anymore You get a game that sells well and the sequel needs to make triple the last game did for some reason. Surely you could support the old game via dlc or smaller scale sequels surely

it depends extremely heavily but yeah you have to expand further because the biggest problem is just the eyeballs. eyeballs are driven by algorithms are driven by novelty. and of course people still like "new thing that's old thing but new" but if it's too much the same it doesn't move the needle

marketing is, more than it ever was, the entire industry right now. if you can't get people to find your thing it basically doesn't even exist

social media's efficacy has also basically fallen off outside of (only sometimes!) tiktok. this means you have to be in a showcase (meaning it needs to feel like Big News) or be talked up by a youtube vid or a stream if your game cost any money to make or the money has just been lit on fire

yeah seems downstream from the dominance of algorithms and just the total collapse of a "games media" or "gamer" identity as instead the audience seperates to algorithmically assigned boxes for existing genres or simply brands. i dunno what to do with no mass audience for generalist curation

id say the issue is how everything is banked upon individual game projects. if we turn back the clock to older games, it wasnt simply that they were smaller in scope due to hardware.... but the developer studios were building out a library of resources that could be continuously reused.

sprites that'd be reused & remixed for a decade, then remade for next generation. musical compositions that could be re-interpolated in any which way for any related soundchip. coding pipelines that directly connect to design for ease of use.

if a sequel/spinoff failed, make something new with everything you created from it. cult classics like SotN or Demons Souls only materialized due to it. Nintendo, Capcom, SquareSoft whole development model is based around it. indie studio contracted to make 1-2 games dont got that library building

this type of game has traditionally been the bread and butter. this is what keeps lights on. but i saw that boltgun 2, by all accounts a fine sequel to a popular game from a massive brand sold like a fifth of the original numbers and was like. well what the fuck are you meant to do if not that

I feel like I first caught this when I realized River City Girls 2 had been out for months and nobody I followed who was crazy about the first one even made a peep about it.

I mean its probably an effect of 40k mania cooling down and boltgun itself not being above average. Why take a chance on a sequel when there are a billion games like it that are better and original. Sad that theres less space to learn and grow though.

similarly i saw deadzone rogue get reviewbombed because they decided to make an iterative sequel a year after leaving early access rather than continuing to patch the original forever and i understand all the steps to why this happened but you have to see that infinite updates is not sustainable

I kinda wonder if this also dovetails with how much people are used to getting entertainment for 'free' now, like there's so much art out there of any medium that you can just tap into that the thought that someone has to get paid a living wage for this is like, a violation somehow

I also wanna offer a generational perspective if youre a young adult who started gaming in the 2010s, whose first halo game was halo 3, your second halo game was most likely 4. Fallout new Vegas? Here's fallout 4. Dead Rising 2 or 3? Oops 4 killed the franchise.

Game sequels being iteratively better stopped being the norm back in the 7th gen. And at best the exceptional polished 2nd entry would be followed by a third that puts the series in gaming jail for a while

Genuinely the one thing I fucking hate about the modern landscape is normal games getting roadmaps for patches that change a lot of fundamental things about the core gameplay and it being expected to happen for years basically turning single player stuff into quasi live service

I'm still trying to figure out whether Look Outside is the game I saw people talking about a while ago that's changed so much that it's fundamentally different now than it was at launch or if that's something else

i hate it!! i like when games are complete statements and you respond to feedback by making a new complete statement the next time

It’s wild to me that the GOTY winner from 2016 is impossible to play anymore because it was fucking Overwatch and the game has gone through a billion updates (and a sequel I guess???)

basically makes me not want to ever buy a game at launch. I'm not gonna be playing your shit in six months I got other stuff to play!!

Honestly it could be a matter of timing - boltgun 2 released near next fest clogging up everybodys algorithms with like, 5000 AI demos, and its likely thats turned a lot more people into skeptics about smaller releases without actually bothering to filter through...

Likewise, it *is* iterative, and although Boltgun 2 is definitely a great game, I'm sure lots of people bought the first one *because* they saw it as a fresh warhammer experience

I doubt that's much of a metric, I haven't even heard about that game until now (not in the Warhammer community but still) I think it's more just that the existence of DLC has kinda cannibalized games that would otherwise just become sequels in the 6th gen.

Gotta trick people into thinking its an expansion when its actually a sequel. Thats the only way to get around this problem now

i think another common pattern for these games is "i'll get it on sale" which can lead to good numbers over time but a steam sale next year won't help with payroll today

yeah for real. and like i'm buying games on sale all the time too like i'm not made of money and you'd be silly not to. but it does feel sometimes like we're desperately trying to reinvent the 2000s retail market and killing it was the biggest mistake games made

I tend to feel that Gamepass/Epic Free Games/PS+ etc are actually really bad for the industry, because they reduce the perception of the correct cost of a game (at point of sale) to zero

I remember when people used to complain that Capcom was just shoveling out a MegaMan game with the same formula every year. And now I long for those days.

Its all coalescing into smth beyond my paygrade but I’d say that success in PC gaming is p much dictated by whatever best thrives in the Steam algorithm, which values games that have a proven userbase with a long tail of engagement-

I'd be really curious if this trend came from actual sales performance or if the live service model replaced the need for quick turnaround sequels. There was also the trend of big studios pushing big resources and big franchises as their key advantage. This happened to Avowed 2 and I'm still upset.

With the exception of true breakout hits, sequels pretty reliably underperform originals for quite a while now, yeah. The logic that used to apply to expansions seems to apply to sequels now. Your market is largely people who bought and enjoyed the last one, and so on, which is always shrinking.

You also see this in the shape of sales. Popular first releases have long tails as people find out about it through word of mouth, so the initial burst of sales for the sequel is much bigger, but then the tail falls off immediately, as people have more or less already decided whether it’s for them.

I wonder if infinite digital storefronts pay a role in that. I wanted to get into Yakuza the other day, so I got the first Kiwami on steam, even though we're pretty deep into sequels nowadays. I never made it past the third

I imagine it would've been a different story if I was forced to walk into a store to find out only Yakuza 5 is on the shelf, and then went "eh, I'll probably figure out the story as I go" while grabbing it

Yeah, but I don't have a great read on why that would be aside from general recession stuff (fewer purchases per year, saved for "big" releases). One of the biggest unforced errors of game economics imo was large studios abandoning these types of sequels 10-15 years ago.

These big releases are honestly part of the. I dont wanna say problem cause its subjective but definitely part of the equation. Because of the arms race on huge games catered towards mass appeal gamers are convinced every new game has to "move the series forward" until it is unrecognizable

Like, Naughty Dog dropping three Uncharted games on PS3 then taking 8 years for TLoU2 was the canary. From my perspective, the healthiest studios at the moment still follow this iterative sequel approach. Directly, as in From Software's case, or in spirit (e.g., Capcom).

Obviously geography is also relevant in that discussion though. I am of the opinion that there won't be a significant video game industry west of St. Petersburg ten years from now.

Those have been replaced by DLC and Patches now. Unfortunate but thats what people are expecting nowadays

To be honest it’s kinda weird the Iterative Sequel ever existed in the first place. They seemed to fit in an awkward place between “balance patch” and “second season”, two roles live service games have largely taken up. A secondary casualty of the way digital media just does not work as a commodity

It always angers me when a sequel comes out and "Its just the first game again but with some updates :/" like yeah?? "Its not a game changer or pushes the series forward, theres no gimmick to massively change it up" like yeah???? Thats fine!!!