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@aeriform.bsky.social

founder of Aeriform artist / designer / developer aeriform.io

902 followers1.4K following1.2K posts

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as it's spoopymonth our playable prototype of CRUSADE is up and available to check out for Glow supporters. I'd love to know what people think of it— If you are not a Glow, share any of my work and join our Discord and access shall be bestowed! aeriform.io #indiedev #gamedev #nes

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I don't like asking but if you would like to support me and what I do, so I can keep making things and also pay some people for their time to also make things, it would really help me! links to support on aeriform.io

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Halloween is the best time to repost Retro Horror starter pack I think! Devs and artists that work on horror stuff in low-poly or pixel style, I love it and if you too - here's the pack for you! 🎃 #halloween #indiegamedev #lowpoly #pixel #horror #retro #horrorgames

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House of Necrosis is currently 50% off for Steam Scream Fest!

Warkus@warkus.bsky.social

House of Necrosis features turnbased dungeon-crawling as well as a tank-controlled hubworld, complete with pre-rendered backgrounds! This is SURVIVAL HORROR MYSTERY DUNGEON

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*behind the scenes* - Making videos of physics objects was a bit awkward - throwing a cube and then moving quickly to capture it landing - so I added 4 bookmark slots to my debug camera and made it save them to disk. Much more convenient ! #gamedev #solodev

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We finished converting Square Brothers from Mega Drive to SNES! It took a bit of work to reach 60 FPS, we had to adjust some of the levels to adjust the concurrent amount of actors and take advantage of the 2bpp Mode 1 plane! Game demo coming later this week! #mdengine #s16engine #snes #homebrew

a little progress on notes, now they have 'pages' so I have have more room to write around some of the admittedly self-imposed limitations. The font is custom, maybe a bit inconsistent in places but maybe that's appropriate. Still plan to add page numbers but that should be easy

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making games so you can hopefully afford to make more games is literally a different industry from grinding up people so number goes up and it is harmful to pretend otherwise regardless of whether or not we share a platform or a binary format

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This is what he wrote in the ripped up note #indiedev #gamedev #playstation #ps1 #psx #psxsplash

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hey heyhey, goodies here! Physical things including Kanina Coasters, Moon Observation Deck tarot-size cards, and survivial horror card game Data or Dea†h! #indiedev #gamedev #design aeriform.io

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I was trying to go for something elegant, so I felt like holding L1 to open inventory, then L or R on dpad would cycle through items. I'm still thinking about ways I could show all of the items in one go without it being a full inventory screen #indiedev #gamedev #playstation #ps1 #psx #psxsplash

did a little inventory UI mockup for Red Veil on stream today idea is to hold L1 to open it, then use L and R on Dpad to select. Kind of MGS, which is fitting for PS1 right? The item name would be written above it as selected while open #indiedev #gamedev

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Game's name will be "Retinal Ghost" and I think I found gameplay core feature. Retinal Ghost is some sort of turn based platformer. As long as player don't move, nothing move, (rogue-like). #gamedev #textmode #pixelart

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Untitled Mech Game - I added some blend modes copied from the #PSX - so we have Add, Add 1/4 and for gloomy weather Subtract (shown here) and there's a subtle bit of dither on there too for extra texture / grit. It's all tunable from parameters, so there can be a lot of variety. #gamedev #lowpoly