Josh Guerrero reposted
Josh Guerrero
Josh Guerrero
@bitsage.bsky.social
Head of Development, Incredulous Interactive Dabbling in a little bit of everything.
106 followers278 following73 posts
Josh Guerrero reposted
new blogpost 💫 How to make ONE master concept to rule them all charlesboury.fr/articles/fak... #gamedev #conceptart #3dmodeling
Josh Guerrero reposted
Replying to @caseyexplosion.bsky.social
As a tech worker, this is 100% happening, we ARE angry and ashamed, and I'm sick to fucking death of trying to explain that the bottleneck isn't "writing code" it's "designing and maintaining a functional system that can be understood, modified and maintained."
Josh Guerrero reposted
Replying to @maxnichols.bsky.social
I think it can be important to listen to feedback from communities or players in very controlled ways, but taking their opinions as truth and their problems as your problems is a huge danger that must be carefully managed. I identify much more with what Aonuma says here:
Josh Guerrero reposted
Josh Guerrero reposted
Josh Guerrero reposted
Josh Guerrero reposted
YES! We have holiday movies, why not holiday games? This might be the only one I’ve ever seen.
6 years ago I made a seasonal physics-puzzle game🎅 Mr. Slumberton has picked the worst place to nap! Your goal is to remove presents, without letting him hit the floor There's 24 levels so you can play it as an advent calendar, and it's FREE! kaylousberg.itch.io/surprise-stack #gamedev
Josh Guerrero reposted
this is pretty solid spiritual advice tbh “Be prudent, be wise, be careful that your use of AI does not limit your true human growth. Use it in such a way that if it disappeared tomorrow, you would still know how to think, how to create, how to act on your own, how to form authentic friendships.”
Pope Leo XIV told students not to use artificial intelligence for homework, saying that AI ‘won’t stand in authentic wonder before the beauty of God’s creation.’
I know everyone is only playing Silksong right now but I just finished Neva by @nomada.studio and wow, what an incredibly beautiful game. Actual tears so many times.
Rayman 2 on the N64. The ghouls that fly through the swamp are terrifying, but something about that little whispering guy really did me in as a kid 💀
What was the first video game that scared you? It doesn't have to be a horror game. Maybe you didn't even play it -- plenty of ads freaked me out as a kid.
Josh Guerrero reposted
1d-Pacman – finished, free, browser-only, reflex-driven Inspired by @abagames.bsky.social ➡️ beep8.org #IndieGame #GameDev #SoloDev #IndieDev #IndieGameDev #IndieGames #IndieLove #PixelArt #beep8
It took us the first 30h of the jam to land on an idea, but somehow we still pulled it off! Our GMTK Jam entry this year is a cozy puzzle game about conveyor belt sushi. #gmtk incredulous.itch.io/makimono
Josh Guerrero reposted
Mixed feelings about this article. Yes, creatives absolutely deserve access to stability. But this feels like it’s complaining that game dev is accessible now, as though the success of indies is “unfair” to the big studios. Indies make original games that large studios won’t—they could change that.
The 'deprofessionalization of video games' was on full display at PAX East
Josh Guerrero reposted
I’m just now catching up on the Nintendo Direct news and I’m so happy this game is finally coming out 😭
𝐖𝐞 𝐚𝐫𝐞 𝐝𝐞𝐥𝐢𝐠𝐡𝐭𝐞𝐝 𝐭𝐨 𝐚𝐜𝐜𝐞𝐩𝐭 𝐲𝐨𝐮𝐫 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐭𝐨 𝐖𝐢𝐭𝐜𝐡𝐛𝐫𝐨𝐨𝐤 𝐂𝐨𝐥𝐥𝐞𝐠𝐞... Enrol this Winter on PC, Switch & Xbox. Make friends, find love, & discover a world filled with magic 🎓 🔗 witchbrook.com #Witchbrook🧙
@ryansucks.bsky.social we got a new catch phrase
i hope sometimes game developer's highfive eachother and go "we really storytelled the shit out of that environment"
“Success in games has always been a bit of a lie, a bit of an illusion. My measure of success is: did I make something I’m proud of, and has it impacted my life and other people’s lives in a positive way?” Grace Bruxner (Frog Detective)
What do breakout indie game developers do next? https://www.theguardian.com/games/2025/mar/27/these-games-were-indie-smash-hits-but-what-happened-next #IndieDev #GameDev
Reposting mainly as a reminder to myself 😅 There are a lot of lessons in here I definitely learned the hard way, especially the “don’t you say a damn word the entire test”.
Let’s talk playtesting, shall we? After playtesting dozens of games for tabletop, PC/console, and installations, I've learned a thing or two about how to test well. So I figured it's a good time to remind folks about playtesting best practices while we're all hyped up with inspiration from GDC. 🧵
Myrtle Grove (by @thomasofwilson.bsky.social) is also a narrative adventure game, this time with spooky vibes. It’s got a strong mystery element and really excellent 2.5D art. store.steampowered.com/app/3141000/...
The devs from @giantfoxstudios.bsky.social pitched Swing Striker to me as “like Rocket League, but it’s grappling hooks” and that about says it all. store.steampowered.com/app/1280850/...
Auridia by @norseboargames.bsky.social is a metroidvania full of Celeste-style platforming challenges. I really love the puzzle-y navigation using tools like a teleportation wand, grappling hook, etc. store.steampowered.com/app/3443080/...
Signal Creek is a narrative adventure game with beautiful pixel art and lighting. You can really sense the love for games like Earthbound and Eastward from this one. store.steampowered.com/app/2505460/...
The devs from @giantfoxstudios.bsky.social pitched Swing Striker to me as “like Rocket League, but it’s grappling hooks” and that about says it all. store.steampowered.com/app/1280850/...
Stomping Grounds (@soloudev.bsky.social) is a couch multiplayer brawler, and I smile just looking at the art an animation in this. It’s so full of life. Definitely planning to grab some friends so we can play this one. store.steampowered.com/app/2519190/...
Josh Guerrero reposted
A huge thank you to @merryh.bsky.social @dtrebella.bsky.social and @sarahpodz.bsky.social for the panel they gave on Tuesday– it’s my single most valuable takeaway from GDC so far. I walked away with a (finally!) clear vision of how to structure the marketing strategy for our next release.
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