Ferruccio Cinquemani

Ferruccio Cinquemani

@cinquemani.it

Game designer. Worked on Helldivers 2, Toca World and a bunch of other stuff. Made weird Mosa-roguelike There's Nothing Underground: https://store.steampowered.com/app/3223370/

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Two years in the making, finally out now. There's Nothing Underground is a puzzle game that rewards creativity and your stupidest Wile E. Coyote plans. It's cheap, it's good (I promise), it's 25% discounted on launch week. Buy it now, share, subscribe etc... store.steampowered.com/app/3223370/...

store.steampowered.comSave 25% on There's Nothing Underground on SteamThere's Nothing Underground is a roguelike puzzle adventure where you use random tools to solve levels in endless ways. Unlock and combine tools to tackle 100+ levels, each with unique challenges. Fin...

Ferruccio Cinquemani reposted

“Dutch people cycle an average of 2.6km each per day. If this pattern was replicated worldwide, annual carbon emissions would drop by 686 million tonnes. This mammoth figure exceeds the entire carbon footprint of most countries, including the UK, Canada, Saudi Arabia and Australia.” @euronews.com

euronews.comCycling like the Dutch would slash the world’s carbon footprintIf everybody cycled like the Dutch, we could offset the UK or Australia’s entire carbon footprint.

Ferruccio Cinquemani reposted

"You were riding in the morning, or at night, or on a quiet road, or a main road. The only time and place to ride a bike is a time beyond time and a place beyond place, where the space-time continuum is bent so strangely that you are both everywhere and nowhere." buff.ly/bSa1Wm5

mcsweeneys.netYou’re a Cyclist Who Was Just Struck by a Car Driver. Here’s Why It Was Your FaultYou were riding during rush hour Why were you riding then? There are way too many cars on the road. If you were commuting, you should have contacted your bos...

Honestly, amazing book. As good for a terminal Nintendo fan like me as it is for someone just vaguely aware that videogames exist

Keza MacDonald@mackeza.bsky.social

Six months of Super Nintendo! And it's my birthday this week! This book is the culmination of 20 years' work as a games journalist - all the time I've spent interviewing Nintendo creatives and thinking deeply about games and the place they occupy in our lives. Pick up a copy linktr.ee/super_nintendo

Ferruccio Cinquemani reposted

Florence@justflorence.bsky.social

Went to an arcade in Halifax that had a framed portrait of Shigeru Miyamoto looking like he's about to be at the center of a murder mystery in the pacific northwest

Those clay models!

Nintendo Patents Watch@ninpatentswatch.bsky.social

The Sep. issue of Nintendo Dream includes an in-depth dev interview re: Yoshi and the Mysterious Book (img 1 shows the interviewees; img 2 the clay models for development). • Tezuka was involved in the initial phase. Later he was tied up with SMB Wonder, so Nogami took over the Producer role. 1/

Yesterday night a Tesla parked under my apartment had its alarm blast at ungodly volume every ten minutes. Of course Swedish Police "couldn't do anything" (and scolded me for calling). Every time someone's shitty car becomes my problem I get a bit more radicalized. Fuck all cars.

Ferruccio Cinquemani reposted

Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video.

A tiny, cheap, e-ink portable console inspired by game and watch with a few pre installed games and an easy to develop system. Like some sort of Nintendo PlayDate with integrated Game Builder Garage.

Nintendeal@nintendeal.com

Share your most unrealistic expectations for the next Nintendo Direct

That feeling when, 7 months into working on a new game that you know it's a fresh new spin on an established genre, someone publishes a trailer of something based on the exact same concept. Gameplay is different but, at a glance, it will look like we copied them. 🥲

Ferruccio Cinquemani reposted

GREG DAVIES: seems like a kind of a shit task. Everyone just seems like they're going home normally. ALEX HORNE: well before you say that let's have a look at how Odysseus did. cut to panel of AJAX, MENELAUS, AGAMEMNON, and DIOMEDES who are all staring at ODYSSEUS with his head in his hands

Ferruccio Cinquemani reposted

when you first start being a parent, you wisely will realize that you should never judge any other parent ever again for whatever it takes to get through the day. It will pass, after a decade, at which point you will develop the finely honed skills of knowing who is just really fucking it up.

Frankie Huang 黄碧赤@ourobororoboruo.bsky.social

I’m so sick of former bird app takes, I want to hear everyone’s parenting hot takes

Played the first world of Yoshi and it seemslike a game fully committed to game feel. You can have a game that is all about exploring interactions. It's refreshing.

I wonder why, as a player, I always end up getting weirdly obsessed with side challenge modes, especially in Capcom games. You know, like the shooting range in RE. Or the challenged in Pragmata. People are like "it's a brief 10 hours game". Is it, when I am trying to 3 stars everything?

The kids are alright

404 Media@404media.co

Former Google CEO Eric Schmidt was booed throughout this commencement speech at the University of Arizona for his praise of AI. This comes just a week after another commencement speaker who mentioned AI was booed at a school in Florida. Read more: www.404media.co/ucf-ai-comme...

Ferruccio Cinquemani reposted

this graduation speech moment is notable, and her amazed shock at having failed to read the room feels instructive. when you're inside the bubble, you think everybody else is. but everybody isn't.

Metroid Prime 4 is proof that if you mess up the end part of a game everything will feel retroactively worse. And also that you should not force an open world where it's not needed.

Spring in Stockholm almost makes up for the total lack of color, light, joy, life and meaning of the winter. It's like: remember colors? Remember the air not hurting your face? Glorious

This game seems very cool and my very millennial hot take is that pen controls are much more interesting than touch controls. We lost a lot when we collectively decided the iPhone was a better game machine than a DS (I mean, we did not, but you know what I mean)

Sloppy Forgeries ✨ Demo now on Steam!@sloppyforgeries.bsky.social

🖼️ New Painting! Young Woman Drawing by Marie Denise Villers Finishing Neoclassical! Was thought to be a Jacques-Louis David until 1996. I kept thinking I could do better and had to try again. Good sign. #gamedev #indiegame #indiedev #art #drawing Wishlist bit.ly/sloppy-bs

Snap filters caused more damage than locusts

Wario64@wario64.bsky.social

Digital Foundry: Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting www.youtube.com/watch?v=4Zlw...

Marathon *feels* like a single player/co-op roguelike to me, with its focus on missions and the NPC enemies being tough to fight. Also the fact that other squads will almost certainly be aggressive makes them into mini-bosses and (weirdly) ends up making the game less toxic. Also, weird insects.

Please read the text generated in the picture and imagine that several engineers, product owners, managers and other people with degrees looked at that and thought "that's good enough writing" This is what happens when people don't read, understand or respect literature.

Chris Kohler@kohler.bsky.social

Watching a demo of how you can turn every NPC in your RPG town into somebody who says "That's right — you *are* the four LIGHT WARRIORS. You make a great point! The bridge to the main continent *does* need to be repaired, and you're just the person to do it."

Just saying

Kim Acuff Steiner@emberdione.bsky.social

Quite literally, until you have 10 reviews Steam doesn't surface you at all. Those first 10 reviews change everything. If you see a game with less than 10 reviews, you are being shown a life you can dramatically improve.

Maybe all those CEOs saying that AI is an answer to bloated team sizes and ballooning budgets should take a look at No Man's Sky and try to replicate whatever they're doing. Cause I don't particularly like what it has become but that small team has no issue pumping out insane amounts of work.

Ferruccio Cinquemani reposted

I've run businesses since 2003, a large chunk of that time in games. I've worked with AAA, publishers, platforms, service providers and indies. Huge success and epic failures. No one knows what's going to work today, or in the future. Anyone claiming otherwise just hasn't been humbled ✨yet✨.