diablo in 3d makes me want to go back and work on diablo.town again www.youtube.com/watch?v=dhzC...
steven deobald
steven deobald
@deobald.bsky.social
3rd wave open source, vipassana, chai, fixies, other stuff.
244 followers164 following1K posts
blog.cloudflare.com/typescript-r... "port go program to rust" is infinitely less interesting than creating a way to run typescript directly. the compilation step is death
steven deobald reposted
Replying to @kenney.nl
I've added a small solid half-tile in there which you can use to create these shadows. In my example I just drew those tiles on a seperate layer and lowered the opacity of the layer. Tiled is what I always use for these examples and is something I would massively recommend (free): www.mapeditor.org
steven deobald reposted
steven deobald reposted
100,000 weekly active Bazzite users! 💜 universal-blue.discourse.group/t/100k-pengu...
some of us, otoh, would prefer that open source and open data made capitalism suck less. this is (or may/will be) true of open weight models, it seems? drain the moats, sell services not products, make a thing people want, embrace commodity. software sold like rice and carpentry
If I could clone myself, me #3 would be doing a lot on reading how to make this more true. I assume there is a parallel literature to Erik Olin Wright’s work on Real Utopias on the tools and ways capitalism co-opts movements (like unions and environmentalism) and how to resist that.
steven deobald reposted
steven deobald reposted
steven deobald reposted
this: youtu.be/g7dxhbHAGRE?...
I was utterly terrified of the Thriller video.
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actually ended up making it, fresh off: kitallis.in/p/hutch-a-lo...
i would much rather have coderabbit style reviews inside magit than in GitHub PRs
steven deobald reposted
Ported the Xogot Modeler to vanilla Godot, the UI is GDScript instead of SwiftUI, but we can bring it to Windows and Linux: www.loom.com/share/a4794c... It still has a lot of bugs, but pretty psyched.
steven deobald reposted
steven deobald reposted
Lovers of Godot that want to embed their games into their Mac/iOS apps, I have released a new update of SwiftGodotKit for your enjoyment: github.com/migueldeicaz...
steven deobald reposted
steven deobald reposted
did you know it’s possible to have an attractive, simple computer that’s not full of ads and garbage and planned obsolescence? more true now than ever, despite what you may have heard in the news.
We were so excited with GNOME 51 that we forgot to add the link to our Release video! Here you go! tube.kockatoo.org/w/5vARny78Rv...
steven deobald reposted
steven deobald reposted
steven deobald reposted
Tiny Factory is out now! 130+ tiles to create factory & warehouse games. The visuals are easy to replicate/expand and it's completely free to use in any sort of project! 🏗️ kenney.nl/assets/tiny-...
steven deobald reposted
You know, honestly, more than monetary donations, if somebody worked at a company that had access to a lot of 18 terabyte and larger hard drives and could talk to us, that's where we are really suffering. The internet archive has no special priority in buying hard drives and those things are insane.
The ongoing 429 errors are due to a variety of infrastructure issues and repairs being done on Wayback. Sorry, folks
steven deobald reposted
steven deobald reposted
Explore and manage your applications with GNOME Circle's newest app, Bazaar, the next generation Flatpak store! Thanks Eva and Alexander Vanhee for maintaining Bazaar! Get it on Flathub: flathub.org/en/apps/io.g... #Flathub #Flatpak #Apps #Applications
steven deobald reposted
steven deobald reposted