phill

phill

@fifogamedev.bsky.social

Lab rat that occasionally makes games between WA and the NT, Australia. He/him.

25 followers186 following31 posts

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In my day job/career I'm a scientist with long term academic and industrial experience so if you have questions for gamedev regarding real science (or just science-y questions in general) I'd love to help!

phill reposted

I talked about Monkey Island a bunch with the Quest Quest guys:

Jess Morrissette@decafjedi.com

This week on Quest Quest: @bvigeant.bsky.social and I discuss Tales of Monkey Island with Project Lead @rodkin.online! It's a fascinating peek behind the scenes of Telltale's episodic entry into the adventures of Guybrush Threepwood, Mighty Pirate. Listen here (or wherever): zencastr.com/z/Efy-LeJk

phill reposted

Pixel Art Studio 1.3 coming out this week with 20+ new features. For 2.0 I am creating "Tile Builder": - 8-slice tiles in 3d - Ported Godot's tilemap auto-terrain system in 3d from C++ to Blender - Dual-grid tiles in 3d (video) - Prefab painting with auto-tiling but also in 3d #blender3d #pixelart

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d

Huge ups to Alfred: I asked him to help me with the pipeline of Blender -> Godot which isn't within the remit of his add-on, but he generously put the script together to help me and others. What a bloke! It's a great tool to use as well, so consider purchasing if you want to make sweet 3d pixels. ๐Ÿ‘พ

Alfred Reinold Baudisch@alfredbaudisch.com

Pixel Art Studio 1.3 for Blender sneak peek: Godot and Unity integration for auto-importing and crispy pixel art materials, auto re-sync changes made in Blender. .blend file can be inside or outside the game project. #blender3d #pixelart #godotengine #unity3d #gamedev

phill reposted

Pixel Art Studio 1.3 for Blender sneak peek: Godot and Unity integration for auto-importing and crispy pixel art materials, auto re-sync changes made in Blender. .blend file can be inside or outside the game project. #blender3d #pixelart #godotengine #unity3d #gamedev

Alfred Reinold Baudisch@alfredbaudisch.com

Pixel Art Studio 1.3 for Blender sneak peek: Fill Patterns and Dither Patterns, inspired by Graphics Gale. The patterns affect all tools and selections (including the brush and eraser). You can also create custom patterns. #blender3d #pixelart

phill reposted

Hi All, im Luke (new here!) game developer based in Darwin NT. Im currently working on Spell Slinger. Its a retro rail shooter rouge like inspired by the Time Crisis series. Excitingly the project has recieved screen funding. Ill be posting updates and behind the scenes content during development!

phill reposted

what an awesome feature!

Alfred Reinold Baudisch@alfredbaudisch.com

Pixel Art Studio 1.3 for Blender sneak peek: Fill Patterns and Dither Patterns, inspired by Graphics Gale. The patterns affect all tools and selections (including the brush and eraser). You can also create custom patterns. #blender3d #pixelart

there must be a word for the sense of specific memory loss that comes on when you look at code in a project you haven't touched for weeks. #godot #gamedev #whatisthisscriptevendoing

phill reposted

Looking to get some Japanese localization done, only around 300 words for a small demo. Shoot me a DM with your rates :)

phill reposted

We've been working on something special for you, GDLibrary: a completely free library for Godot devs Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games! Here's a quick peek at what's coming.

learning to put together a lil' static site using 11ty and Cloudflare Pages. I don't have the skillset for styling it (yet), but for now I'm happy to be able to push a change to Github and see it reflected on the site in <10s ๐ŸŽ‰

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