Fottaw

Fottaw

@fottaw.bsky.social

Interested in gamedev and tech art | Curator at gamedocs.org | Part of studiotrike.com | My opinions are my own.

187 followers916 following218 posts

Fottaw reposted

I stepped away from socials back in 2020. Coming back, I find a games industry that's changed a lot since I left - in good ways, and in hard ways. I'm looking forward to being part of the community again. ๐Ÿ‘‹

Fottaw reposted

I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!

Fottaw reposted

Replying to @savetz.bsky.social

Best of all, Bob sent me ~70 floppy disks of unreleased 3-D rendering demos, source code, light pen software, internal development tools, and more. I got the data and shared it all here: forums.atariage.com/topic/392145...

forums.atariage.comBob Fraser disk trove!My ANTIC podcast interview with Bob Fraser is scheduled to be published this weekend. Bob worked on the CX70 light pen, experimented with 3-D graphics, and wrote the POKEY chapter of De Re Atari, prog...

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The absolute gut punch of seeing mentors and heroes fall for the ai grift. Seeing their avatars flip to ugly generated art, their posts start to read like they were generatedโ€ฆ lashing out at people whoโ€™ve clearly privately tried to walk them back to reality. Weโ€™re losing a lot of 50+ nerds to this

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Replying to @austinkelmore.com

The irony is they are replacing all their non-union humans with agents run by a single organization that can demand changes in wages (aka token costs) overnight without bargaining.

Thanks!

Seth Rosen@sirrosen.bsky.social

Have you been waiting for me to upload my slides for my talk at GDC, 'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design and Speeding Past Tropes? Well, here they are! Quick little thread ๐Ÿงต because a bit more context than fits in this post is needed... Download links below โฌ‡๏ธ

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I am still very much available for work! Skills: Art direction, concepting, prototyping, workflows & documentation, art implementation, strong communication and collaboration with programmers & designers. Please reach out via my email on my website for any opportunities ๐Ÿ’– fensartden.com

Was really interesting to look this up online, I did not know it existed! Thanks!

Chris Pruett@cpruett.bsky.social

Random game Saturday! THE DOCUMENT OF METAL GEAR SOLID 2 is an amazing look at the production details of a crazy, complex video game. Absolutely required viewing for all technical artists, and good for any game dev generally. So many hard problems solved with smart art and design rather than code.

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โ€œThe concept of Donkey Kong Bananza isโ€ฆdestruction.โ€ โ€œDestruction.โ€ โ€œDestruction.โ€ โ€œDestruction.โ€ Donkey Kong Bananza talk is off to a fantastic start

Hope you can figure something out!

Over on the Arduboy forums, I've put up a $150USD bounty for anyone who can find a safe way to switch between two different games. If anyone is able to do this, I'll finally be able to add a lot more features to my Bytes and Knights game! community.arduboy.com/t/150usd-bou...

Ah, awesome! Really cool you found these documents and files, thanks! โ˜บ๏ธ

MrTalida@mrtalida.bsky.social

I've recovered a cache of documents and videos from the pre-production phase of Project Apollo, a canceled Batman game Monolith worked on for Warner Bros. The materials, from 4/2009 to 1/2010, were in deleted sectors of a HDD used at a game company. archive.org/details/proj... 1/9๐Ÿงต

@chibigstudio.bsky.social that looks interesting! A bit like Zelda, but still different. Good luck with the kickstarter!

Chibig | Elusive & Bel's Fanfare@chibigstudio.bsky.social

NEW GAME Bel's Fanfare is an immersive RPG with exploration and expressive bullet hell encounters. Kickstarter coming in February 3rd โ€” Follow now www.kickstarter.com/projects/chi... Teaser here www.youtube.com/watch?v=3lTm...

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In the Risk Assessment docs where Monolith goes over risks and offers solutions, they discuss steps to distinguish themselves from Arkham Asylum and its in-development sequel. They held monthly calls with Arkham people to avoid collisions, even pivoting away from maps planned for Apollo.

MrTalida@mrtalida.bsky.social

I've recovered a cache of documents and videos from the pre-production phase of Project Apollo, a canceled Batman game Monolith worked on for Warner Bros. The materials, from 4/2009 to 1/2010, were in deleted sectors of a HDD used at a game company. archive.org/details/proj... 1/9๐Ÿงต

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My Discord account was compromised over the New Year - if you've ever heard of the good old "just try my game" attack, well, I fell for it. For more information, see my writeup on the matter: jethachan.net/security/202...

jethachan.netMy Discord Account Was Hacked and Used to Extort People | Jetha ChanOver the holidays, my Discord account was compromised. The attackers used it to social engineer my contacts into downloading malware, then extorted them for ...
Nayan Ramachandran@thetrin.blacksky.app

Indie devs are getting hacked on discord, so if you are friend with other indie devs, please be cautious what you engage with. For now, it's best not to download any builds from devs. Best to stick to Steam keys until further notice.

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friends! acquaintances! help! i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. know someone who's a good fit? pls forward this, ty! hiddenfolks.com/job-opening/...

hiddenfolks.comJob opening: game designer @ Hidden FolksWe're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

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If anyone is interested in learning basic programming or python, I HIGHLY recommend this. Granted, I didnโ€™t take the course, but I followed the book on my own and it is an OUTSTANDING way to learn some python skills to do what the title says: Automate the Boring Stuff! ๐Ÿ˜Ž๐Ÿ‘๐Ÿผ

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New year, time for the quarterly update of my #gamedev resource at www.startmakinggames.com This is a completely FREE resource, aimed at folks wanting to make games for the very first time. So if you know folks whose New Year resolution was 'I want to start making games' this is the link for them!

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Hay 3d artists Thomas is very much someone you should give a follow to โฌ‡๏ธโฌ‡๏ธ

Happy new year! ๆ˜Žใ‘ใพใ—ใฆใŠใ‚ใงใจใ†ใ”ใ–ใ„ใพใ™ใ€‚ To kick off 2026, I decided to create a profile on Bluesky. As a 3D artist passionate about urban environments, I enjoy sharing photos of Tokyo and randomly talking about video games I enjoy. So follow me if that sounds interesting to you I guess.

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When a platform starts treating your art like an AI training dataset โ€” thatโ€™s a sign ๐Ÿ˜Œ So Iโ€™m giving Bluesky a try. Letโ€™s get to know each other again: Tasha, concept artist & storyteller ๐Ÿ’œ #PostTwitter

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Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in January, but for now please follow @scummdoc.bsky.social and sign up to the waitlist.

Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more. The journey begins early 2026. Join the waitlist at scummdoc.com

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Last bit of The Banished Vault posting: I wrote fifteen design diaries during and after development! Everything from simulation, complexity, dice, art design, teaching, art, and more. People have told me they found them interesting and helpful! Find them all here: lunardivision.net/the-banished...

nic tringali@nictringali.bsky.social

We'll be talking a lot about The Banished Vault this week, and it's on sale until Sunday. It would mean a lot to us if you shared the game among your friends! I promise a "hey check this out" message is the number one way to get a niche game in front of people who are interested in it.

@leepetty.bsky.social Thanks! I love the fact that you keep sharing these game design documents!

Lee Petty@leepetty.bsky.social

A few more excerpts from the early mission doc where the walking lighthouse idea came from. There's another early concept in here that was used in the final game, too. Sometimes these early ideas have a way of finding their way into the final thing.