Fottaw
Fottaw
@fottaw.bsky.social
Interested in gamedev and tech art | Curator at gamedocs.org | Part of studiotrike.com | My opinions are my own.
187 followers916 following218 posts
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Replying to @savetz.bsky.social
Best of all, Bob sent me ~70 floppy disks of unreleased 3-D rendering demos, source code, light pen software, internal development tools, and more. I got the data and shared it all here: forums.atariage.com/topic/392145...
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Akira Sakuma, the former Data East/TAD programmer, was going through development documents for the unreleased Toki sequel and found image files that were created on development hardware. Since they are not in a standard format, Sakuma wrote a tool to view them. x.com/reddrag64988...
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Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets. Details can be read in the ReadMe text. We're looking forward to see what you're going to create! ๐ bitbucket.org/rhinoid/moon...
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Replying to @unaminh.bsky.social
As promised, here's my #Game Design Doc - definitely DON'T read it until you've played the game though. docs.google.com/document/d/1... #gamedev #indiegames
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The absolute gut punch of seeing mentors and heroes fall for the ai grift. Seeing their avatars flip to ugly generated art, their posts start to read like they were generatedโฆ lashing out at people whoโve clearly privately tried to walk them back to reality. Weโre losing a lot of 50+ nerds to this
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hello my fellow podcasters, Audacity is running a survey and as you'd expect, there are AI questions on there! Very leading questions, at that! Tell them you do not need AI baked into this useful recording/editing software! thank you! docs.google.com/forms/d/e/1F...
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Replying to @alienmax.bsky.social
I am waiting for your support on Steam. Thank you. store.steampowered.com/app/4524700/
Thanks!
Have you been waiting for me to upload my slides for my talk at GDC, 'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design and Speeding Past Tropes? Well, here they are! Quick little thread ๐งต because a bit more context than fits in this post is needed... Download links below โฌ๏ธ
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I am still very much available for work! Skills: Art direction, concepting, prototyping, workflows & documentation, art implementation, strong communication and collaboration with programmers & designers. Please reach out via my email on my website for any opportunities ๐ fensartden.com
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Friday afternoon I posted my first YouTube vid, about why mid tier games are becoming difficult to get funded or be discoverable. I was hoping for 50 views but surprisingly it somehow hit over 5000 views with 140 positive comments. Happy to welcome more feedback/discussion: โถ๏ธ youtu.be/REZiMNDy0l8
Was really interesting to look this up online, I did not know it existed! Thanks!
Random game Saturday! THE DOCUMENT OF METAL GEAR SOLID 2 is an amazing look at the production details of a crazy, complex video game. Absolutely required viewing for all technical artists, and good for any game dev generally. So many hard problems solved with smart art and design rather than code.
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I would like to remind people that when Nintendo made a brand new web based Star Fox 2 manual for the SNES Mini, it also included actual old design document scans for the game and I think it's pretty rad: www.nintendo.co.jp/clvs/manuals...
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Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here: www.dropbox.com/scl/fi/8jk0e...
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Hope you can figure something out!
Over on the Arduboy forums, I've put up a $150USD bounty for anyone who can find a safe way to switch between two different games. If anyone is able to do this, I'll finally be able to add a lot more features to my Bytes and Knights game! community.arduboy.com/t/150usd-bou...
Ah, awesome! Really cool you found these documents and files, thanks! โบ๏ธ
I've recovered a cache of documents and videos from the pre-production phase of Project Apollo, a canceled Batman game Monolith worked on for Warner Bros. The materials, from 4/2009 to 1/2010, were in deleted sectors of a HDD used at a game company. archive.org/details/proj... 1/9๐งต
@chibigstudio.bsky.social that looks interesting! A bit like Zelda, but still different. Good luck with the kickstarter!
NEW GAME Bel's Fanfare is an immersive RPG with exploration and expressive bullet hell encounters. Kickstarter coming in February 3rd โ Follow now www.kickstarter.com/projects/chi... Teaser here www.youtube.com/watch?v=3lTm...
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In the Risk Assessment docs where Monolith goes over risks and offers solutions, they discuss steps to distinguish themselves from Arkham Asylum and its in-development sequel. They held monthly calls with Arkham people to avoid collisions, even pivoting away from maps planned for Apollo.
I've recovered a cache of documents and videos from the pre-production phase of Project Apollo, a canceled Batman game Monolith worked on for Warner Bros. The materials, from 4/2009 to 1/2010, were in deleted sectors of a HDD used at a game company. archive.org/details/proj... 1/9๐งต
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My Discord account was compromised over the New Year - if you've ever heard of the good old "just try my game" attack, well, I fell for it. For more information, see my writeup on the matter: jethachan.net/security/202...
Indie devs are getting hacked on discord, so if you are friend with other indie devs, please be cautious what you engage with. For now, it's best not to download any builds from devs. Best to stick to Steam keys until further notice.
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friends! acquaintances! help! i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. know someone who's a good fit? pls forward this, ty! hiddenfolks.com/job-opening/...
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If anyone is interested in learning basic programming or python, I HIGHLY recommend this. Granted, I didnโt take the course, but I followed the book on my own and it is an OUTSTANDING way to learn some python skills to do what the title says: Automate the Boring Stuff! ๐๐๐ผ
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New year, time for the quarterly update of my #gamedev resource at www.startmakinggames.com This is a completely FREE resource, aimed at folks wanting to make games for the very first time. So if you know folks whose New Year resolution was 'I want to start making games' this is the link for them!
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Hay 3d artists Thomas is very much someone you should give a follow to โฌ๏ธโฌ๏ธ
Happy new year! ๆใใพใใฆใใใงใจใใใใใพใใ To kick off 2026, I decided to create a profile on Bluesky. As a 3D artist passionate about urban environments, I enjoy sharing photos of Tokyo and randomly talking about video games I enjoy. So follow me if that sounds interesting to you I guess.
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@bencloward.bsky.social thanks for the awesome shader and other gamedev tutorials on your YouTube channel ( youtube.com/bencloward ) Hope you are doing good yourself!
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Finished reading the book "Attack of the black squares" from @as-king.bsky.social . It's really good, and gave me food for thought. The book is especially relevant in the time we live in now.
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Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in January, but for now please follow @scummdoc.bsky.social and sign up to the waitlist.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more. The journey begins early 2026. Join the waitlist at scummdoc.com
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Last bit of The Banished Vault posting: I wrote fifteen design diaries during and after development! Everything from simulation, complexity, dice, art design, teaching, art, and more. People have told me they found them interesting and helpful! Find them all here: lunardivision.net/the-banished...
We'll be talking a lot about The Banished Vault this week, and it's on sale until Sunday. It would mean a lot to us if you shared the game among your friends! I promise a "hey check this out" message is the number one way to get a niche game in front of people who are interested in it.
@leepetty.bsky.social Thanks! I love the fact that you keep sharing these game design documents!
A few more excerpts from the early mission doc where the walking lighthouse idea came from. There's another early concept in here that was used in the final game, too. Sometimes these early ideas have a way of finding their way into the final thing.
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I'm no purist when it comes to participating in things we all know are bad. I try to reduce my harm but I'm an honest hypocrite. I won't judge you for still using Spotify, just try this rad alternative. I'm listening to music from Dar es Salaam. Where will you listen to? radio.garden/listen/furah...