Game Loaded

Game Loaded

@gameloaded.bsky.social

- Gaming history enthusiast and PC big box games collector. - RELOADED retro gaming zine #RetroGames #RetroGaming #BigBoxGames #GamingHistory ☛ instagram.com/game_loaded ☛ gameloadedmuseum.wordpress.com ☛ youtube.com/channel/UCXwvo5DlDX4CvqJQwJZVsdg

246 followers162 following174 posts

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Replying to @skunkapegames.com

We’ll announce the winners later that week. One or more winners (depending on how hard it is for the judges to agree) will get a Sam & Max: The Devil’s Playhouse print featuring artwork by Steve Purcell!

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Replying to @felipepepe.bsky.social

Anyway, let's celebrate the people who made all this happen in the past 30 years, not a faceless corporation Can't recommend enough checking out the 25th Anniversary book they put out in 2020 - it's gorgeous, has the cancelled games, and ends teasing DA: Veilguard, so it's their full story really.

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In 2016, we published potentially the largest single feature to ever appear in Game Informer magazine with a full oral history of the legendary studio, BioWare. We've made that feature available online following reports of the studio's impending closure. gameinformer.com/feature/2026...

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My heart & mind are consumed by Brazil's elections, but a quick pause to pay respects to BioWare. Baldur's Gate 1 & 2 and Neverwinter Nights are pillars of CRPGs, extremely formative games. KotOR, Mass Effect & Dragon Age redefined RPGs for the modern era. Fuck EA, the people there deserve better.

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To honor one of the studios that defined PC gaming, we've republished more than 20 articles about BioWare today. The pcgamer.com homepage is dedicated to interviews, retrospectives, and making-ofs about some of the best RPGs of all time.

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As EA started to absorb Origin into their studio culture, an artist at Origin came up with this graphic and the studio made up shirts. It predates First Contact!

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I didn't know that EA was going to shut down Bioware just a few hours after this image was posted, but it makes me so sad. Even though Bioware was recently just a small team, the studio's legacy—with or without LucasArts—is immortal.

LucasArts Memory@lucasartsmemory.bsky.social

Knights of the Old Republic (Bioware/LucasArts, 2003)

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Fun interview where I get to talk about the strange process of making imsims

The Making of Dishonored and Prey with Raphael Colantonio @rafcolantonio.bsky.social interview is live: youtu.be/rz33yyvHlOE this interview is an absolute love letter to the immersive sim genre #Dishonored #prey #immersivesim

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It is said that today, Oct 14th, is the true 30th anniversary of the release of #BrokenSword. So here's me with a poster that is bigger than anyone else has! Who would have thought that it would still be growing in popularity 30 years later? Certainly not the publisher, haha!

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We are deeply saddened by the passing of Richard “Levelord” Gray. From his legendary work on Duke Nukem 3D to the countless players and developers he inspired, Richard leaves behind a lasting legacy. Rest in peace, Levelord.

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In Command at E3 1998: Westwood Studio and Dune 2000's demo booth, as sufficiently grungy as the game's UI itself. One of my favourite remasters in all but name. And very cool to see it presented like this. 💿: PC-X December 1998 (IA)

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32 years ago today, we held the launch party for DOOM II at the Limelight in NYC, a former church. Happy birthday to DOOM II, but also, happy birthday to the Super Shotgun, the be-all and end-all of many a monster.

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My latest book is about more than the making of Age of Empires. It's a story of brothers, camaraderie, innovation, and dreams—the cost of chasing them, the passion that drives them, and the joy when they come true. Available for preorder from @bossfightbooks.com www.kickstarter.com/projects/gab...

kickstarter.comAge of Empires: How Ensemble Studios Made HistoryThe creation & legacy of the 1997 real-time strategy game, based on interviews w/ 29 former Ensemble & Microsoft staff.

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We've passed over 5000 out-of-print magazines in our digital archive! This is a big milestone that wouldn't have been possible without our community of supporters, collaborators, and industry partners. And it's about to keep growing. Learn more...

gamehistory.orgVGHF Digital Archive passes 5000 magazines. Here's what's next. | Video Game History FoundationWe've passed a big milestone for our digital archive. Let's talk about where our magazine collection is going next...