Josyan

Josyan

@josyan.com

🐸Demented gamedev 🍙Alex Kidd in MW DX ⚔️UnderDungeon ⭐️StarOS 🏜️Desierto 🥀Carroñero 🐺... https://linktr.ee/josyanf1

1.9K followers313 following302 posts

Josyan reposted

The first beta release of the MediEvil Recomp project is out now! This lets you play MediEvil with widescreen support, scaling aspect ratio, increased draw distance/render distance, increase FPS support, PGXP, Better Terrain, Frame Interpolation, and other things all natively running on your PC.

Josyan reposted

Las guías que publicaba Nintendo España en los años 90 y 2000, preservadas con sus diseños web originales. archive.org/details/guia... Nota: esta recopilación se publica puramente con fines de preservación y sin ánimo de vulnerar las marcas originales.

archive.orgGuías Nintendo 2000Archivo de preservación de las guías publicadas en el sitio web de Nintendo España en los años 90 y principios de los 2000, manteniendo el diseño original íntegramente.Ideal para recordar cómo eran la...

Josyan reposted

reuploading this for @lexaloffle.bsky.social's postcart exhibition. 👀 #pico8 src: c={8,11,10,140,14,12,7}for i=1,7 do pal(i,c[i],1)end::✽::h=t()/4.7z=h&1 cls(z*7)color(~z*7)h=h%1 for i=0,2 do poke(0x5f5e, 240|2^i)l=64/(h*12+i/5)a=t()/2+i/3r=4+h*96 circfill(64+l*cos(a),64+l*sin(a),r)end flip()goto ✽

Josyan reposted

🔥 HOT WAX is coming out on Oct. 29th!! 🔥 🕯️ Place candles. Light a wick. Burn it all down. ⛓️ Build chain reactions, then keep them running. 🧩 A fresh take on falling block arcade puzzlers. Wishlist (and try the demo!) at s.team/a/3041750 💖 #screenshotsaturday #pixelart

Josyan reposted

🎉 HUGE CAREER ANNOUNCEMENT 🎉 Today, I'm launching Vertical Slice, a new independent trade outlet committed to producing quality video game journalism that inspires, informs, and interrogates. That means daily news, incisive interviews, vital investigative work, and more. www.verticalslice.news

Just finishing up prototyping a cool idea on... #playdate! Any fans of the classic #Rogue out there? 🛡️⚔️

It's not just another roguelike, at least not one of the procedurally generated ones. The dungeon stays where it is, it would be too much work to move all the stone walls on every run 😪

Josyan reposted

Sealed Fortress aims to be a challenging dungeon crawling experience, but with the help of a certain plush (That you might find in a room next to camp) you can adjust the difficulty using some codes! Here are some for you down below!

MAGIC IS MADE MANIFEST Sealed Fortress, my dungeon-crawling rpg is out now! This has been my biggest project ever, check it out! Steam: store.steampowered.com/app/5210640/... itchio: minasheep.itch.io/sealed-fortr...

Josyan reposted

In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.

Josyan reposted

So now I have a Patreon, if you have some extra money, want to help out & get access to dev builds and some other goodies the link is in the replies. Also, I've uploaded another youtube update for all consoles, also in the replies 😊 #n64 #ps1 #dreamcast #3do #ngage #segasaturn

¿Cuántos de por aquí tienen que usar la IA (tipo copilot, claude code etc) para programar en sus trabajos? Por curiosidad, veo en muchos amigos que se ha vuelto una obligación en sus curros, no una decisión.

Josyan reposted

We wanted to make sure that Volvy's Adventure: Reslimed stayed true to the essence of what made the original so special. Same Volvy, with a few modern upgrades 🔧

Josyan reposted

Shroom and Gloom isn't your usual deck builder. Shroom and Gloom isn't your usual dungeon crawler. Shroom and Gloom is unlike anything you've played before. Out now on Steam Early Access.