Dan Bruington

Dan Bruington

@lanethan.bsky.social

Principal Technical VFX Artist @ FXVille He/Him

538 followers78 following19 posts

Dan Bruington reposted

If you need a random color (e.g. procedurally coloring objects), you should use Oklab or Oklch color space instead of RGB or HSV. RGB may span the whole spectrum, but it does not pick fairly (leaning dark/muddy). Oklab is designed to more closely map to how we perceive color

Dan Bruington reposted

Have you noticed, lately, or noticed people around you commenting, that there just seems to be no money anymore. There's no money for companies to make the tv shows you like, the video games you like, the local diner you like shut down, no one you know can find a job. Think about that in context of

Nicholas Grossman@nicholasgrossman.bsky.social

AI is now the biggest investment in all of US history as a percentage of GDP. Datacenter construction is up, all other construction is down. "AI Is Squeezing Out the Rest of the Stock Market," reported WSJ 2 days ago. We basically bet the whole economy on the most optimistic visions panning out.

Dan Bruington reposted

It was a bumpy week with delayed approvals, but Withering Realms was finally allowed to launch into Early Access yesterday. Thank you to everyone who tried the demo, purchased, or streamed. This is just the beginning!

Dan Bruington reposted

The Withering Realms build is in amazing shape, having been hammered for hundreds hours by the community beta crew. However, Early Access launch is delayed due to unusually slow platform approval. I don't have an ETA yet, as it's not in my control. Thank you for your support!

Dan Bruington reposted

After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!

Come check out the demo for the sequel to Withering Rooms! It's excellent, spooky fun :)

Withering Realms@moonlessformless.bsky.social

The Steam Next Fest demo for WITHERING REALMS is live! Join Clover and her doll as they explore the occult frontier. Encounter horrible creatures, slot new tools into the doll's missing right arm, and defeat the first two bosses. Get the demo: store.steampowered.com/app/3441990/...

Dan Bruington reposted

You don't need to have played Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects both directions. That said, if you are a fan of Rooms, I put a few new details about how the games relate here: store.steampowered.com/news/app/200...

store.steampowered.comWithering Rooms - Withering Realms: The Sequel to Withering Rooms - Steam NewsWithering Rooms is getting a sequel, and you can try the demo on Feb 23!

Without naming your job, tell me something you say over and over again at work. "Wow. That's a lot of overdraw."

Kee Chi@keescheese.bsky.social

Without naming your job, tell me something you say over and over again at work. “How…..how did this ever work?!??!”

Dan Bruington reposted

Let's dive into what Kiln is. It's a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those beautiful things to smithereens! www.doublefine.com/games/kiln

Dan Bruington reposted

🚨 ATTN: Technical Geeks🚨 Behold, our 105-minute #Unreal5 KEEPER deep dive! @leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks! buff.ly/1RvxgaY

youtube.comIn-Engine · Double Fine's Keeper - Unreal 5 ExplorationJoin project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…

Dan Bruington reposted

Thanks for the shoutout, @stevesaylor.net! We are so happy you've been able to enjoy Keeper using High Contrast Mode!

To start off the New Year I was invited to write a list for @giantbomb.bsky.social of the All-Stars of accessibility in 2025 that includes @assassinscreed.ubisoft.com, @compulsiongames.bsky.social, @doublefine.com, and @atomfall.com giantbomb.com/posts/steve-...

Dan Bruington reposted

Dan Bruington reposted

One of my favorite #indie releases of 2018, and a real sleeper hit, in my humble opinion, was "Timespinner" by @lunarraygames.bsky.social An excellent #Metroidvania, and an absolute love-letter to Castlevania: Symphony of the Night And there's a sequel on the way, too. #indiedev #gaming #gamedev

Dan Bruington reposted

Keeper update! ▪️Noir mode! ▪️Ultrawide monitor support! ▪️New accessibility features! You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)

Dan Bruington reposted

If you're feeling the spirit of award season blasting out of your body like an excited chestburster, please consider KEEPER when making your #SteamAwards nominations in these three categories: 👁️ Outstanding Visual Style 🎶 Best Soundtrack 😌 Sit Back and Relax store.steampowered.com

Check it out!

Double Fine@doublefine.com

🚨 "The Making of Double Fine's Keeper" is now available! 🚨 Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊 youtu.be/1OOfRTfMnx0

Dan Bruington reposted

This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

Dan Bruington reposted

I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.

So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.

Double Fine@doublefine.com

🎉 KEEPER HAS AWAKENED 🎉 Watch this brand new launch trailer full of otherworldly eye candy, and then get ready for a reality-bending experience full of surprise, absurdity and delight! ** OUT NOW on Xbox and Steam** @xbox.com / @steampowered.com doublefine.com/games/keeper