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Hi #PortfolioDay! I'm Mattie, a 3D Artist. I make hard surface models & environments! mattie3d.com
Mattie!
@mattie3d.com
3D Environment Artist 🏳️⚧️ she/they Worked on Rogue Point, Black Mesa, Tower Unite. mattie3d.com
353 followers729 following80 posts
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Hi #PortfolioDay! I'm Mattie, a 3D Artist. I make hard surface models & environments! mattie3d.com
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Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.💖 #blender #unrealengine #gamedev 🔗 codeberg.org/shaderwitch/...
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I'm not super excited about blurry 50 fps gaming where it takes your $3000 gpu several frames to converge light into a discernible picture. I love how great games got to look but the tradeoffs we took aren't very good imo We need nice baked GI again that runs on a laptop you found behind a dumpster
im so glad you're working on the lightmapper.
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VFX artists, this one’s for you: generate common VFX-ready meshes in seconds with Ken Deng’s free & open-source Unity tool. A few clicks and you’re good to go. Github:- github.com/PudinKiller/...
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Enjoy 127 items by 109 creators and support game devs effected by recent layoffs: itch.io/b/3802/game-...
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my new scene tech town more photos on artstation www.artstation.com/artwork/G1aJ04
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it's finally here - double the game modes, double the axes, double the fun! play IVOR's brand new demo now and let us know what you think - find it on Steam and itchio NOW! Steam: store.steampowered.com/app/3033980/... Itchio: moonmusegames.itch.io/ivor
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The undead rise and so will you... IVOR has a demo coming to Steam on July 31st! Sharpen your axes, load your shotgun, and get to killing... soon! WISHLIST NOW ON STEAM: store.steampowered.com/app/3033980/... ALSO ON ITCH.IO: moonmusegames.itch.io/ivor
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I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art. What I don’t see is the actual most costly reason: Indecision Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing
Many factors at play here - not the least of which is higher-ups (in their infinite wisdom) not being able to commit to anything, or knowing good from bad All the while the economy at large expects the profit line go infinitely up, absolutely ignoring its undeniable tendency to do the opposite
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check this level out. it was a lot of work! www.artstation.com/artwork/Ezl3...
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help a local cleveland trans aid org keep the lights on thebuckeyeflame.com/2026/06/22/w...
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for anyone concerned about AI code in TrenchBroom, the AI agents file was added in March 2026 (github.com/TrenchBroom/...) so the last no-AI version was likely v2025.4 (github.com/TrenchBroom/...)
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