MauS

MauS

@mausthekat.bsky.social

I make retro games to distract myself from *gestures broadly at everything*.

81 followers22 following301 posts

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In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron. I'm not very good at this, so please like/share/whatever as appropriate. mausthekat.itch.io/mausitron/de... #retro #gamedev #steam #itch

mausthekat.itch.ioPrepping for a demoYesterday I looked at the games that came out of the same line as Paradroid and Quazatron . Ctrl Alt Ego is a nearest recent one, and I dug in to how it was marketed. Its demo, the first two chapters,...

I decided to have some fun. Here, for your alternate history delight, is the original 1989s tape inlay for #Mausitron. Enjoy. #retro #gamedev #zxspectrum

I wanted to save this for posterity as it came out very well, and I'll probably change it eventually, forgetting to save it.

I decided to redesign the main player avatar. Meet M4U5 the K.A.T (Kernel Assault Trojan), the reluctant hero of #Mausitron. #retro #gamedev

Given that I've been playing games since the early 80s, it's a bit unfair to only pick 9, so I picked 18. I probably could have picked 9 from each decade easily enough - or even per platform. For example, there really should be SNES and/or N64 Zelda on here too.

Engage-o-bots that auto-reply a seemingly plausible sounding response to a post are among the most tedious form of engagement farming. Yawn.

I took this screenshot while doing some depth buffer diagnostics for #Mausitron. "Welcome to Silent Mausitron" Spooky. #gamedev #retro #SilentHill

MauS reposted

Quick demo of NextDAAD, a new ZX Spectrum Next DAAD text adventure interpreter featuring 80 column tilemap text display, 320x256 layer 2 graphics, AY music, digitised sound effects, and cutscene video playback up to 320x256@25fps with stereo sound.

So, I'm working on a specific feature and... I think I'm going back to the drawing board with this one. #mausitron #retro #gamedev #whoops #nicedayforpissing

For (hopefully) obvious reasons, I will not be open-sourcing Jet Set Willy .Net until this (and its sequel) are officially released.

Frank Cifaldi@frankcifaldi.bsky.social

Losing my mind at the "CRT filter" for this new release of Manic Miner that was just announced