Pinned
Been waiting for SM64 models coms to open again? Here they are! 3 slots! Take it or leave it! Fills quickly so be fast! vgen.co/melzinoff/se...
Melzinoff (coms open)
@melzinoff.bsky.social
3D/2D artist, loves to mod and tinker games, coms ARE open https://vgen.co/melzinoff
407 followers193 following364 posts
Pinned
Been waiting for SM64 models coms to open again? Here they are! 3 slots! Take it or leave it! Fills quickly so be fast! vgen.co/melzinoff/se...
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Replying to @iggymaid.northsky.social
is the game bad? ditch it is a boss stressing you out? take a break unless the whole vibe of your stream is literally intended suffering with bad games (know your limits still) you can just stop It's your stream, it's your rules, if you wanna stop/move on you can just do that
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Replying to @rattlegeist.bsky.social
This game wouldn't be possible without the help of Mina (co-author & programmer), Jem (assistant CG artist) and Smalrainbow (music)! bsky.app/profile/mins...
wrote a vn with my bestie, here's a trailer (music by @25kittens.angel.place, additional CGs by @jemini77.bsky.social)
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#CANARYCORPS, the visual novel I've been working on with some friends, is now released! Go check it out! rattlegeist.itch.io/canary-corps
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Replying to @osaka.zone
imagine we genie wish a flag onto mars that didn't improve space-fairing, or engineering, or culture or economics and noone was employed and no humans grew it takes a very special kind of ignorance to think the flag is the sole point the flag itself is just symbolic of the work
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Replying to @freya.bsky.social
my entire life trajectory was oriented towards "being good at things", I sacrificed quite a lot to get where I am today, and now society has deemed expertise not very valuable anymore and for what little remains, AI/people using AI will siphon it out of you the very moment they smell it in the air
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Replying to @freya.bsky.social
"oh we don't teach humans anymore, we write skills.md files to teach the robots" oh it's a valid URL too it seems, sure, why not
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Replying to @freya.bsky.social
automation is supposed to target things people within any given craft consider rote and tedious, things that have almost no creative agency but when you automate things those within the craft love doing, that help us grow as artists/thinkers/designers, you're removing humanity from the craft
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Like, that's really what that kind of culture is. It's incel culture with a trans coat of paint. No, you're not blackpilled or being realistic. You have untreated mental illness that you're making worse with that bullshit.
Stay off of 4tran forums and places that unironically use terms like passoid or sneedhon. You're only rotting your brain. You're not gonna find happiness in the trans equivalent of incel spaces.
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Replying to @svkt.eu
Meanwhile LLMs are so fast at generating code that the loop is broken. I specify what I want to do, then a few seconds later I'm left with a hundred lines of code to review. I feel a lot more passive as a result, and I think overall quality suffers. I'm railroaded towards generic solutions.
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Replying to @svkt.eu
That loop, especially of finding that a particular approach is leading to a lot of friction writing more stuff on top leading to figuring out a different abstraction that then leads to new ideas is exactly what I love about programming. And you're right, LLMs completely take that loop away from you.
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I really didn't want to do this, but I don't have a choice. I am a British trans woman trying to escape an abusive housing situation and I do not have the funds to do so. Here's my ko-fi if you would like to help me directly. Alternatively I can write for you. Please share. ko-fi.com/carriegrarrie
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Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
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Did y'all enjoy Rhell? Well did ya let the dev knooow? :3 It's important to remember how much good reviews mean to small devs, and how much it helps the game get out there! So give Rhell a review today! store.steampowered.com/app/3247030/...