Mikael Hermansson

Mikael Hermansson

@mikael.hermansson.io

🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.

1.1K followers417 following26 posts

Mikael Hermansson reposted

Replying to @superluminal.eu

We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...

superluminal.euSuperluminal For Linux | Fast Profiling Without The ChallengesNo pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.

Mikael Hermansson reposted

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

Mikael Hermansson reposted

Jolt Physics just hit 10K GitHub stars! What started in 2014 as a CPU vs GPU ray casting experiment became a full physics engine in 2021. Seeing what you’re building with it is amazing. Thank you!

Mikael Hermansson reposted

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

Mikael Hermansson reposted

#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/

godotengine.orgGodot 4.5, making dreams accessible – Godot EngineFrom mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...

Note that since the extension now has to live alongside the built-in Jolt module in Godot 4.4, I've renamed both the engine and the project settings category, to hopefully make things less ambiguous. Both of those should migrate automatically, so shouldn't require any action in most cases.

Mikael Hermansson reposted

It took a Brackeys video for me to realize that I had messed up the packaging of the now three months old release of Godot Jolt, resulting in it ending up in the root project folder when installed from the editor, as opposed to the addons folder. 🫠 Still neat to see it mentioned though!

Brackeys@brackeys.com

Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine

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