Mikael Hermansson reposted
Mikael Hermansson
Mikael Hermansson
@mikael.hermansson.io
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
1.1K followers417 following26 posts
Mikael Hermansson reposted
Replying to @superluminal.eu
We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...
Mikael Hermansson reposted
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
Mikael Hermansson reposted
Mikael Hermansson reposted
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
Mikael Hermansson reposted
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
Mikael Hermansson reposted
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙 www.youtube.com/watch?v=7ZwE...
Mikael Hermansson reposted
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
For anyone still in need of the few extra features that weren't carried over to Godot 4.4's built-in Jolt module, or who might still be using Godot 4.3, version 0.15.0 of the extension is out now, which brings with it some bug fixes as well. github.com/godot-jolt/g... #GodotEngine
Mikael Hermansson reposted
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
It took a Brackeys video for me to realize that I had messed up the packaging of the now three months old release of Godot Jolt, resulting in it ending up in the root project folder when installed from the editor, as opposed to the addons folder. 🫠 Still neat to see it mentioned though!
Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine. github.com/godotengine/... #GodotEngine
It definitely wouldn't have gotten to this point without the help from @jrouwe.bsky.social, so a big thank you for his continued support. Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
Mikael Hermansson reposted
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...
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