Pinned
TIME STRIKE is a tactical FPS where you can stop time set in a fully destructible voxel world. It's a bit weird but I love it. We would love if you'd consider wishlisting it here: store.steampowered.com/app/3427330/...
Paul Kilduff-Taylor
@mode7games.bsky.social
indie games // electronic music // words Mode 7 // nervous_testpilot + _ensnare_ // Mode Collapse mode7.games - indie games nervoustestpilot.com - electronic music modecollapse.com - words
950 followers387 following698 posts
Pinned
TIME STRIKE is a tactical FPS where you can stop time set in a fully destructible voxel world. It's a bit weird but I love it. We would love if you'd consider wishlisting it here: store.steampowered.com/app/3427330/...
Give this a look also! And support indie DLC generally - all of the absolute nonsense that has been chatted about DLC historically has largely emerged from cynical guff emitted by a few big players. Making stuff that players actually like at a price they are happy to pay for it is GOOD.
๐ Regicide... Who among us hasn't been tempted to take out a few royal (cards) with a handy guillotine? ๐ค Wishlist Forbidden Solitaire: The Discarded - our new DLC coming 26th Oct to Steam! ๐ฟ store.steampowered.com/app/5238350/... ๐ #indiedev #wishlist ๐๐๐
Want to see a live example of "if you continue making games with intention and craft you can continue to find an audience"?
Vampirium: 1997 isnโt in next fest, but while youโre in a wishlisting mood, Iโd really appreciate you adding us too. Makes a big difference and helps us position ourselves better down the road :) Also I added pyromancy today. So thatโs fun. store.steampowered.com/app/4035190/...
Paul Kilduff-Taylor reposted
Tapping the sign because people are continuing to crash out and declare all videogames dead again.
Okay, people are already getting really depressed and frustrated with the Next Fest, so I'll say what I said last time round: Wait a day or two. They order the games on the pages by hours played, and 99% of the AI garbage will sink like a stone. Right now it's just undifferentiated and unranked.
Paul Kilduff-Taylor reposted
Hey #PortfolioDay! I'm a tech artist searching for some freelance work โ๏ธ I was tech artist on Knights in Tight Spaces, and made some sick VFX โจ I've worked on AR projects with Aardman and The National Gallery, among others ๐จ I love making weird procedural art and shaders ๐ viki-scull.github.io
Paul Kilduff-Taylor reposted
I've been pretty vocal about my issues with the Stop Killing Games campaign but everything there is downstream of terrible industry practises like this.
NBA 2K25 is being delisted later this month, with servers shutting down at the end of the year. All online modes (including the single-player story mode, which is tied to online currency) will no longer be playable. www.videogameschronicle.com/news/nba-2k2...
Excited for a load of new players to experience The Colonists as Wavedash brings it to browsers!
An entire robot civilization in a browser tab. The Colonists is now on Wavedash! Build a settlement, grow food, lay railways, and help tiny robots make a new home. https://wavedash.com/games/the-colonists
Paul Kilduff-Taylor reposted
Nighthawks! It's out! Please buy and like it! That is the best marketing slogan my tired brain can come up with right now! store.steampowered.com/app/1221950/...
Paul Kilduff-Taylor reposted
NEW GAME ANNOUNCEMENT RTs HUGELY APPRECIATED ๐๐๐ผโโ๏ธ๐๐๏ธโโ๏ธโณ๐บ This is *Really Illegal Golf* It's essentially Metal Gear Golf with Friends. Really. - Multiplayer stealth golf - Dodge security, stay alive, and sink that putt - Free multiplayer demo available right now store.steampowered.com/app/4115520/...
Paul Kilduff-Taylor reposted
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
I feel two things about this: 1) The Steam team has an almost insurmountable challenge when it comes to dealing with the range of content on the platform 2) Indies in particular really need clearer, simpler content guidelines and a better understanding of what those mean in terms of visibility
www.pcgamer.com/games/rpg/up...
Paul Kilduff-Taylor reposted
Paul Kilduff-Taylor reposted
Excited to see everyone queued up for our first public playtest this weekend. Canโt wait to hear your feedback. Doors are now closed. Oh? You didnโt know we were doing a playtest this weekend and didnโt sign up? Hop on our mailing list to be notified of the next one mailchi.mp/bithellgames...
My soundtrack for Amberspire by @nictringali.bsky.social (Lunar Division / @bithellgames.bsky.social ) is out now on Bandcamp, and will be everywhere else in a couple of weeks. Sorry for slow! nervoustestpilot.bandcamp.com/album/ambers...
If you haven't checked out the game already then you very much should: store.steampowered.com/app/3350750/...
Paul Kilduff-Taylor reposted
My game 'Production Line: Car Factory Simulation' is one of the games in today's War Child charity bundle. You can see details here: www.fanatical.com/en/bundle/wa... 100% of the proceeds go to War Child. A very very worthy cause. @warchilduk.bsky.social Please RT.
Paul Kilduff-Taylor reposted
Paul Kilduff-Taylor reposted
ROGUE ECLIPSE OFFICIALLY OUT NOW!! ๐น Tight Flight Controls ๐ฅ Merciless Armadas to Blast Through ๐พ Epic Boss Fights to Overcome ๐ A Roguelike Campaign โช An Arabesque Futurism inspired Cosmos Hope ya'll enjoy our launch trailer! bit.ly/4bRLumD ๐ฅณ๐๐๐ฅ๐ฅ๐ฅ #gaming #indiegames #gamedev
Paul Kilduff-Taylor reposted
Game design isnโt about being able to identify problems. Everyone who plays games can identify problems. Game design is about diagnosing player experience, having intent, and executing. I think to a lot of folks outside dev, game criticism (an art in itself) is seen as interchangeable with design.
Whatโs a thing from your area of expertise (or special interest) that you think it would behoove everyone else to know?
Paul Kilduff-Taylor reposted
Paul Kilduff-Taylor reposted
Hey everyone, regrettably we've had to postpone the release of Rogue Eclipse to the 14th of August (next week). Really sorry to keep you all waiting, (iA) very much looking forward to getting the game in your hands soon! Apologies for the hold up and really appreciate the support! bit.ly/4bRLumD
Epic. Spaceflight. Action. Roguelike. This is Rogue Eclipse, launching NEXT MONTH ON AUGUST 7th! ๐น Arcade Flight Controls ๐ฅ Merciless Armadas to Blast Through ๐พ Epic Boss Fights to Overcome ๐ A Story that unfolds over roguelike campaign Wishlist Here! bit.ly/4bRLumD #gaming #indiegames #gamedev
Paul Kilduff-Taylor reposted
Extremely excited to say that the first ever No More Robots Humble Bundle is now live! 11 No More Robots games for a tiny price. The last 9 years of my life, bundled. Featuring games from @danthat.bsky.social, @jaytholen.net, @springloaded.bsky.social, @braveatnight.bsky.social, and loads more
Humble Games Bundle: No More Robots Indie Anthology ($12 for all) buff.ly/0hAb6HI #ad
Paul Kilduff-Taylor reposted
Paul Kilduff-Taylor reposted
Interested in how combat works in Vampirium: 1997? New gameplay video on the steam page.. 10 minutes of tactical timer based vampiric carnage. Share, and of course, wishlist. store.steampowered.com/app/4035190/...
Paul Kilduff-Taylor reposted