Molleindustria FUTURE? NO THANKS! OUT NOW

Molleindustria FUTURE? NO THANKS! OUT NOW

@molleindustria.org

Paolo Pedercini - Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks! he/him

7.2K followers250 following1.2K posts

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

I think we underestimate the appeal of antigambling politics because every problem gambler is surrounded by 3-10 people who are absolutely sick of their shit.

David Brauer@dbrauer.net

Lula won in part by banning online gambling

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

In his acceptance speech, Lula says he will work to regulate digital platforms in Brazil. “Digital crimes must be dealt with like real-life crimes.” This comes after Meta directly interfered with the Brazilian elections, favouring Flávio Bolsonaro.

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

For Friday crowd: CMU Press has formally announced a new series of *peer-reviewed* tabletop games, co-edited by myself & CMU media librarian Ashley Werlinich. We have a call out for GAME SUBMISSIONS for a new anthology series called Promptuary. First volume's theme is Strange Worlds / Anthropocene!

Announcing the newest peer-reviewed series for Carnegie Mellon University Press: games! This week during @meaningfulplay.bsky.social, we're launching our first-ever CFG (call for games) for Promptuary, a playable anthology. www.cmu.edu/university-p... #boardgames #tabletopgaming #stayanalog

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

The illustrious magazine Killscreen has been relaunched big time, and it's covering indie / art games at a volume never seen before. It has a very reasonably priced premium subscription too: www.killscreen.com

Killscreen@index.killscreen.com.ap.brid.gy

Paolo Pedercini's Molleindustria cast an ecosocialist Pittsburgh from a volunteer theater's regulars, then brought it back to the neighborhood.

killscreen.comLIKELIKE's year closed with a party for Future? No Thanks!On Friday, Oct. 2, LIKELIKE, the neo-arcade Paolo Pedercini directs at 205 N. Evaline St. in Pittsburgh's Garfield neighborhood, opened from 7 to 11 PM for one night during the Unblurred gallery crawl. The occasion was a late release party for _Future? No Thanks!_ , the Molleindustria game that had been on Steam since Sept. 4. The announcement billed it as the last LIKELIKE event of the year and promised merch and a chance to meet the local cast. 0:00 /0:24 1× The opening of the announcement trailer for __Future? No Thanks!__ , silent here. The full trailer with sound is on Steam. _Future? No Thanks!_ is an open-world comedy set in an ecosocialist Pittsburgh in 2045, where Harvey Huffstone, a grumpy elder, works through a bucket list before a self-scheduled euthanasia. The credits list more than 40 voice performers, drawn, LIKELIKE says, from the community around Glitterbox Theater, a volunteer-run venue in Homestead. Tenley Schmida directed the voices and performed the motion capture, Dave English plays Harvey, and Glitterbox co-founder Teresa "Tree" Martuccio has a part. The same page dates the work: made "between January 7, 2021 and July 9, 2026 in Pittsburgh, PA." Getting there was rough. Valve held the game in review past its July 22 launch over what Molleindustria described as "dozens of untextured polygons," then gave it an adults-only rating that the Pedercini called "the most humiliating and surreal experience in 20+ years of game making." The rating came down in late August. Scenes from __Future? No Thanks!__ Images: Molleindustria via Steam Release parties in neighborhood arcades rarely make the games press. Killscreen's free newsletter exists for exactly that kind of night: independent and experimental game culture, three times a week. Get the free newsletter

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

*I have feelings about a one-month-old game already being called a "hidden gem" but that's the algorithmic world we live in: things have to go viral immediately or they are buried forever. Be like Snakey. Tell everyone about the hidden gems you find!

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

it may not be a Yarn Spinner-powered game (hey, not everything is PERFECT), but we're having an AMAZING time with Future? No Thanks! HIGHLY recommended!

Future? No Thanks! IS OUT NOW ON STEAM An open-world comedy adventure about workable utopias, the twilight of patriarchy, revolution, and the horrifying possibility that the younger generations might be right. 💀 Windows + Mac 💀 6+ hours of gameplay 💀 20% off at launch futurenothanks.com

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

Everyone in creative work for hire knows most of the job is clients asking you for something bad and stupid and you figuring out how to make something completely different while convincing them it's what they asked for. The AI era means everyone gets to see what clients actually want

James Medlock@jdcmedlock.bsky.social

Turns out the friction of having to learn photoshop was a crucial firewall protecting society from the terrible taste of small business owners

Unity 6 takes like 1 minute to recompile every time I add a line of code and that's the main reason I'm sticking to version 2022. Next year I'll have to stop teaching it at Carnegie Mellon University due to its maddening slowness. I guess this is what they've been up to:

Aftermath@aftermath.site

Unity's new AI thing is a soulless joke: aftermath.site/unity-spark-ai...

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

Can you count? Are you sure? Announcing SHEEPS, a game where you have several thousand problems. Count the sheep pouring out of mysterious portals, gain unfair counting advantages, survive terrible counting curses. Discover, at long last, a use for math. Coming 2027. Wishlist: bit.ly/countsheeps

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

I'm loving Shrooms and Gloom! It's gorgeous, deep, and satisfying. We are truly living a golden age of roguelike deck builders.

Team Lazerbeam@teamlazerbeam.bsky.social

Our game's launched into Early Access! Shroom and Gloom is a first-person fungal punk roguelike double deckbuilder! 🍄 Enter a hand drawn world of mushies & madness! 🐸 Build 2 decks, 1 to explore, 1 for combat! ⚔️ every attack can be infinitely upgraded! 🥘 every enemy is edible! Yay! #indiegames

I'm loving Shrooms and Gloom! It's gorgeous, deep, and satisfying. We are truly living a golden age of roguelike deck builders.

Team Lazerbeam@teamlazerbeam.bsky.social

Our game's launched into Early Access! Shroom and Gloom is a first-person fungal punk roguelike double deckbuilder! 🍄 Enter a hand drawn world of mushies & madness! 🐸 Build 2 decks, 1 to explore, 1 for combat! ⚔️ every attack can be infinitely upgraded! 🥘 every enemy is edible! Yay! #indiegames

Molleindustria FUTURE? NO THANKS! OUT NOW reposted

I'm very please to announce a public release of my drag-and-drop bookmarking, game-making, and wandering tool Scrubjay! Scrubjay is a weird website builder that lets you cobble together web elements, images, links, text fragments, etc into a series of nested rooms...

Molleindustria FUTURE? NO THANKS! OUT NOW reposted