Andrew Reist

Andrew Reist

@platformalist.bsky.social

Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!

176 followers91 following206 posts

Andrew Reist reposted

While we wait patiently for #picotron 0.3.1 polygon bliss, sspr performance is already pretty awesome so... sprite stacks FTW. #indiedev #gamedev

Andrew Reist reposted

Replying to @mixolumia.com

[searching through bins of busted old game consoles] wow these would go great in my bins of busted old game consoles

I’ve got an itch to port some of my games to Playdate, since I’ve been playing mine a lot. Super Star Duck is the top contender, but Rocket to the Top and Cat Bandit would also be a good fit I think. Depends on if I’d rather port Love2D or PICO-8.

Andrew Reist reposted

ummm ok what have i done as of late?... - token optimization - lotsa comments (readability!!!) - fix bug with leap height being inconsistent - minor visual changes when taking damage (not shown here cuz im goated) so progress is uhm pretty good i think #pico-8 #gamedev #platformer

Andrew Reist reposted

How can I get structured world data cheaply in #pico8? The answer is always P8SCII. // for #pico1k ~ currently at 600 bytes .p8.rom // The room str: ?"\f1\^w\^o2ff\|j ★ - - \^g\|r=-`=-'`--"

Andrew Reist reposted

👀 Eye Will Catch You 👀 My submission to #pico1k game jam. The jam just started an hour ago but will last for a month. The game is just 1023 chars long in #pico8 and only 625 bytes

Andrew Reist reposted

Lots of excitement about the squeaky beach sounds in Big Walk! You'll all be happy to know it's the real thing! Was absolutely giddy to get to record them on an actual Australian squeaky beach in Wilson's Promontory. Yes, if you didn't know some beaches there really do squeak. It is pure joy.

Andrew Reist reposted

Schmovium is still Schmovin' 🏃‍♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot

Andrew Reist reposted

More WIP #picotron quad rendering using batch ud:dot() and ud:cull_gt() for backface / nearplane culling. This wireframe sphere is drawing ~2k wireframe quads (of 4k) at ~70% cpu using a :take() call + batch line() call per quad.

Andrew Reist reposted

hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr

Andrew Reist reposted

Gets tricky in later levels of my #picotron #moonpatrol. For the OG mode, I'm converting the layouts directly from my #pico8 version (give or take). 2 more enemy types to do: missiles and plants. Then I can work on enhanced mode stuff! Keeping my mind busy. #gamedev #arcade

Andrew Reist reposted

This is Double Dodge, my submission to #tweettweetjam 11, a game jam challenging entrants to write something using only 500 characters of code! It's playable in browser now—try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge #gamedev #PICO8

Andrew Reist reposted

Starting to feel like a space battle now. Some perf issues when lots of bullets in the air - might need to switch from polys to particles. And I need to figure out what role the large command ships will play - currently they just sit there. #pico8