Julien Roger

Julien Roger

@robeur.bsky.social

Il/lui Currently working on Kill The Sun : https://store.steampowered.com/app/4645400/Kill_The_Sun/ Teaching at LPMJV Montpellier Former Level / Game designer at DigixArt

173 followers827 following13 posts

Julien Roger reposted

Would you believe our game is built from basically just 1 texture?

Julien Roger reposted

Mon appel aux créateurs JV français : je dois sauver la Bourse Jeux Vidéo d’ici la fin de l’année. Pour cela, je veux monter en 1 mois, un bundle de jeux vidéo dont les fonds iront à la BJV. Le plus de jeux possibles et trouver comment mettre en place cela de façon optimale. Pouvez-vous RT svp ?

Julien Roger reposted

Yo, so our steam page just got approved on steam, so now we are sharing it on social media. We are 2 friends (sometimes helped by some friends) making a coop immersive sim with physics and shit. The steam page right here (still very early and wip) store.steampowered.com/app/4645400/...

store.steampowered.comKill The Sun on SteamAlone or paired up, take part in a strange game show. Improvise with the tools you’re given. Collect objects. Create a sculpture out of them. Use it to kill the sun. Slip behind the scenes.

Julien Roger reposted

an indie horror-thriller game where you are a hitman who picks apart strangers' faces to create the perfect skin-face-mask disguise it's called SKINFACE because... skin face

Julien Roger reposted

My game's demo comes out September 30th and I'll be in full marketing mode for the whole month. I'm looking for artists who are open for comissions to do art of my main character! Just comment or send me a DM! 👀 Reposts are greatly appreciated! #art #darkrooms #gamedev

Julien Roger reposted

Sunday, coffee, game dev, a minute of training for your brain with Unreal Engine exercises: Depth Fade node for Post-Process as a zone that separates what we see close up normally, and the further away, the more Occlusion (SphereMask alternative) #gamedev #UnrealEngine #UE5

Julien Roger reposted

007 first light seems to be doing something similar. The 3 light patterns are angled and don't affect the decorative frame, only the wall behind it. could be an alpha card the actual light source is a spotlight that's facing the objects in front and has a colder color

passivestar@passivestar.bsky.social

you can use emissive decals for very cheap fake lights

Julien Roger reposted

Hey I wanted to share out a recently released capstone project from my student Bernadine Mattson! Doo-Daa is a collaged RPG Maker MZ 2003 game where you play as an astronaut cat handing out informational pamphlets marketing the planet Earth to Dadaist aliens. bobby4apples.itch.io/doo-daa

Julien Roger reposted

PANTHALASSA IS OUT NOW ON STEAM! Thank you to everyone that supported us during development, We hope you enjoy playing it AAAAAAAAAAAAAAAAA🐟🐠🐡🦈🦐

Julien Roger reposted

ICYMI: we're working on a sci-fi-horror 3D text-parser about controlling human beings for a corporation that will exploit any resource for profit. If that sounds like your jam, we have a short demo on Steam: store.steampowered.com/app/4600930/...

store.steampowered.comRemote Control Demo on SteamRemote-control human proxies to explore a derelict spaceship. Type your commands, manage risk and decide how disposable a life really is.

Welcome to the team 🫡🕹️ #indiegame

Julien Roger reposted

"It's good to be back" 🏁🏎️ RIDGE RACER ETERNAL New Ridge Racer remix album in the works~🔥 At long last #robkta #vgm #ridgeracer #psx #gaming

Julien Roger reposted

I thought, why waste resources on typing text, I've known for a long time that String are memory usage. I created a pseudo-print of text through the material. The text is already there, it rises and hides behind the texture. I know you want to see the code #gamedev #indiedev #UnrealEngine #UE5

Did you know I'm a programmer? This is a joke, because I've been showing materials rather than blueprints a lot. Here's one of my versions of how to print text in chunks. Yes, I started doing something with HUD #UnrealEngine #UE5 #gamedev #indiedev #blueprint

Julien Roger reposted

me: I want to play shadow of the colossus mum: we have shadow of the colossus at home #gamedev #godotengine

Julien Roger reposted

A new day, a new exercise with Unreal Engine materials to be smarter. I call it "block" one of the UV thanks to nodes ScreenPosition * ScreenResolution. Random node this is my function, what I did in previous examples #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader

Julien Roger reposted

This is my first time playing with Dither Temporal AA Node in Unreal Engine. As far as I understand, its main purpose is Opacity Mask as an alternative to Translucency blend, more cheaper. For now for me it's perfect for flow effects #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader

Julien Roger reposted

experimented with minimalist color palette for a bit to minimize the amount of work (environment, models etc) but I think it's better to preserve skin color still, although the retro vibe is interesting #gamedev #indiedev

Julien Roger reposted

This year, I've finished together with my studio four games: one big (Robot Detour) and three smaller ones! It's still wild to me that I'm finally back to gamedev, enjoying every second of it 💚 Several shoutouts to people, communities and organisations, whom I own the enjoyment from this ride:

Julien Roger reposted

For The Guardian, I picked out Phoenix Springs, Death of the Reprobate and The Crimson Diamond as three of the games you might have missed in 2024. All wonderful! And there are some cracking picks from others writers on this list, too :) www.theguardian.com/games/2024/d...

theguardian.comThe video games you may have missed in 2024A returning classic, a Love Island send-up and an answer to the age-old question: can you fry eggs atop Mount Everest? The year’s best games that might have passed you by