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@slimewitch.itch.io
failed draft dodger | https://slimewitch.itch.io/ | 🇮🇪 in 🏴
183 followers597 following302 posts
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Its forever been the wildest thing being at games conferences -especially the largest ones- and the talk schedule is like - creating sincere art from playful naivete - balancing passion and health - how to dodge parental controls when monetizing toddlers - regrets from my 1st commercial codebase
making games so you can hopefully afford to make more games is literally a different industry from grinding up people so number goes up and it is harmful to pretend otherwise regardless of whether or not we share a platform or a binary format
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one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting
"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas
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