SnapGamesStudios

SnapGamesStudios

@snapgamesstudio.bsky.social

πŸ‘‹ im a hobbyist gamedev πŸ•Ή my games snapgamesstudios.itch.io πŸ“± website https://sites.google.com/view/snapgamesstudios

158 followers78 following340 posts

SnapGamesStudios reposted

Lots of new followers from that one gamedev starter pack. Hi! I'm working on a Pikmin and Monster Hunter-inspired horror action game called MOULDER. Have some recent remodels: #Moulder #Godot #GodotEngine #game #gamedev #indiegame #indiegames #Pikmin #MonsterHunter #Soulslike #screenshotsaturday

SnapGamesStudios reposted

Seems like Microsoft has sent a false DMCA to another block game, this time Luanti. Please check out this article to see more information about it. It's really bad that this sort of thing is allowed to happen. blog.luanti.org/2026/08/27/l...

blog.luanti.orgLuanti removed from Google Play due to baseless AI copyright noticeLuanti has been removed from Google Play due to a DMCA notice from Tracer.AI. We have filed a counter-notice, but this isn't the first time.

been sometime since I've even opened the project and decided to just work on some environment art to get the feeling back. I'm using vertex colours and a shader to texture the terrain. (rendered in compatibility) #indiedev #indiegame #godot

SnapGamesStudios reposted

Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine

Quick tip: For complex animations with multiple rigs in Blender, export both rigs together into Godot. Push the animation to NLA tracks and name them the same on each armature; Godot will combine them automatically on import. #indiedev #godot #blender #gamedev

Ive been very busy, so I haven't worked on the project much. However, it took me hours to figure out how to export all the animations using this addon. It works in FBX, but not in GLB. So I guess im now going to use FBX πŸ€·β€β™€οΈ #blender #animations

SnapGamesStudios@snapgamesstudio.bsky.social

how have i not known about an addon that makes control rigs for Mixamo rigs!! this is very useful soo i dont have todo all the animations and can tweak them better. #indiedev #blender #animations #gamedev

SnapGamesStudios reposted

Making my tool available that creates 47 tiles from a 15-tile pattern. Free to use, still in beta, but stable. The output is what Godot needs for full auto-tiling, but that is a standard format, which might be useful for other Engines also. #godot #GodotEngine #GodotTips #Gamedev #Indiedev

how have i not known about an addon that makes control rigs for Mixamo rigs!! this is very useful soo i dont have todo all the animations and can tweak them better. #indiedev #blender #animations #gamedev

established the base of the UI now, and I need to clean it up. I don't use buttons for the UI; instead, I use code to select and deselect items, which is what the debug dots are for. They use resources, so every item is synced from the inventory to the hotbar. #godot #gamedev #indiedev #indiegame

Adding crafting and I love how Monster Hunter approaches it. When you discover a new item you want to try, combining it with other items sparks wonder and mystery, making crafting more enjoyable than in other games. Plus, having to prepare before battle adds an element of risk. #indiedev #indiegame

SnapGamesStudios reposted

Today I learned that Godot can generate an atlas out of individual .png's automatically! This is .,~amazing~,. for the performance of 2D games with many sprites, because the draw calls to the GPU can be batched into a single draw call if the sprites reference the same texture. #godotengine

I ran a quick test on an early prototype and noticed a few areas where things could be clearer. For example, it wasn't clear where the transitions happen or what you can interact with. I'll add landmarks to guide users and include an exclamation mark on the NPC to make it clearer. #indiedev #godot

SnapGamesStudios reposted

Daaaaamn that's trippy. πŸ˜΅β€πŸ’« #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

If you're using my 3D lines n' trails addon for Godot, I added a new "connection mode" property that lets the line change into a closed loop, or a sequence of broken segments. Also added a Wireframe3D node. Grab it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev

SnapGamesStudios reposted

HeyCouldBeFun showed an automatic camera system for their game that uses raycasts to keep the player in view, adding extra turning speed when objects start blocking the camera. πŸŽ₯ See more: www.reddit.com/r/godot/comm... #godotengine #gamedev #indiedev

SnapGamesStudios reposted

Day 2πŸ—“οΈ #Godot #gamedev #indiedev

Alex@prnzlsr.bsky.social

Broke my ribs the other day and I'm basically glued to the screen. Dabbling some more with Godot. This time splines. Day 1 progress doesn't look like much, but I'm happy to see the lil guy going in circles. Success. #Godot #gamedev

Why do visuals differ from Compatibility to Forward+? All allowed settings are used, but they look different. I want them similar for a demo, as people typically don't download, so visuals should reflect the actual game. #indiedev #gamedev #godot #indiegame

Ive been playing mh3 on the wii and man who the hell put Lagiacrus in the Flooded Plains like he is so big you sometimes just get pinned in a wall and can't escape. Also the visibility is horrible especially since it attacks quickly. I will make sure not todo this with my game. #mh #games #indiedev

SnapGamesStudios reposted

Duplicated the player just to see what happens. I fully expected the game to simply crash, but uh... 🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧 #GodotEngine #gamedev #indiedev

SnapGamesStudios reposted

Blocked out some highres helmets for my godot skateboarding game. :) #blender #b3d #godot #gamedev #3dart

SnapGamesStudios reposted

Spent half the day tweaking my spike traps and death animation. Not gonna lie, it was a ton of fun! πŸ˜‚πŸ™ˆπŸ’€ Enjoy! (πŸ”Š) #gamedev #indiegames #godotengine #retrorpg

SnapGamesStudios reposted

Did some math to analyze object motion localized within specific areas. Accounts for angular velocity as well as linear velocity. This is gonna be useful for many things in the game. #GodotEngine #gamedev #indiedev

One feature I would love from Godot is grouping tabs, like grouping all weapon scenes, then hiding the rest, etc. I often open many scenes and don't close them, so I have to scroll through a long list, which gets annoying over time. #indiegame #indiedev #godot #gamedev

SnapGamesStudios reposted

"Well, spending a week out, probably won't be able to do much on the laptop." ... then I proceed to re-implement most of the character creator and oh yeah, the bike's back! Not bad! #gamedev #indiedev #indiegame #godot #linux

SnapGamesStudios reposted

Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own. #GodotEngine #gamedev #indiedev

With Lost Earth, one thing I've been trying to do is make it easy to mod. I want people to be able to add more dinosaurs and quests, etc. By making the system able to do that from the start, it will make it easier and avoid a full rewrite. #indiegame #indiedev #godot #gamedev

doing some work on the first herbivore in Lost Earth!! With this dinosaur, I want to work on flock behaviour. and just to teach players the basics before the boss. This is also using my hitbox gen tool! #indiegame #godot #indiedev #gamedev #dino

works even better on a normal human !! πŸ™Œ #indiegame #indiedev #godot #gamedev

github.com/SnapGamesStu... Here is the script for this tool its MIT!!! #indiegame #indiedev #gamedev #godot #mit #opensource #github

github.comGitHub - SnapGamesStudio/HitboxGen3D: a editor tool that generates hitboxes that attach to the skeleton bones and are roughly scaled to the right size.a editor tool that generates hitboxes that attach to the skeleton bones and are roughly scaled to the right size. - SnapGamesStudio/HitboxGen3D
SnapGamesStudios@snapgamesstudio.bsky.social

I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones. #indiedev #indiegame #gamedev #godot #godot4

I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones. #indiedev #indiegame #gamedev #godot #godot4