Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games

@sociable-turtle.bsky.social

(he/him) TTRPG designer, music obsessive, tragically a sports fan. Check out my stuff - https://sociable-turtle-games.carrd.co/

187 followers247 following965 posts

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Hello! I'm Colin, though you may know me in some online spaces as CoMoo! I make tabletop games, such as For the Badge, Ring-lationship Disc-ord, & You Are a Cat, and You Suck, among others. Check them out, & sign up for my newsletter: sociable-turtle-games.carrd.co I yap about music & sports too!

sociable-turtle-games.carrd.coSociable Turtle GamesTTRPG designer making games about experiences that make us human. Or in one case, a cat.

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

Oh right I forgot to do this in so long with all the stuffs happening this year. But anyway, if you want your work to be known to more people or just have a chance to be reviewed by me, send me your or other's people indie ttrpg works down below! It's always nice to see what new things there are.

I really enjoyed this post, seeing how an analogue solo game uses real time constraints to simulate the work of caretaking; the point about the dice pool system fitting better than a simpler target number one was really thoughtful too!

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

NATIONALIZE TTRPGS WITH ROMANCE PLOTS! THE PEOPLE'S ROMANCE OPTION!

Kotaku@kotaku.com

A Canadian Politician Says BioWare Devs Should Be Given Government Funding To Buy The Studio And Get Back To Making Mass Effect https://kotaku.com/a-canadian-politician-says-bioware-devs-should-be-given-government-funding-to-buy-the-studio-and-get-back-to-making-mass-effect-2000749088

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

I make no claims to allyship, that's not a title I can claim on my own. But I am definitely a white people and PAX's decision that intersectionality is a "nice to have" and not the "must have" it should be, is something all white folks who claim to care should be shouting at them about. Frankly...

JienBirb@jienbirb.bsky.social

On a related note: hey white people pls make some noise about the PAX intersection lounge

Nothing like building out a new mechanic to make you ask yourself over and over "but what is my game ABOUT"

I'm continuing to work on my Mothership hack inspired by service work & The Bear, & I am unabashedly stealing strings from Monsterhearts (2) here Instead of getting strings when you turn someone on, perhaps you earn them when you escalate the situation, making it worse specifically for that person

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

my cat when i put a scratching post next to the couch to entice him into not destroying said couch

If you're like me and consider yourself completely ignorant of graphic design, this provides great insights into the process of how that evolves and improves, and having examples of every step is really helpful!

noa@nnoa.bsky.social

New post, a retrospective about the graphic design of my game Situations. Read it if you want to learn about how graphic design plays into the UX of a card game maybe or if you're just curious what fonts I used noa.land/situations-d...

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

My new essay is about games and temporary worlds - magic circles and how they're broken intentionally. This post surveys a lot: Munchkin, Savage Worlds, Monty Python, In Dreaming Avalon, You Will Die In This Place, The Yellow Curtain. With special attention to a Dread scenario: Tully State Forest.

Asa Donald | Backwards Tabletop@backwardsttrpg.bsky.social

The second essay in my design series for Mousetrap is "Breaking Fourth walls and Magic Circles." It explores the stages and temporary worlds that we create in games and how/when we cross them. It pays special attention to a very clever Dread scenario by @ravensridgeco.bsky.social: Tully State Forest

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

Kinda wild that there have been wild protests going on in Albania for months set off by a corrupt Kushner luxury resort project and there has been barely coverage of it here πŸ‡ΊπŸ‡Έ and Trump never gets asked about it.

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

This can't have been an easy decision for House House to make, well done to them. By chance, I read this news just as I was watching an interview with Humza Yousaf in which he speaks about the need for those with public profile, platform & security to use them for Palestine.

Aftermath@aftermath.site

Big Walk isn't on Xbox because of the 'Palestinian-led BDS movement': aftermath.site/big-walk-xbox-...

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

I really loved seeing the spreadsheet of words & process to whittling the game to its best, especially because the first thing Noa & I bonded over was how similar situations was to my first ever prototype; just because you CAN make a story out of any words doesn't mean a game should!

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

Prison Book Program now has enough storage space for as many RPG books as people want to donate. Or any of the other frequently requested books, but RPG books are often requested, rarely donated, and most of the people I know here are RPG folks. prisonbookprogram.org/donate-books/

prisonbookprogram.orgDonate Books – Prison Book ProgramIf you live outside of the Boston area, you can mail your books to us via media mail:Β 1306 Hancock Street, Suite 100, Quincy, MA 02169.

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

We finished the playtest campaign of @jenkatwrites.bsky.social 's "Before the Season Ends" today and it was both sad and wonderful. The game is a true gem and I can't wait to see the finished version! It really gets at the core of female friendship, emotions, societal pressure, and more. πŸ‘

Jen πŸ”œ Metatopia@jenkatwrites.bsky.social

We finished our playtest campaign of Before the Season Ends today! ...and I have so many emotions 😭πŸ₯°πŸ₯Ί jen-adcock15.itch.io/before-the-s...

We finished our campaign today, & now Emmeline joins the pantheon of PCs that I will forever carry with me. In a world where people feel alone & disconnected, BtSE made me feel connected to my friends, characters, & women of the past in way that we could use more of.

Jen πŸ”œ Metatopia@jenkatwrites.bsky.social

We finished our playtest campaign of Before the Season Ends today! ...and I have so many emotions 😭πŸ₯°πŸ₯Ί jen-adcock15.itch.io/before-the-s...

I'm continuing to work on my Mothership hack inspired by service work & The Bear, & I am unabashedly stealing strings from Monsterhearts (2) here Instead of getting strings when you turn someone on, perhaps you earn them when you escalate the situation, making it worse specifically for that person

The much lauded Strings mechanic pulls characters into unfair power dynamics & messy situations in a way that's flexible enough to respond to the narrative position & changes as they happen. Homeroom does so much to create NPCs, encourage dynamics with them, & situate the PCs in school with ease.

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

Rush To Diagnose Children "Left Handed" Can Scar Them For Life, Worry Right Handed People Fears mount a recent influx of kids written off as "Left Handed" can lock them out of using right handed scissors Opinion: Jobson LeCruesset-Natwest - I was kicked if I used my left hand & I turned out great

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

TTRPG Newsletter question If you subscribe to any TTRPG newsletters, what do you like to see most (in terms of frequency, length, content, etc)? I have a monthly newsletter, and I’d like to make it more engaging and useful to folks, so any thoughts or opinions would be gratefully received 😊

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

You're doing a lot of doomscrolling for someone who has a bunch of unread RPG books on their shelf πŸ‘€

Colin/CoMoo πŸ”œ Metatopia - Sociable Turtle Games reposted

I still think about the conversation I had with an uber driver Him: so what do you do Me: I’m a video game writer Him: wait, video games? They have writing? What do you write? Me: you know when you open up a game and you see the words? Him: yeah? Me: those

Giada Zavarise ➑️ AdvX@cheerfulgoth.bsky.social

The funniest/saddest reaction to this amazing article has been people going "wait, Stellaris has WRITERS?" Yes folks, if a game has words... someone probably got paid to write them... even if that game isn't an RPG or a visual novel...