Wolf_Hoi

Wolf_Hoi

@wolfhoi.bsky.social

Game Studies || Psychology || Digital Play Enthusiast Master's degree programme Game Studies and Engineering, Writer & Mental Health Advocate. Accessibility matters. "Retro can be fun!"

876 followers2.7K following146 posts

Wolf_Hoi reposted

I'm so excited about this volume that I ordered it preemptively for my Gaming Out History class for next semester, based on how amazing the ToC looks and how well it fills a needed niche. Check out my own chapter on "Brothels, Buffs, and Breeding: Sexuality in Historical Video Games"!

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This is a post from Michal Nowakowski, one of the joint CEOs of CDPR. Without Bioware, CDPR might not have created Witcher 1. Without Witcher 1, there is no Witcher 2 nor 3 nor Cyberpunk 2077. This is the level of Bioware's influence, and the size of today's loss to RPG gaming.

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While we're all sad for BioWare please remember video games are a vast medium that goes far beyond commercial products. Years before BioWare people were already making extremely gay & horny games. This is a normie-ass magazine from 1994 and already has a whole section about sex & furry MUDs lol

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Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”. Keep it up, indies! ❤️ #gaming #indiegames #gamedev

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Hiroshi Tsuchida has passed away at the age of 54. Known to toku fans as Ninja Blue, Super Sentai monsters and HANE2 in Ultraman, he was also a prolific voice actor across a wide ranger of movies, TV and video games. Our condolences go out to his loved ones. Rest in peace to a legendary hero. #土田大

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In a LONG interview with Denfaminico Gamer, Masahiro Sakurai said the following about AI-made games: • There are too many Steam releases, and AI makes it worse. Most are “titles that can’t eat”, i.e. unprofitable. • Shoddy AI-made games mostly just reproduce systems existing in other games. 1/

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I am tentatively putting out feelers to anyone in the UK interested in joining a panel on meaning-making in video games. It would be part of the University of Bath's Qualitative Research Symposium (January 2027), so the focus would be on qualitative expressions of meaning/qual research on gaming.

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Making some backyard rain for point-source emitters. Neat surprise: The perforated milk jug's flow could be controlled with its cap on, based on how much of an air vacuum built up. (After the edit it's just a garden watering can.) #gameaudio #fieldrecording

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All of my games are 55% off on itchio (partly because the ones on Steam are also on sale, but I do really need the money) So if you're looking for games that are hard to describe and you can't just take 3-5 genre words and throw them together, then have a look itch.io/s/203440/aut...

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Hey All! I'm looking for a new role as an Art Director or Senior Env roles. 12+ Years Experience, AAA & Indie. This is my personal work & would love to work on stylized or Narrative focused work (Link Below) 🧵1/3

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🎮 What happens when video games move beyond entertainment and into therapy? A new article by Deanna Holroyd, PhD and Holly Parker, PhD, explores #VideoGames as therapeutic tools for neurodivergent #Children and #Teenagers. 📲 Read: journals.suub.uni-bremen.de/index.php/ga... #GameStudies #Research

journals.suub.uni-bremen.de Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence | gamevironments

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Apropos of nothing, here's the callout I wrote for Eurogamer about the glaring lack of female voices in the games media. I wrote this in *2018*. Things did seem to get better for a while but now we're backsliding again and the reasons for it haven't changed. www.eurogamer.net/why-the-game...

eurogamer.netWhy the games media has a diversity problem - this website especiallyEurogamer has far too low a proportion of articles by female writers. Keza MacDonald, the Guardian's games editor, explains why this happens and what can be don

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BAFTA-nominated Petri Alanko from Helsinki in Finland has made music for Wooga and Supercell, but most importantly you know his work from @remedygames.com's Alan Wake and Control series. We spoke to him about creative pipelines, prototyping music and much more. www.gamesmarket.global/game-music-m...

gamesmarket.globalGame Music Makers: Petri AlankoBAFTA-nominated Composer Petri Alanko from Helsinki in Finland has made music for Wooga and Supercell, but most importantly you know his work from Remedy's Alan Wake and Control series. We spoke to hi...

Wolf_Hoi reposted

Collections of studios owned and run by Black People. I'm sure there are some I missed, so please let me know (please double-check that they are owned by black people), and I will add them. Don't just follow them; check out their games. This list is about equity and ownership. go.bsky.app/4wfgP11

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Microsoft has announced that Hideo Kojima's upcoming project Physint, which can be described as a spiritual successor to Metal Gear Solid, will now be published by Xbox instead of Sony. For more info: https://bit.ly/4hjg39Z

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Wolf_Hoi reposted

EXCLUSIVE: Geoff Keighley and Mark Cerny are launching a big fellowship program for young video game makers 20 six-figure grants a year and mentorship to game design grads They want the Nova Games Foundation to be gaming's version of the MacArthur "genius grant" www.gamefile.news/p/nova-games...

gamefile.newsExclusive: Two of gaming’s biggest names are making a big investment in gaming’s futureMark Cerny and Geoff Keighley are spending time and big money to launch a fellowship program for game design graduates. They hope the program will gain industry support for years to come.

Wolf_Hoi reposted

Demandez le programme ! Le colloque international que je co-organise à Liège les 15-16 septembre, c'est pour bientôt. On y recevra des gens fantastiques d'un peu partout, pour 2 jours de pures discussions autour de la musique de jeu vidéo. 🎮🎶 www.traverses.uliege.be/cms/c_129246...

traverses.uliege.beQue nous dit la musique de jeu vidéo de la musique ?Première édition de colloque en ludomusicologie et études du son et des jeux vidéo en région francophone rassemblant des chercheuses et chercheurs interdisciplinaires pour explorer la diversité des ap...

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Neue und noch aktuelle Calls aus den #GameStudies in unserem Sammelpost: - Die Tagung "Slavic Game Studies III" an der Uni Passau sucht Beiträge über Zeit, Geschichte und Erinnerungssysteme in Games aus Ostmittel- und Osteuropa - Fristverlängerung für Beiträge zum Sammelband "40 Jahre Metal Gear"

spielkritik.comGame Studies: Aktuelle Calls for Papers (CfPs, CfAs) / neuester Call (Juli 2026): Backrooms – Interdisziplinäre Perspektiven auf liminale RäumeDieser Beitrag sammelt ausgewählte Calls for Papers, Calls for Abstracts oder Calls for Proposals aus dem Bereich der Game Studies. Die einzelnen Calls werden nicht nur wiedergegeben, sondern die r…