Matt Phillips

Matt Phillips

@bigevilboss.bsky.social

Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games. Never have and never will use AI for anything, ever.

2.6K followers516 following115 posts

Spent three days trying to come up with a tidy C++ factory system, but ended up with a monument to compromise full of sloppy macros. It is the year of our Lord 2026, where's type reflection? Why can't the linker instantiate globals inside a static library? Why does this language still exist?

Definitive Edition for Nintendo Switch is about to start QA :)

Evercade@evercade.co.uk

A very happy birthday to TANGLEWOOD, one of the first "modern retro" indie games we published on Evercade, and one half of the excellent Xeno Crisis/Tanglewood cartridge for the platform! Tanglewood first released on this day in 2018.

Matt Phillips reposted

A very happy birthday to TANGLEWOOD, one of the first "modern retro" indie games we published on Evercade, and one half of the excellent Xeno Crisis/Tanglewood cartridge for the platform! Tanglewood first released on this day in 2018.

Please welcome a new member to the family. It's a Psy-Q Mega Drive devkit, something I've been after for the best part of a decade. I've never seen one boxed before, and I've certainly never seen one with all of the listed package contents. ISA card, disks, manuals, cables, tech bulletins.

Won a few awards in my time but none mean more to me than this stupid thing. Awarded to me by the sound design team at Traveler's Tales, because I went behind the producer's back and fixed some audio problems.

"Single Sign-on" sure except every service has a different system and they're all a pain to use and there's a million redirects before you get to where you want to go and you actually sign in 30 times a day. Today's frustration post brought to you by Microsoft and Atlassian.

Matt Phillips reposted

Hello new users from Twitter! I'm Matt, I work with a tiny team of #indiedevs on an #indiegame called Chords Chords is a Konami Snatcher #anime inspired #adventuregames set in a post Cyberpunk world. #gamedev #segagenesis #megadrive #sega

Matt Phillips reposted

bringing back this old banger pixelart / gamedev post from almost a decade ago: A visual representation of how high 2:1 isometric blocks should be

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What got you into #gamedev ? The ZX Spectrum +2 and its accessible BASIC backed by a comprehensive manual is where I started. Then the copious type-in listings from magazines and library books. STOS the Game Creator made me believe I could make viable games. Turbo Pascal improved my coding skills.

Matt Phillips@bigevilboss.bsky.social

What got you into #gamedev? Half-Life. Literally just Half-Life.

Interesting bug. 'const' is not just syntax sugar, the compiler may take it as a hint to hardcode any references to it and will not allocate space for it within the .data section. Address of "value2" (non-existent) is actually address of value3, then we trash 4 bytes of memory.

What got you into #gamedev? Half-Life. Literally just Half-Life.

Iszac!@iszacstartown.bsky.social

What got you into #gamedev? Originally a filmmaker, I took my short film to a filmfest. There I attended a narrative design panel and my brain activated (thank you Schell games). Then 3 years ago I pulled my nonprofit connections and crowdfunded an educational VN that came out a year later.

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I made a pixel art upscaling/rotation algorithm called cleanEdge! It makes rotating pixel art as clean as possible torcado.com/cleanEdge I made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)

Matt Phillips reposted

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