Frixuu

Frixuu

@frixuu.fyi

resident of a tall tower encircled by a moat

118 followers255 following43 posts

the minecraft news is 2 days old so nobody cares anymore but. i may have a 6470m laptop (opengl 4, no vulkan) that i may be currently installing prism launcher on, to check how poorly it actually runs:

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obviously, the previous minecraft versions are not going anywhere! but multiplayer servers currently supporting those versions might have to, eventually. and multiplayer is very much playable with these specs (pictured hypixel skyblock, with some settings reduced)

what does this thread try to say? i dunno. something about reducing e-waste, probably. what's an old piece of garbage for some might be a daily driver for others. also, sodium good.

the minecraft news is 2 days old so nobody cares anymore but. i may have a 6470m laptop (opengl 4, no vulkan) that i may be currently installing prism launcher on, to check how poorly it actually runs:

more info: this is a fresh install of fedora kde 43. i grabbed the flatpak launcher version. i'll be attempting to run version 1.21 ("modern") but with performance mods (to give me a chance lmao)

and... it's not the worst gaming experience i've had! very cool benchmark scene: flat forest area, with fancy leaves on; singleplayer, but with chunks already generated/loaded; at 10 chunks render distance: gets over 30fps at 900p resolution. and can get 90+ fps at a smaller one.

trying out 2D characters in a 3D environment! feat. custom dialogue manager balloon #gamedev #indiedev #godot

Shinobi602@shinobi602.bsky.social

Life is Strange: Reunion announced, coming March 26 ▪️"Thrilling finale to the Max and Chloe saga" ▪️Max and Chloe are "co-leads" in the game ▪️Whether Chloe lived/died and whether she and Max were friends/lovers are choices you confirm as you play ➡️ news.xbox.com/en-us/2026/0...

Frixuu reposted

Been working on a Unity tool for painting lighting directly into the scene using vertex colors. Much time was spent on Radiant Sword doing hand-painted lighting in Photoshop. This workflow would hopefully be more efficient! (Implementation details to follow...) #indiedev #gamedevelopment #unity

Today I'm doing some culling! Of layered clothing, that is. At runtime, in screen-space. #GodotEngine #GameDev #ScreenshotSaturday

Problem: I want to be able to dynamically change my character's clothing, but I'm too lazy to properly author clipping zones for my assets. Solution: Move (& scale) some vertices around, rerender everything to a SubViewport, and use that for layer depth testing! #GodotEngine

Frixuu reposted

Replying to @studio-faewilds.bsky.social

Lol, yeah sure why not, I added a TwentySevenPatchMesh. It was just a few lines. Fun to play with. If you want to slice it along 4 dimensions, you're gonna have to do it yourself.

#ScreenshotSaturday but it's a #Haxe game jam with 28 hours left... Yeah I have a suspicion I might not make it in time lmao

hi, #GodotEngine expert here! this is not funny, godot only does this when it's in extreme distress. (flashing images warning)

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