Christiaan Moleman

Christiaan Moleman

@ninjadodo.bsky.social

I make games and animation. www.ninjadodo.net Also on Mastodon: https://mastodon.gamedev.place/@ninjadodo

797 followers472 following509 posts

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By way of introduction, I do animation for games and also make my own indie games when I can find the time. Some stuff I've made / am making below, like this short test with my flour sack rig: #animation #indiedev #gamedev #blender

Christiaan Moleman reposted

Christiaan Moleman reposted

Several weeks ago, Phil Tippett's legendary animation studio in Berkeley, CA closed. An anonymous hero noticed a folder of CDs. This turned out to be hundreds of unseen hi-res images and videos from Star Wars, Robocop, Jurassic Park, etc. ~90 isos for you to browse: archive.org/details/tipp...

Christiaan Moleman reposted

these teams have long running institutional knowledge of the franchises they work on and don’t make every new installment with a team of underpaid juniors being bossed around by clueless suits

GamesRadar+@gamesradarplus.bsky.social

Japanese companies like Nintendo, Capcom, and Konami are healthier because they have smaller teams, don't have frequent layoffs, and don't pay executives $30 million, says expert www.gamesradar.com/games/japane...

Christiaan Moleman reposted

Saying it for maybe the 50th time: Do not accuse someone of using AI unless you have ABSOLUTELY AIRTIGHT proof, because if not, you're just adding to the paranoia and causing stress for hard-working artists. And yes, going onto social media and going 'Hrrm, I've no proof, but...' is an accusation.

Stuck In Attic@stuckinattic.bsky.social

We recently got accused of using AI for music in our game and, while it's disheartening, it encouraged me to make a thread about making music for games, what it takes, and why it can be heartbreaking to be accused or even suspected of something we detest. 🧵Long thread follows:

Christiaan Moleman reposted

If a team makes a game that gets great reviews and doesn't sell, that's a biz failing but the silver lining is you caught lighting in a bottle -- protect that team! It's worth its weight in gold. If you jettison the team but keep the biz people, I don't know what to tell you

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Genuinely I think I link this post every 3 months at this point but I've been seeing random people talking about how with AAA in a bad state it's time for "the year of the indie" or whatever and: it's time for those people to read A Pivot To Indie Won't Save Us auratriolo.com/blog/2025/01...

Christiaan Moleman reposted

As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.

Chloe@addamschloe.bsky.social

piracy is the only extant form of media preservation that exists in games right now, you might find it morally reprehensible but there is literally no other institution that will keep games alive in 25, 50 years' time

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i think what saddens me the most about all these studios closing is looking at Silksong and Mina the Hollower the real magic happens when a team stays together for years and you can grow your skills and evolve instead of destroying the medium for shareholder yacht #3847

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I’ve never understood the “no no don’t worry guys, we’re just using gen AI for concepts not final product” angle some execs are trying to take. Like concepts aren’t the time you want interesting fresh ideas, not amalgamations of existing stuff churned together

Christiaan Moleman reposted

It tends to be rare for workers in the games industry to receive secondary payments or royalties. But for many performers, secondary payments are far more commonplace. Why can't this be the case for ALL game workers? Really insightful to hear Sarah and Zeke's thoughts on this.

Christiaan Moleman reposted

oh no, i don't use the ai for <thing that i am paid to do> it's terrible at that. it's great for <thing you are paid to do> though.

Christiaan Moleman reposted

I’m NOT excited and I’m NOT thrilled. I’m honestly scared to share this, but I’m not a coward. I have to show you what you helped us create. None of this would have been possible without your help, and we can’t finish it without your support www.launchgood.com/1948 youtu.be/D4qh1FAPEUo

youtu.beDreams on a Pillow - Official Gameplay First LookYouTube video by Rasheed Abueideh

Really wish @bsky.app would fix their browser version so it doesn't constantly show mouse-over pop-up profiles just moving your cursor past an avatar or username. I've already accidentally unfollowed people multiple times just trying to click on a post.

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A cool consequence of basing page-flipping on detecting *any* relative motion is that it becomes more than a hand gesture - it's a full physical response! This means I can use *anything* to turn the pages, even by brushing the book against a stationary object. 🐧👄🐟🫗🔄️ #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Aw hell YEAH! This motion analysis tech has exceeded my expectations. Rubbing my face in that plant in VR was surreal. 📕🪴🧹 #GodotEngine #gamedev #indiedev #VR

Currently belatedly playing Horizon Forbidden West and I both like it and find it frustrating. My hot take about games is that you shouldn't need to turn off half the interface/HUD to have a good (non-patronizing) experience in an open world game. And player characters should talk less. #gamedev

This is also true of ALL Assassin's Creed games, Red Deads, and pretty much any big open world that drowns the screen in icons. Improve your experience 100% by turning all that nonsense off immediately and only checking a map occasionally. Explore on your terms, navigate by landmarks. See the world.

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Omg my mind is blown... An amazing Bulgarian woodcarver, Stefan R Todorov made my 'Get Out' artwork into a woodpiece, all tradiotionally handcarved I am absolutely speechless and honored.. it is making me emotional, so very stunning!!

Christiaan Moleman reposted

NEW: A Ubisoft union rep at Solidaires Informatique told me that around 1,200 workers went on strike yesterday to protest a five-day RTO policy and ongoing cost-cutting at the French publisher. The international strike will continue today and tomorrow at Ubisoft studios around the world.

Christiaan Moleman reposted

I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game. If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute

Christiaan Moleman reposted

We're launching a website. Jank is an independent PC games website funded by readers. jank.cool If you like funny, thoughtful games journalism and can't stand adverts, deals posts, affiliate links, and other nonsense - Jank is for you.

PSA: I avoid current events on here because that's not what I come here for (and I engage with that stuff elsewhere) but just so we're clear: if you support US dictator Trump or his regime in ANY way, we are enemies.

Christiaan Moleman reposted

the power of a clear-eyed and compassionate mentor, coming to you at the right place and right time of your artistic development

✦ Sister Eva@evabeesmith.bsky.social

some bits of wisdom from tunglr