Pavel Elagin

Pavel Elagin

@paberu.bsky.social

Concept Artist / sometimes Environment Art Generalist Currently: looking for work Prev: Knights of Guinevere, Towerborne, Legend of Vox Machina

235 followers447 following23 posts

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Hi #PortfolioDay ! I'm Pavel, a concept artist/env art generalist located in California. I have over 15 years of experience in games and animation. I'm currently looking for new opportunities starting November, for 2D or 3D environment art (or both!). 🎨 pelagin.art πŸ“§ pelagin.art@gmail.com

Pavel Elagin reposted

Sneak peek at some new themeing in latest Kala Paint update! I thought I just had weird retro taste always spending stupid amounts of time custom-themeing my Dear-ImGui/Qt programs in the past, but turns out there are other artists who get it too πŸ˜„ Thanks Thundeer!!

Thundeer 🦝@thundeer.bsky.social

i've been in love with kala paint every since i discovered it, and today they released a win98 theme that's soo gooood i have to share finally made me leave photoshop after almost a decade, and it keeps getting better every week! #kalapaint

Pavel Elagin reposted

Wanted to post the character sheet for Patience from episode 2 of Knights of Guinevere! Patience was such a fun character to design! I hope you all enjoyed meeting her!πŸ‘‘ Color deign by @andygflex.bsky.social #KnightsofGuinevere #KOG #Glitch #glitchproductions

Hi #PortfolioDay ! I'm Pavel, a concept artist/env art generalist located in California. I have over 15 years of experience in games and animation. I'm currently looking for new opportunities starting November, for 2D or 3D environment art (or both!). 🎨 pelagin.art πŸ“§ pelagin.art@gmail.com

Knights of Guinevere episode 2 is out so I can share some of the background I painted on this ep! I was only responsible for painting these, the layout/line art was done by the talented layout team at Glitch. #knightsofguinevere #kog #backgroundpaint

Pavel Elagin reposted

I can't say enough what an immeasurable honor to work alongside the brilliantly skilled artists who lend us their strength to Knights of Guinevere. We put a lot of hard work, love, and thought into this show. Thank you for supporting our team! Thank you for watching Episode 2!

Pavel Elagin reposted

It's time! Knights of Guinevere episode 2 is out now! #KnightsofGuinevere #KOG #Glitch #glitchproductions

GLITCH@glitchprod.com

She's awake. Knights of Guinevere EPISODE 2 IS OUT NOW

Episode 2 of Knights of Guinevere is out! Please check it out :)! ( I helped out with some of the background paint on this ep )

GLITCH@glitchprod.com

She's awake. Knights of Guinevere EPISODE 2 IS OUT NOW

Pavel Elagin reposted

Hello everyone! Unfortunately, I was laid off from Gravity Well today and am looking for a job as a 3D Environment Artist. My previous experience includes: Gravity Well, Moon Studios, Stoic, Envar, Pixanoh, Square Enix MTL, etc. The image shows some projects I've had the pleasure of working on.

Pavel Elagin reposted

I did NOT give ArtStorm Games permission to use my design in #ModernWarships but I have to admit they did a beautiful job on the model and nailed every nonsensical detail to far higher fidelity than I ever did!

Alex Jay Brady@alexjaybrady.bsky.social

ModernWarships by ArtStorm Games used my atomic ekranoplan design without permission or so much as buying me dinner, cmon guys don't do me dirty like this, cut me a cheque I'm broke! #Modernwarships #ArtStormGames

Pavel Elagin reposted

ModernWarships by ArtStorm Games used my atomic ekranoplan design without permission or so much as buying me dinner, cmon guys don't do me dirty like this, cut me a cheque I'm broke! #Modernwarships #ArtStormGames

Pavel Elagin reposted

FF7 scenarios with pre-rendered backgrounds were always a mystery to me during childhood; but even to this day it's still something that amazes me. Now you can inspect every single Final Fantasy VII stage, including the 3D path + variations. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame

Alfred Reinold Baudisch@alfredbaudisch.com

Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64

Pavel Elagin reposted

She's missed you. Knights of Guinevere returns October 9. The season will feature 8 episodes.

Pavel Elagin reposted

I've just updated Kala Paint, check out the latest features - full ABR import, Mesh Warp, and lots of other fun stuff suggested by artists on our Discord! Link in bio to the fully featured trial

Pavel Elagin reposted

Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!

Pavel Elagin reposted

Pavel Elagin reposted

This is what every game developer sounds like right now.

Game Informer@gameinformer.com

Sega confirms and responds to generative AI content in the new Crazy Taxi. "Generative AI was used to support our teams during the development of background assets for Crazy Taxi: World Tour," Sega says. gameinformer.com/2026/06/07/s...

Pavel Elagin reposted

They do think we’re idiots, for sure

Eurogamer@eurogamer.bsky.social

Crystal Dynamics has responded to its AI use in Tomb Raider: Legacy of Atlantis, telling Eurogamer "we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted" www.eurogamer.net/tomb-raider-...

Pavel Elagin reposted

If you are aware of AI use on an animated production at a signatory studio please e-mail ai@tag839.org

jess m. β˜•πŸ‚@jametc.bsky.social

"whatever, everyone already uses it anyway so it's fine" is just not really the message a sorry person promotes. I'm frustrated by how everyone just gave him the benefit of the doubt. I'm not feeling very forgiving when this is the messaging. I don't think I'm being unreasonable either

Pavel Elagin reposted

Working on a Radial Grid option for the Vanishing Lines ruler. This generates N equal-angle lines around each VP. Thoughts, comments, ideas welcome! #LazyNezumi

Pavel Elagin reposted

CA’s transparency bill AB-412 (which forces GenAi companies to disclose if their datasets are using YOUR copyrighted works) is in a slow march to become a bill. Also due to massive tech opposition, they make us all work for it every step of the way. Don’t let em win, sign the petition below asap!πŸ‘‡

NAVA@navavoices.org

Every single day without transparency, the value of copyright loses ground and the harms inflicted to creative industries grow. Please add your signature to this petition TODAY. actionnetwork.org/petitions/le...

I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end. #towerborne #conceptart #digitalart

GuyFugly@guyfugly.bsky.social

Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these

Pavel Elagin reposted

Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!

Pavel Elagin reposted

Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these

Lisa Fleck@lafleck.bsky.social

Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!

Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/ Anyway, I want to share my first ever Lighting Demo Reel! vimeo.com/1154964572

vimeo.comPavel Elagin, Lighting Demo ReelThis is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.