Lucernal

Lucernal

@lucernal.bsky.social

Working on Little Ruin, a narrative-driven, isometric adventure for PC. https://store.steampowered.com/app/1571860/?snr=1_5_9__205 https://www.lucernal.com/littleruin

360 followers315 following83 posts

Lucernal reposted

Input Prompts is the largest collection of glyphs covering a wide range of input devices and platforms. It's also completely free and public domain. 🎮 I want it to be even better though so looking for feedback; what's missing? what can be improved? kenney.nl/assets/input...

Lucernal reposted

Truly some of the best art in and around video games has been inspired by the visual development and ancillary aesthetic language of dragon age. I hope the folks at BioWare get to put their scribbles to use elsewhere.

Sho | Dora Ingrid@doraingrid.bsky.social

Love the idea, let's start a train of art inspired by Bioware games ❤️ These stories mean the world to me, its characters inspired me for years, the artists and writers behind them literally helped shape my artistic journey. I am thankful for everything you've created 🫶

Lucernal reposted

These visuals are awesome!

Anatoly Shashkin💾@dosnostalgic.bsky.social

Demo of the upcoming "Ecstatica" reissue is out, and it has a very unexpected feature - in addition to pre-rendered backgrounds from both DOS & Windows 95 versions there now an option for backgrounds being rendered *on the fly* in a resolution of your choice! 😲 store.steampowered.com/app/4834840/...

Lucernal reposted

When you see devs posting their games you need to also share some of them posts. The industry is not good but some are still working and making but they need an audience and they only get that if you help share them games. Discovery is harder but you can help by simply pointing to interesting games.

Lucernal reposted

PlayNow is such a vital event for Australian game makers, pre-selected face-time with publisher scouts? Astonishing. Huge props to the Vicscreen team for their efforts, and to the Vic government for keeping it open to developers from all corners of the country. www.abc.net.au/news/2026-10...

abc.net.auGame developers pitch for funding at speed dating-style event in MelbourneDevelopers from across Australia have gathered in Melbourne with a copy of their next game hoping to secure a publisher at the annual Play Now marketplace.

Lucernal reposted

If you’re worried you’re accidentally this director, have a look at my last talk on directing as a developer: youtu.be/w2fZifakLL4?...

youtu.beAdvX 2018 - Sally Beaumont - Directing Voice ActorsYouTube video by AdventureX

VOICE ACTORS: what’s the hardest to perform/least useful piece of direction you ever received? Whether it’s physically impossible, hard to implement , or simply…doesn’t make any sense, I’d love to hear it! Shares appreciated, it’s for…a thing!

Lucernal reposted

Yep, I did it. Silent Hill (PS1) maps and areas explorable in the browser with the game fog, lighting and even flashlight.

Pardall Games@pardallgames.com

Silent Hill (PS1) added to the library: explore Old Silent Hill areas: school, hospital and Otherworld in the browser with in-game fog, flashlight and moving parts. 3D models of Harry, Cybil, monsters and bosses with animations, weapons. #ps1 #retrogames #silenthill #psx

Lucernal reposted

It's been almost one year since HAZE was released and I happen to have a few leftover vouchers for it to give away✨ Are you working on something cool that could use a bit of atmosphere, fog and volumetric lighting? 🌫️ Drop some more info in the comments 👇 and I can DM you a code to try HAZE out =]

Lucernal reposted

Our HANDMADE adventure, Harold Halibut, will soon be able to come with you wherever you go. We're excited to announce that we are bringing Harold and the residents of the FEDORA to Nintendo Switch 2 on November 12! 🐟

Lucernal reposted

absolutely disgusting to shamelessly gloat about vibecoding your product as you're charging ahead to devalue an entire industry and several art forms with copious amounts of AI confetti hyperslop, depriving real artists and developers of oxygen

Rock Paper Shotgun@rockpapershotgun.bsky.social

"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5

Lucernal reposted

Hi #PortfolioDay ! I'm Pavel, a concept artist/env art generalist located in California. I have over 15 years of experience in games and animation. I'm currently looking for new opportunities starting November, for 2D or 3D environment art (or both!). 🎨 pelagin.art 📧 pelagin.art@gmail.com

Lucernal reposted

I got bored of the classic orthographically-projected-normal-particles-on-water-surface approach and started looking into more "realistic" approaches 👀 This is just a test with gizmos, once I get that set up with shaders and render passes I promise I won't be neither chill nor normal about it

Lucernal reposted

Hay you should check out this game.

Milktooth | making Bad Magpie@milktooth.bsky.social

twas' the eve before Bad Magpie's demo, and all through the house, everyone was stirring, especially the mice!!! 🐭 available on Steam and XBOX on PC tomorrow (Thursday 8th Oct) at 10am PT / 1pm ET / 7pm CEST. who's going to be the first to collect all the meteorites?!

Lucernal reposted

You! Stop scrolling right there and check this out 🫵🏻 100% free on Steam, and 30% discount on the already dirt cheap Supporter Pack until Thursday 8th if you want to do us a solid. 2.746 overwhelmingly positive reviewers can't be wrong!

Lucernal reposted

With my indie tool you can create your own 3D PSX style models or seamless texture packs in minutes from photos with any perspective!! Would you try it? >< #gamedev #indiedev #gamedevtools #itchio #indiegame

Lucernal reposted

The lighting in them miniatures is spectacular. If you’re an environment artist you don’t need to make massive complex spaces you can make slices like this. Smaller scope and just as valid if you dress them right.

Casey@brickwork.bsky.social

#artreference Thorne Miniatures collection

Lucernal reposted

This has a lot of style and worth checking out the video.

Three More Years@threemoreyears.bsky.social

What if Single Player Marathon - but it's an Indie Cyberpunk Thriller about political upheaval and ecological collapse instead? Playtest available through August: s.team/a/3727200/ #screenshotsaturday #indiegames #gamedev

Lucernal reposted

Camden Road railway station, london NW1 Angled Galway with large tiled floor and electrical conduit #reference #materialreference #buildingreference

Lucernal reposted

I don’t think I can truly state how nice it feels to have one of my references lead to someone making and then sharing the art inspired in some way from a photo I shared. I put a lot of energy into trying to find intresting corners of the city and I’m glad when they find an artist interested in them

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Lucernal reposted

PSA: A heads up for those (kindly) supporting us with game purchases today: 1. Kiln and Keeper are getting permanent price changes soon! 2. All our games on Steam are getting international price adjustment reviews! 3. It's Psychonauts 2's birthday next week, which means a sale!

Lucernal reposted

)): I miss my team I’m Open for new 3D Environment, lighting, and level artist opportunities!! Please keep me in mind!! I’m a delight in the studio

Kotaku@kotaku.com

Netflix Shuts Down Studio Behind Beloved Narrative Adventure Oxenfree https://kotaku.com/netflix-oxenfree-night-school-moonlight-shut-down-2000724221

Lucernal reposted

Sir John Soane's Museum Lincoln's Inn Fields, London WC2A Plaster arched ceiling with decorative trim and mouldings. Convex mirrors used to reflect light #reference #materialreference #propreference

Lucernal reposted

When you play Big Walk you're exploring a real place. To capture that in the ambiences @househouse.com invited me on our own big walk through Wilson's Promontory National Park in Australia. Being there with the team was such a special experience, and a highlight in all my time at @ashellinthepit.com

Lucernal reposted

I can see a lot of people doing that for me but if you do you should just unfollow me at that point, nothing on any site gets seen without others bothering to reshare other artists. That’s what a art community is helping to lift each other and the fastest easiest way to suport others art is reshares

Bluesky@bsky.app

v1.130 is live! Want to follow someone for their posts but not their reposts? Now you can — turn on "Hide reposts in feeds" for any account you follow.

Lucernal reposted

Not long to go until we finish this vignette we've working on for MONTHS. What we've shown here is just a tiny bit of what you'll find in game, and this is just one of the many family flashbacks your investigation will reveal. The dev journey continues. On to the next scene!