PatHightree

PatHightree

@pathightree.bsky.social

34 followers54 following178 posts

PatHightree reposted

Yes it’s a real photo with a real laser. Ask me how I know 🤩 (also probably the best photo I’ve ever taken)

Count Binface@countbinface.bsky.social

Okay Clacton. Let’s go.

PeopleMakeGames' latest deocumentary about a man spending decades on making a map is amazing. The creation of the map is governed by a deck of cards and an incredibly complex system. The way this matches with game nerdism is just so beautiful. Nebula nebula.tv/videos/peopl... YT youtu.be/Is8N7B9b0GQ

nebula.tvPeople Make Games — Why He's Been Making a Huge Map for 40 YearsThe remarkable story of Jerry Gretzinger and the map he's dedicated his life to making.

PatHightree reposted

That’s right… WE’RE DOING IT AGAIN!! Hot Dogs, Horseshoes & Hand Grenades 2 Wishlist now on Meta Quest & Steam

PatHightree reposted

At 9:18, 3rd period of the Finland-Switzerland women's ice hockey QF game, the ice crew came to clean the ice during a pause What follows is the funniest use of the slo-mo alternate angle tech I've seen them use during these Olympics of one of the crew members falling

PatHightree reposted

Procedural support beams for the bridge. Again funny how there any thing from gothic, rococo, roman, elven to timur architecture in a single arc. Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.

Version 2.1.0 of the SpaceNavigator driver package supports Linux 🥳🎉 A generous contribution was made by github user @AshaTheSorceress, they implemented a solution based on spacenavd and libspnav u3d.as/51X github.com/PatHightree/... #3dconnexion #spacemouse #unity3d

u3d.asSpaceNavigator Driver | Utilities Tools | Unity Asset StoreUse the SpaceNavigator Driver from Patrick Hogenboom on your next project. Find this utility tool & more on the Unity Asset Store.

PatHightree reposted

In honour of everyone thinking Half-Life 3 might be about to be announced (lmao), and me being the biggest worst/best Half-Life sicko, here I exclusively reveal to you the identity of the Gman

PatHightree reposted

HERDLING is coming out in just a few hours, so there's just enough time to go through some other fun tech-art stuff 👀 Here's another behind-the-scenes 🧵 with various other interesting tech-art stuff featured in our vast and furrious game ✨

PatHightree reposted

I am going to have to trademark "AI-gen is a mediocrity trap". Using it prevents you from reaching mastery cuz you aren't exercising deep skills. If you are a master you might lose those skills cuz you outsourced too much. Either way the end result is a hyper efficient mediocrity trap.

PatHightree reposted

Alright, due to popular demand, let's start talking about the 🎶 Beasts with the fur (with the fur) 🎶 in ✨HERDLING ✨ Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:

Harry 💬@halisavakis.com

I worked on HERDLING (coming out soon!) for the past ~3 years and there's a lot of tech-art goodness there, from fur and foliage to clouds and water shaders ✨ I'm planning on sharing some behind the scenes goodness, but is there anything in particular you're interested in learning more about? 👀

PatHightree reposted

Someone asked me what I thought of VR games in general in 2025 on our discord. I spent too much time writing this so figured I'd share it elsewhere. This is written off the top of my head so apologies for overbroad generalizations. Coffee-shop tier banter.