Picorims 🛞 developing Open Street Kart

Picorims 🛞 developing Open Street Kart

@picorims.bsky.social

Enjoying dev, games, and writing music. Currently working on #wav2bar and #openstreetkart. Portfolio: https://picorims.github.io/ Discord: https://discord.gg/8N2CjCQHuU GitHub: https://github.com/Picorims Mastodon: https://mastodon.social/@picorims

48 followers62 following155 posts

Picorims 🛞 developing Open Street Kart reposted

🚨 Attention, it's the last week of the Blender Survey! Participate by October 31st and help shape the future of Blender with your input: www.blender.org/survey #b3d

Picorims 🛞 developing Open Street Kart reposted

Picorims 🛞 developing Open Street Kart reposted

I can finally share the news! I have a crowdfunding going on for my game Fallacy Quiz. You can support a new chapter for the game with an interactive debate mode on the topic of voting. I decided to make it to fight voter apathy ahead of the 2027 French presidential election. 1/2

Picorims 🛞 developing Open Street Kart reposted

Input Prompts is the largest collection of glyphs covering a wide range of input devices and platforms. It's also completely free and public domain. 🎮 I want it to be even better though so looking for feedback; what's missing? what can be improved? kenney.nl/assets/input...

Picorims 🛞 developing Open Street Kart reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

Picorims 🛞 developing Open Street Kart reposted

Yesterday, the CSSWG accepted my proposal for mesh gradients and diffusion curve gradients! Want to make gradients like this natively in CSS? Well, we've started the work on it. It's coming! Here's the Explainer: github.com/w3c/csswg-dr...

Picorims 🛞 developing Open Street Kart reposted

What area of Godot do you think it needs the biggest improvement?

Picorims 🛞 developing Open Street Kart reposted

So, the proposals for Interop 2027 got submitted … but of all those proposals, which are the most important ones to you? → You can use this tool built by @webdevs.firefox.com to rank the proposals. (And yes, browser-folks will be looking at the combined results 😉)

Firefox for Web Developers@webdevs.firefox.com

What do you want us to work on in 2027? Here's a web app where you can rank the Interop proposals you care about, giving us data we can use to prioritise feature development. interop-rank.fxdx.dev

Picorims 🛞 developing Open Street Kart reposted

We have $100K to give away to open source maintainers! Let us know your suggestions and nominations.

Picorims 🛞 developing Open Street Kart reposted

Imperative cutscene animations. 📜🎬🐧 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

How to be happy as a gamedev. #GodotEngine #gamedev #indiedev

Picorims 🛞 developing Open Street Kart reposted

📣 LAST CALL

Godot Engine@godotengine.org

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

Picorims 🛞 developing Open Street Kart reposted

Ata mārie, commuters! Our 🦁 Merlion’s Marina 🦁 update for Mini Motorways is out now, featuring a brand new map chosen by you: Singapore 🌿 And a further surprise: in addition, we’ve released a complete te reo Māori translation of the game!

Picorims 🛞 developing Open Street Kart reposted

PixiJS 3D closed beta signup is now open 🎉 2D and 3D in one place, the PixiJS way! Fast by default. WebGPU first with WebGL fallback. Drop in 3D like it was always there. Closed beta for the next couple of weeks, then open source! Register 👇 pixijs.com/3d

Picorims 🛞 developing Open Street Kart reposted

We should have been writing articles and having fun with CSS, but instead... We can't do much against big corporations (except wait), so let's give Geoff some support. Share (or try) his HTML/CSS course: thebasics.dev 100% human-made by the one who edited 86945 CSS articles!

Picorims 🛞 developing Open Street Kart reposted

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

godotengine.orgSubmissions open for Godot 2026 showreel – Godot EngineShowcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Picorims 🛞 developing Open Street Kart reposted

I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better. Let's be supportive to the people that make this a better place! 💞

Picorims 🛞 developing Open Street Kart reposted

Hey guys, Could you help me promote the little game I'm making with my little brain without generative AI 🥺👉👈

Picorims 🛞 developing Open Street Kart reposted

(wip) repost, cause the first one was too desaturated. 😅 #krita #godotengine

Picorims 🛞 developing Open Street Kart reposted

Just found that feature in #krita by accident, it's pretty useful! It traces the selection using your current brush! With a selection active, Edit > Stroke Selection > Ok #2D #GameDev #DigitalPaint

Picorims 🛞 developing Open Street Kart reposted

Since I think it's been online on YouTube long enough and I don't think I'm gonna get more than the $5-6 from it from the last few years of views, and the fact there's longer uploads here on Bluesky now, here's the entirety of my short film 'Snif & Snüf'. Watch and enjoy!

Picorims 🛞 developing Open Street Kart reposted

Godot being Open Source is empowering for game studios, but there are nuances. Thread 🧵👇🏼 #godotengine

Picorims 🛞 developing Open Street Kart reposted

I've seen Spelkollektivet come by my timeline many times, either friends staying there or beautiful games being created. They're in danger of losing the building they host in, so if you've got something to spare: this is actually a really good cause! 💖

Spelkollektivet@handle.invalid

Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme

Picorims 🛞 developing Open Street Kart reposted

It's really easy for me to compete with resellers because they're offering my content for $18 a pack and I'm offering the same assets for free! This time on ArtStation

Kenney@kenney.nl

People message me that my assets get resold at Fab, itch.io & Roblox. Technically that's legal (sort of debatable), but I still feel it's unfair for people that pay for them while they could've been free. I want my assets to be free, please keep them free.

Picorims 🛞 developing Open Street Kart reposted

Some quick sketches for the upcoming GodotCon (ideas for the banner and badges) 😅 I don't want it to be too on the nose, but at the same time, I think it's nice to have a distinct visual identity for each convention.

Picorims 🛞 developing Open Street Kart reposted

People message me that my assets get resold at Fab, itch.io & Roblox. Technically that's legal (sort of debatable), but I still feel it's unfair for people that pay for them while they could've been free. I want my assets to be free, please keep them free.

Picorims 🛞 developing Open Street Kart reposted

"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!

Picorims 🛞 developing Open Street Kart reposted

You're working on a prototype and want to use a 3D placeholder model to test out certain features? Reminder that this lil guy exists, ready to run and jump around :) github.com/gtibo/Godot-... #b3d #foss #github #godotengine

Picorims 🛞 developing Open Street Kart reposted

"people first, games second" that's one of the core values of our studio. as part of that, I have 1-on-1 meetings with every team member every 4 weeks: a 1h (structured) convo for all and any thoughts and feedback. it's been so insightful, so humanizing, so complex, and just generally so good. 🧵👇🏼

Picorims 🛞 developing Open Street Kart reposted

You're streaming on our platform? We will use that for our AI. You're sharing things on our platforms? We will use that for our AI. You're sharing things on your own website? We will scrap that too. This tech is unethical at its core.