Ruben Tipparach

Ruben Tipparach

@rubentee.bsky.social

Indie game person. Abandoner of game engines. Embracing the world of self made games. Minnesota based. https://ruben-tipparach.itch.io/ Wishlist: https://s.team/a/4342510 Discord: https://discord.gg/rqKx58FXZP

281 followers461 following249 posts

Ruben Tipparach reposted

#screenshotsaturday Got this forest tech demo thing moving in #Picotron. Needs 30fps to stay looking nice, but so far I've managed to procgen all the art in lua so it'd still be a small enough cart for BBS. All my other WIP projects exceeds 256k cart limit 😅 #indiedev #gamedev #scapes #forest

Ruben Tipparach reposted

I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me Non-AI indie devs please post your games below and I'll check em out instead Also @steampowered.com PLEASE add an option to filter out AI games in searches. It's killing discoverability #gaming

Ruben Tipparach reposted

⚠️Devlog 17 of my Gundam-inspired game ⚠️ . - Custom cutscene system that supports my custom subtitle and localization system. - New mech and weapon status display monitor. . #gamedev #indiedev #gundam #mecha #screenshotsaturday #インディーゲーム

Pushing #godot to its limits, and my crappy little laptop. Imagine making this awesome chain of 100 enemies at a time defending against thousands of aliens in Mining Mike. #indiedev #gamedev #screenshotsaturday

Ruben Tipparach reposted

Old #picoCAD model imported into #picoCAD2 - need to remake this one at some point in the near future. #agracing #wip3out #wipout #auricom

Sometimes you gotta do out of the box shit to optimize games. Vertex based animations let us scale Mining Mike to thousands of units! #indiedev #gamedev #godot

Ruben Tipparach reposted

#pico8 now has the most officially published cartridges of any console in history. Well done everyone.

Ruben Tipparach reposted

Some progress of my 🌀Sega Dreamcast game. Basically, I finally have all the parts necessary to make the real game! I made this silly fake ending to test my cutscene system and pretend the game has an ending.

Ruben Tipparach reposted

This is made in Excalibur.js! The 2D TypeScript game engine for the Web!? Congrats on the steam release! bsky.app/profile/coto...

Cotovelo Games@cotovelo-games.bsky.social

Now THAT'S a Big Dragon! is OUT NOW on Steam! 🐉🎉 Recruit your army, upgrade their power, automate your economy, and take down one enormous dragon in this incremental/idle adventure. Play now: store.steampowered.com/app/3834590/...

Ruben Tipparach reposted

Happy #screenshotsaturday, y'all. Everyone tells new devs to start learning by cloning games like Pong. My advice: don't stop at Pong. However long you've been at it, recreating games or mechanics you like (or don't like) helps you understand the hows and whys better than just playing.

Ruben Tipparach reposted

Never Gonna Stop this Ape on Mars! My snake-tossing cryptic retro adventure, Encroacher: Snakes, is OUT NOW!

Okay, this is actually what I'm making this week. A version of Artemis on N64. Small resolutions have some design challenges. #gamedev #indiedev #lowpoly #retro #screenshotsaturday #n64 #spacesim

Ruben Tipparach reposted

Corg's World Devlog💻 No ads till the Monday after next. Placeholder models need to be replaced, and Lazy Island Life area needs environmental and layout adjustments. #RobloxDev #IndieDev #GameDev #Devlog