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Solar Shuffle title screen. You can play it in your browser www.tebibyte.ch/solarshuffle
tebibyte π¦
@tebibyte.ch
Indie game dev from Switzerland. Trying to make some neat games with Godot in my spare time.
959 followers383 following65 posts
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Solar Shuffle title screen. You can play it in your browser www.tebibyte.ch/solarshuffle
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π¨ Attention, it's the last week of the Blender Survey! Participate by October 31st and help shape the future of Blender with your input: www.blender.org/survey #b3d
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Material Maker 1.8 is now available for download with a few new features as well as a lot of quality of life improvements and bug fixes. rodzilla.itch.io/material-mak...
#Blender should really have a built-in option in the preferences to store the ".blend1" backup files in a separate folder. Keeping a backup is good, but I don't want it to clutter up my working directory. Luckily, I came across this custom script which does this: gist.github.com/SeanOCR/7426...
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I've been working on a Godot shader tutorial series for a little while now and I'm happy to finally release the first part today! It covers the absolute basics: vertex and fragment shaders, rasterization, parameters, and shader hints. www.youtube.com/watch?v=ZJv3...
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The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! π We've prepared a feature-packed blog post showcasing the main highlights for this new version: godotengine.org/article/dev-...
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Seventeen years laterβ¦ The time has come for Machinarium 2 π¦Ύπ§ Wishlist NOW on Steam: store.steampowered.com/app/1619280/...
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proposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine
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This is the PR: github.com/godotengine/...
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Been making dragons and wyverns models and rigs in blender and early days cinema4d for fun. I recently had a prototype with procedural anims done in godot. Now I put it all together and it's currently working pretty good and fun to play around with. Works in the browser artbuddy.urlich.ch/wyrm/
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Looks like native motion blur in #Godot is getting closer. Community member sphynx-owner has been doing an outstanding job resolving remaining issues. Pull request: github.com/godotengine/... Would be a good time for more people to test it in their projects. #GodotEngine #gamedev
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Looks like native motion blur in #Godot is getting closer. Community member sphynx-owner has been doing an outstanding job resolving remaining issues. Pull request: github.com/godotengine/... Would be a good time for more people to test it in their projects. #GodotEngine #gamedev
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Check this out if you like seeing @superluminal.eu screenshots or want to learn a bit more about the magic behind CPU optimizations!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isnβt as scary as it sounds.
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Cool news: 3D trails are officially coming to Godot core! π All thanks go to @qbieshay.bsky.social who did a *huge* amount of work rewriting my GDScript addon as a proper, native engine feature. π Feel free to check it out early in the latest dev build! #GodotEngine #gamedev #indiedev
Development of Godot 4.8 is firing on all cylinders! ποΈ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular lightβ¦ Too many features to count! godotengine.org/article/dev-...
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Development of Godot 4.8 is firing on all cylinders! ποΈ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular lightβ¦ Too many features to count! godotengine.org/article/dev-...
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W4 Games, the company formed by Godot Engine veterans, gets help and funding from Tencent #GodotEngine #OpenSource #GameEngine #GameDev
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I wrote up tips for saving and loading games durably in Godot. It's stuff I wish I'd known before shipping games on PC: eviltrout.com/blog/2026-08...
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Has it already been a whole month since the last 4.7 maintenance release? How time fliesβ¦ π°οΈ Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2! godotengine.org/article/main...
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The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! π godotengine.org/article/godo...
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π£ Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! π Submissions close: October 1st π Voting from October 2nd until October 16th godotengine.org/article/subm...
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Godot Rendering Team Update. Presented by Clay John at GodotCon Boston 2026. www.youtube.com/watch?v=AX3l... #godot #gamedev #godotengine #rendering #hopesanddreams
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Because the world needs some good news sometimes... Thimbleweed Park is back in 2028! With the original team! π₯³π₯Έπ€‘ www.grumpygamer.com/twp2_announce/ Wishlist now! store.steampowered.com/app/4932120/...
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While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot π€ Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2! godotengine.org/article/dev-...
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Happy Blender 5.2 LTS release day! Here is the plan of actions to celebrate: β¬οΈ Download Blender 5.2 LTS: www.blender.org/download/ π¦ Watch the overview: youtu.be/g4OXlrxqIx0 π Read the release notes: www.blender.org/download/rel... #b3d
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Hotfixes! Hotfixes! Get 'em while they're relatively warm! π₯ Our second maintenance release for #GodotEngine 4.7.1 arrives, with even more regression fixes at the ready: godotengine.org/article/rele...
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Here's Material Maker's showreel for June 2026. You can, as always, find all those materials (and many more) on the website. Feel free to leave a comment on the video and let us know which material you liked the most! www.youtube.com/shorts/Kpzif...
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There is a very cool #Godot addon that adds a StyleBoxFancy resource to make cool buttons and stuff!! It supports stacked outlines, various corner shapes, texture overlays and some other things!! github.com/MellowDye/St... #GameDev
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Our first development snapshot for #GodotEngine 4.8 has arrived! Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback: godotengine.org/article/dev-...
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Hotfixes! Hotfixes! Get 'em while they're hot! π₯ #GodotEngine 4.7's release just over a week ago has been very exciting, and we're eager to keep the ball rolling with our first 4.7.1 release candidate: godotengine.org/article/rele...
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GDStudio is an attempt to improve the Godot editor... and IMHO it succeeds 100%! In fact, it's hard to go back to regular Godot after using it. Thankfully you can, as its 100% #GodotEngine compatible. gamefromscratch.com/gdstudio-a-b... #gamedev #indiedev
Someone made a Prism Collider 3D that's helpful for a character walking on stairs, ledges etc. github.com/tehCharo/Pri... it's free, MIT licensed. #godot #godotengine #gamedev
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My talk at #GodotCon Amsterdam is now live! I run through everything I've done in my Never Done workflow. Yea, it has a name now. No, the demo project isn't done (I'm down a rabbit-hole), but it's coming. Also, check out all the other great talks they've posted! youtu.be/EcNXqGfFEQw
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Replying to @sarklor.eurosky.social
You can see it at the timestamp in this playthrough. It's still awesome. youtu.be/7saA60qM4H4?...