Clay John reposted
Clay John
Clay John
@clayjohn.bsky.social
Godot engine contributor and board member.
168 followers13 following21 posts
Check this out if you like seeing @superluminal.eu screenshots or want to learn a bit more about the magic behind CPU optimizations!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Clay John reposted
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Clay John reposted
Godot gives studios something no other major engine does: their own technology, on their own terms. We build the commercial services around it. We're hiring: - Engineer, Professional Services - Solutions Architect - Business Developer - Head of People All remote. w4games.com/jobs #godot #gamedev
Clay John reposted
📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
Clay John reposted
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
Clay John reposted
Choo choo! GodotCon Boston video train is leaving the station. Our engine train is powered by @clayjohn.bsky.social with the Godot Rendering Team Update. www.youtube.com/watch?v=AX3l... Posting multiple videos a day for the next few weeks!
Clay John reposted
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Clay John reposted
Replying to @superluminal.eu
We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...
Clay John reposted
Clay John reposted
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
Clay John reposted
GodotCon Amsterdam here we go! 📅 23-24 of April 🎟️ Get your tickets: tickets.godotengine.org/foundation/g... 📣 Submit your proposals: talks.godotengine.org/godotcon-ams...
Clay John reposted
Replying to @godotengine.org
🎟️ Get your tickets here: tickets.godotengine.org/foundation/g...
Clay John reposted
GodotCon 2026 is happening soon and it is time to submit your proposals! 🇳🇱 Amsterdam 📅 23-24 of April 📍Pathé Amsterdam Noord The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link: 🔗 talks.godotengine.org/godotcon-ams...
Clay John reposted
The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage. 📈 @godotengine.org is having a good run! #Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.
Clay John reposted
Clay John reposted
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️ No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version: godotengine.org/article/dev-...
Clay John reposted
This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
Clay John reposted
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
Clay John reposted
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙 www.youtube.com/watch?v=7ZwE...
Clay John reposted
October's newsletter is out! 🌐 Read the entry on the web: godot.news/archive/the-... 📬 Subscribe via email or RSS: godot.news/subscription...
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
🚀 W4 Consoles beta for #NintendoSwitch2 is here! Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
Clay John reposted
The floodgates have opened, with over 300 improvements in its wake 🌊 The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below: godotengine.org/article/dev-...
Clay John reposted
Clay John reposted
Replying to @godotengine.org
It is time 👉 www.makeship.com/products/god...
Clay John reposted
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4 This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience! godotengine.org/article/main...
Clay John reposted
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot: godotengine.org/article/godo...
Clay John reposted
Clay John reposted
Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrives‼️ Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable. godotengine.org/article/rele...
Clay John reposted
This is it, this is now, KICKSTATER IS LIVE! Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary. Support this Kickstarter now! 👉 http://epictellers.com/kickstarter #StarfinderAfterlight #Kickstarter
Clay John reposted
Clay John reposted
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
Clay John reposted
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀 Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed godotengine.org/article/rele...
Clay John reposted
Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool: hexaquo.at/pages/grass-... #godot #gamedev
Clay John reposted
Clay John reposted
📣 Submissions open for the Godot 2025 showreel This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting starts: October 6th
My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...
Clay John reposted
Clay John reposted
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...
Clay John reposted
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...
Clay John reposted
Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features www.gamingonlinux.com/2025/04/popu... #MelvorIdle2 #IndieGames #PCGaming #Linux #Godot #GodotEngine
Clay John reposted
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers! Reposts appreciated :) zeux.io/2025/03/31/m...
Clay John reposted
Clay John reposted
You're both at the #GDC25 in San Francisco AND a genuine @godotengine.org enthusiast? We've got you covered! The @godot.foundation is organizing a small meetup this Thursday March 20 at the Yerba Buena Gardens at 2PM. Let's meet! #godotengine #gdc #gdc25 #meetup
Clay John reposted
REAC 2025 has been announced! Call for submissions is not OPEN! Deadline is March 28th. Our submission process is simple, give it a try! Make a good case for your presentation and see you at REAC! enginearchitecture.org/2025.htm
Clay John reposted
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
Clay John reposted
Question for #Vulkan graphics devs... do you all also play whack-a-mole with broken Vulkan layers from thirdparty applications? Is there any good way to deal wit this, or should we start building a Vulkan Layers hall of shame and plug it into volk? Pictured: @baldurk.bsky.social's RenderDoc.
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