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Yeti
Yeti
@yetimotion.bsky.social
Software Engineer Indie Game Developer Building #Brelandor
389 followers310 following83 posts
Yeti reposted
Thrilled to share some of the artwork that @hasgaha.com and I created for the @jrdf.bsky.social Saber Raven 1:100 model kit! Check out a few pieces from the instruction booklet and box art - we had a blast bringing this to life. #StarCitizen #Models #SaberRaven #scifiart
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This was put on the back burner for a little bit, but I collaborated with @theycallmesal.bsky.social oRPG97 for him to add some 2DFX on this Ganondorf animation I made awhile back and the result came out amazing. Please be sure to check Sal's work guys! Rig by @stoff.bsky.social
Yeti reposted
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
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And to think Unity laid off 25% of its staff in January. #blueskypromo #gaming #game #gamedev #art #originalcharacter #indiedev #rpg www.theverge.com/news/610165/...
Yeti reposted
Yeti reposted
Using both Blender and Godot, I’ve definitely ran into some hiccups. I’m really glad to see other companies trying to streamline the process. #blueskypromo #gaming #game #gamedev #art #originalcharacter #indiedev #rpg www.gamingonlinux.com/2025/02/blen...
Yeti reposted
Yeti reposted
4.4 beta 2 is here! The last release brought a lot of changes, and we’ve been hard at work fixing the bugs that came with them. Help us stay on track for a release next month by testing and reporting any issues you find 🕵️ godotengine.org/article/dev-...
I created my first video on YouTube on how to add audio to your game. I'll be making beginner videos at first and then go into more advanced features. If you have feedback, let me know! I'm very new to this so constructive criticism is welcome! youtu.be/VeE3H5cKspE?...
More updates with my game #brelandor! We are just getting into the thick with terrain3D. Figured out animation, textures, Ray casting, meshes. I have a couple monsters I’ve made as well. Everything is pretty rough I must admit, but I can always go back and make improvements. #gaming #gamedevelopment