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One thing that micro-transactions in video games have proven irrefutably is that men also want to spend a bunch of money on little outfits, and society had failed them in finding a way to express it.

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Men's fashion irl feels pretty limited. Silhouettes are pretty standard from outfit to outfit, and I am pretty envious of the amount of options feminine-oriented clothing offers.

I think this is true of a lot of things. I think the existence of comments sections on Pornhub proves that men also want to gossip about smutty romance novels and society has failed to provide them with a respectable outlet for that desire.

I was about to say, "not me! I hate microtransactions." But then I remembered how stoked I was when they added appearance armor slots in Everquest 2 and realized I do love having cool looking armor. I'm just too cheap to use real world money to buy it.

Micro transactions were mostly a result of games trying to break into women's market. If you notice the games that rely most on micro transactions are casual mobile games while games traditionally for men have lost the market share they once had.

Everyone likes playing dress-up and smacking little dolls and action figures together. It is a truth that transcends age, and every other demographic. The only truly childish thing about it, is to think you've outgrown that part of yourself.

Every time I play a video game with character customization with friends, I spend WAY more time customizing in game than they do and call it "playing dress up with my digital dolls". a game that lets me play dress up with my digital dolls goes up at least 2/10 in rating.

Are you a gamer? As someone who has spent a grand total of 💲🔟 on in-game cosmetic purchases, I can tell you that playing with my preferred outfits is more fun. ඞ